Author Topic: Increased A/MPC Timers  (Read 4215 times)

QDS

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Re: Increased A/MPC Timers
« Reply #50 on: February 07, 2022, 07:24:37 AM »
  While I am a long time player here, I was reluctant to throw my opinion here. But, I rolled a bad will save so I will. As far as I am concerned, I do not like playing MPCs/AMPCs since I am not a good antagonist. But, from my experience here on this server, I tend to believe that the six months limit is not needed. In the past we would be afraid to go out, knowing that vampires (like Mother, as a straight on example) would completely have control over its territory. It was better, in my view, for them to have complete control over when they end their story.
  In the same time, regarding the other ampc/mpc templates, I seen so many examples of their journey being ended in their first few days. I, myself, spared a few just because they were new, of course using all kinds of IC ways that made sense, just to see them slain the next day. so regarding the templates that can die easily, I think it is up to us, the players, to give them the chance to tell their stories. A wight being killed by some dude will be forgotten. So will the dude that killed it.
  In conclusion: 6 month time limit should not exist. It was better without it, since the players involved where not pressed to hurry or write apps or just struggle to find plots so they can have a good reason to extent that time. All they had to do is scare the #$#% out of us, even the high level pcs. For the ampcs that can die quickly... we all must give them the time through IC means, especially if the players playing them are inexperienced in roleplaying one.
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bloodless

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Re: Increased A/MPC Timers
« Reply #51 on: February 07, 2022, 07:50:03 AM »
Giving more templates additional survivability is something that's been on my mind for a while now. Werecreatures with a burst of adrenaline when they fall below X% that gives them hasted speed, ac and concealment as the other half of fight or flight, for example. As it stands the risk of dying a miserable death in the middle of nowhere is all too real and quite offputting, to me at least. While that's not what ended up happening to my monster, it very nearly did and soured me on the whole thing for a good while. Red = Dead indeed.
« Last Edit: February 07, 2022, 07:51:41 AM by bloodless »

dutchy

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Re: Increased A/MPC Timers
« Reply #52 on: February 07, 2022, 08:53:15 AM »
Giving more templates additional survivability is something that's been on my mind for a while now. Werecreatures with a burst of adrenaline when they fall below X% that gives them hasted speed, ac and concealment as the other half of fight or flight, for example. As it stands the risk of dying a miserable death in the middle of nowhere is all too real and quite offputting, to me at least. While that's not what ended up happening to my monster, it very nearly did and soured me on the whole thing for a good while. Red = Dead indeed.

would rage not be more fitting then? instead of an rush.
Tagdar Stonebeard- the lone statue
Mihas Mandruleanu- He is the law
Gurdan- priest of the allfather, and current head of the silverhand trading company

JustMonika

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Re: Increased A/MPC Timers
« Reply #53 on: February 07, 2022, 09:00:09 AM »
While I general think that increased AMPC durability is a good thing, it's also off topic for this thread, and I think would benefit from its own hub of discussion.

Barovian Female Peasant 2.0

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Re: Increased A/MPC Timers
« Reply #54 on: February 07, 2022, 09:40:20 AM »
It genuinely scares and disappoints me when one of the most spoken arguments is "We can only closure them with their consent or a DM's".

Yes. Exactly like your characters.

I completely, a hundred percent agree with Dardonas.

Let's remember that while A/MPCs are antagonists in game, they are players trying to make it a better experience for you out of game. I see here how the "winning" mentality has taken hold on some matters. This is Ravenloft and even though these A/MPCs are supposed to "win" most of you will still get your wish, them dying in the end. I hate that part, to be honest. I've never played an A/MPC, but I've been involved around many, many hunts. I never enjoyed the success part of a hunt.

Help other templates survive, and give more time is my opinion. They are great, and should have more time to leave their mark on the server instead of getting killed by a random group who wanted the fame some day and be forgotten in a few months.

Siobhan

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Re: Increased A/MPC Timers
« Reply #55 on: February 07, 2022, 11:10:52 AM »
I would love to see the (A)MPC timer removed entirely.

Once you play a character over the swap over of a few (A)MPC timers, the IC reaction is to think that no matter what vampire is running about, they will burn themselves out in a few weeks and we can go back to regular RP. That attitude is reasonable IC, but entirely frustrating to the theme of gothic horror.

If the 6 month timer was an exception rather than the rule - like for first time applicants or for special concepts, I would love that.
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MAB77

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Re: Increased A/MPC Timers
« Reply #56 on: February 07, 2022, 11:25:51 AM »
I would love to see the (A)MPC timer removed entirely. [...]

This used to be how it was a long time ago, but unfortunately this came with its own lot of issues and significant abuses as well. Implementing the time limit had a very serious and positive impact on the quality of our (A)MPCs. It was a successful measure and there is truly no reasons to change it at this time. It's not like it's terribly demanding to send DMs a note to request an extension. It does not require a novel, a brief explanation suffices. It takes less time then it took us to reply to this very thread! So it's not even a quality of life issue and there is very little to gain by waiving it. Beside, our DM staff has always been quite accommodating when someone needs to pause an AMPC for real life issues, and more than willing to grant the extension to all AMPCs living up to their promises of providing a good story.
« Last Edit: February 07, 2022, 01:15:05 PM by MAB77 »
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dutchy

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Re: Increased A/MPC Timers
« Reply #57 on: February 12, 2022, 08:29:58 PM »
I would love to see the (A)MPC timer removed entirely. [...]

This used to be how it was a long time ago, but unfortunately this came with its own lot of issues and significant abuses as well. Implementing the time limit had a very serious and positive impact on the quality of our (A)MPCs. It was a successful measure and there is truly no reasons to change it at this time. It's not like it's terribly demanding to send DMs a note to request an extension. It does not require a novel, a brief explanation suffices. It takes less time then it took us to reply to this very thread! So it's not even a quality of life issue and there is very little to gain by waiving it. Beside, our DM staff has always been quite accommodating when someone needs to pause an AMPC for real life issues, and more than willing to grant the extension to all AMPCs living up to their promises of providing a good story.

mayvinds creations fit under this.

back in the day we had to fight several of his creations (was fun mayvind bud)  but there was no end in sight, some of these are just too strong with no end in sight.
exactly as mab point out eventually quality went down due to just being another char that had a template feel to them.

in these cases (in most cases even)
a story has to end, it's why makes a good book a book, cause it has an ending, now i can see why for mpcs its a discussion, on the other hand recent one too take as an example, kolya was a shitty guard but an absolute gem when it came to an mpc, and i meant that with an actual duality to it, guard side the char caused more frustration then should be (thus a shitty guard think of it what you want)   yet as an mpc he created a load of rp and people banding together and a form of fear which was needed.
and kuddos to the player for dooing all of that, call me cricital for dooing so np but i call it as i see it.

that said in his case a no term limit would have been more harmfull then it would have been beneficial, as a guard he would have messed the new chars new players side up balance up so much, his mpc side could not make up for it, people often do not understand how delicate the balance of the outskrits is, mess with it and you gotta act upon it, as epic as the croc was and he was damn epic, he could not have undone the dmg as a guard.
meaning if said guard made it to higher rank it would have gotten worse.
 (which i favor cause i love chaos like that)  but given the stability and welcoming of new players it is just painfull.

ps/ if this seemed to personal it's not meant that way, i just felt it was a good recent development, bud if you have issues with me let me know and we can duke it out in our own language (both dutch) 
Tagdar Stonebeard- the lone statue
Mihas Mandruleanu- He is the law
Gurdan- priest of the allfather, and current head of the silverhand trading company