Levels amount to combat strength, which is not much of anything when it comes to RP. The numbers getting bigger does not make RP more satisfying and do not make your character more like themselves.
Levels DO matter in a lot of RP aspects. Roleplaying isn't just sitting somewhere and chatting. Roleplaying could involve going on an investigation where your hide and stealth matters, DM events where you're going to be rolling spot/search, RP that progresses into unlocking a PrC where leveling up represents acquiring your new class that has been a major part of your RP and experiences.
To say levels mean nothing is a gross oversimplification, unless you're just sitting around and chatting.
"Roleplaying isn't just sitting somewhere and chatting" is a gross oversimplification of the point I'm trying to make - an actual strawman argument.
14 is more than high enough to progress a character and specialise in whatever role desired.
I'm not asking for a level, symmetrical playing field where no characters are different.
Classes alone provide role differences out of the gates, given their starting kits. Even in a D20 system, starting with 5 in a skill + attribute modifier is a big deal in terms of who can make what rolls.
I like this idea, but I think what more then a few folks would like to see if VoB turned into the Barovian "Regular" RP Hub.. and yes, I get this doesn't quite fit in with the lore.. but neither does Perfidus, and frankly foot traffic in VoB is so limited (outside of dungeons) I don't see it hurting to much. Frankly, the RP behavior in VoB if it were a hub should be a bit more controlled, and if it wasn't a DM could easily slap that down with some real threats.
But.. you would need to move some faction bases over there, or at least create some new faction hubs .. ie. Garda, WFK, RV.. throw in a bank..
Again, how about conceding that some people like to RP in Barovia, so why not just cater to that group, the same way Port, or Hazlan are catered to, and provide folks equal oppurtunity to RP and be RPXP rewarded for it, if they dont want their PCs to leave Barovia..
We are going nowhere if we do not acknowledge:
1) The devs don't want VoB to be a hub (even though it already has all the amenities it needs to be one, including the RP XP).
2) Catering is more apparent in the amount of DM attention and events found in Port. Just look at the event calendar...
3) Dungeons like Perfidus are not hubs; Krofburg, Midway Haven, Berez, etc. have something in common beyond the lack of RP XP - lack of DM attention.
If people were interested, they'd go there despite the lack of RP XP. RP isn't forever, it doesn't exist in a vacuum, it will come and go with player and DM interest.
I see RP XP as a bonus, an add on.
It is just a bonus, it's something that doesn't need to be there for RP to happen. Many players have testified as such.
It is a punishment to take rewards away however. This change was done as a punishment to the whole playerbase for the actions of a few. It now serves as a reminder that high levels can negatively affect RP completely by accident, and should move out of the area. The issue I take with this is that low levels can do the same, but usually through different means. A lower level cap is not a cure-all, but it would enable them less if there were fewer overleveled players to rescue them for every mistake they make.