Author Topic: Disobedient summons/familiars  (Read 528 times)

King Pickle

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Disobedient summons/familiars
« on: October 21, 2021, 05:30:55 PM »
Once a summon starts attacking enemy, there is no way to make it stop.
You can't make it stand your ground, follow, protect me or even use the @summon walk commands.

I just had a summon run a full circle around Ouvriers after an escaping enemy while others took attacks of opportunity and there was nothing I could do.

EarlofEtheria

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Re: Disobedient summons/familiars
« Reply #1 on: October 21, 2021, 06:56:01 PM »
This is a larger problem with Dominated creatures, they will begin to "defend" themselves from your allies with no way to cease them beyond releasing the Domination and killing them.