Good to see ya! I've had many a conversations with DMs where it's stated that group play and creating experiences for others should be put above all else. That is the fundamental and spiritual philosophy of our module when it comes to things like RP events and DM events. However, that is not the design philosophy of dungeons and dungeon rewards.
The Geist Phenomena
To start, I'll address what the "Geist Phenomena" is for those unaware. Essentially, a single player character, which I am coining the term from, has done more to be inclusive on the server when it comes to dungeon content in the past few months than what has been "socially acceptable" in the norm of the server over the past year or two, due to how the dungeon mechanics work for experience and reward logistics. Instead of a person soloing a dungeon with their friends or getting 3-5 players to do an entire dungeon amongst themselves, the player instead invites
everyone to the dungeons they go to.
I think the Geist phenomena, and I say this unironically, has been great for the server. There are many players experiencing content that they have never been able to experience before. There have been people brought along on groups to Perfidus and Sithicus and everywhere in-between from there to Har'akir. Ultimately, that should be what we as a community wants. Being inclusive, sharing stories with other people. I remember before the "Geist groups" existed, people would go off to dungeons in isolated 3-4 man groups, if not duoing or soloing dungeons. Ultimately, that just isn't healthy or sustainable for a server that consistently hits 70-130 players during peak times. We aren't getting any smaller as a community.
Geistonomics
There is a mechanical downside to inviting more people than is "needed" for a dungeon. Whether the developers will admit it or not, many players have noticed that experience in larger groups dwindles in comparison to smaller groups. This means that if you have the large groups running through dungeon content that they will get less experience for being inclusive and inviting people along for content. In addition to experience, loot rewards remain the same for people in a group of twenty versus a ninjalooter. It is just logistically more efficient to have ninjalooters get items than it is for a group of 20 or so to go to a dungeon in hopes of item rewards. You get the same amount of items and wealth rewards, but they have to be distributed across a group of 20 versus a single person.
Solutions
I am offering two proposals for this that better reflects our server's design philosophy of creating RP and stories for others:
- Increase the shared amount of experience for larger groups rather than diminishing it
- Increase the amount of items and gold that spawn into chests or on enemies when large groups are detected in a dungeon
Now, these are some bold changes. They may need tweaking and adjustments. Maybe it'd be best to put a cap at how many players are "detected" for these bonuses. I don't think anyone is advocating for World of Warcraft style raids for 20-40 people in Thoth (I don't think that many people would even fit in there). Perhaps we lower the experience for people who solo content and lower the item generation in chests for smaller groups (let's not make this a ninjalooting thread). I am open to other proposals to this system.
Why solve a problem that doesn't exist?
I can assure you the problem does quite exist. I do not think I am unique in experiencing that there is a sort of toxicity in certain parts of the playerbase around being in larger groups because of the XP and loot logistic problem; I have seen people quite ready to get into PvP conflict over dungeons instead of just joining up and doing the content together. I think that soloing dungeons is fundamentally unhealthy when the server and the content on it is as limited as it is. If 1-2 people do a dungeon, that means that the other groups
aren't doing that dungeon. If one ninjalooter is going around killing hags and destroying the spawn for groups, that's unhealthy for groups that want to experience that content as a group if they show up and see the entire place has been toasted.