To your first point - and yet higher levels still play there …
To your second point - WalMart refused to offer organic options for a long time as well. Amazing how continued, repeated requests from the public changed that.
If we didn't want any high levels at all, we'd simply level gate the zone, something that's been discussed but rejected by the team. Instead we use a carrot and stick approach to it, and it has worked very well. The average level is about 7 levels lower in Western Barovia than in the rest of the module. We introduced the high/low level split in 2011, and the RP XP changes in 2014. The average level difference is much higher with the current system than it was in those three years. Prior to 2011, we didn't have high/low level regions and the outskirts looked very much like the current Mist Camp, with all the problems people complain about in the Mist Camp, since bored high levels hung around there.
As for Walmart, the decision was most likely taken for financial reasons rather than altruistic ones. Players are neither clients nor consumers, so it's not a very good analogy.
Any mechanics involved in the western Barovia rpxp cap are, I’m sure sound. My only issue is that for those PCs who want “Barovian” themed rp - progression stops for them.
Why you guys are opposed to Barovian Village being the rp hub for higher levels is lost on me. Sure I get the lore, but there are many variances and tweaks done to the server in order for the setting to work as a PW.
As for the analogy, I should have expanded on that - they began offering organic food and made more money, and had happier customers because of that - everyone wins. While this certainly isn’t a for profit business, it doesn’t hurt to listen if there is consensus on an issue - especially if a lot people think it would benefit the core of a “rp” server.