I am honestly against an application for a roleplay difficulty.
My previous character has been a Dominican friar, from the couter-reformation age. I wanted to play with my fellow Chrstians, whom i know since my first character and whom I love deeply, and put a spin of RL old fashioned Catholicism in a contextually D&D setting quasi Chrstian group.
After a few weeks, maybe one month, of RP, i decided to shelf the character, because it was too antagonistic to RL people and issues. That character was an arrow exactly aimed at stuff that people might look for escapism and fun in a videogame, and that corporation lawyers definitely warn writers of games and settings to avoid or skirt at all costs. So i deemed impossible for me to play this character because i would have had to dilute what he was and what he stood for so much he'd be better of as an Ezrite (which in fact turned out to be my actual character).
i trust my fellow gamers they would do the same should they trip on a situation that would make the players (not the characters: the players) uncomfortable.
edit: So, to elaborate on that: one can start a character with Rl prejudices, but one should also be ready not to pivot their characters on those and be ready to shed them as soon as they can learn common. One can be a pirate and keep being a GE pirate in ravenloft too, once they learn that bigotry and other RL stuff have no place in here. If, like in my case, I play a bona fide inquisitor, either be prepared to come to terms with milder resolution, or drop the character altogether.