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Author Topic: System Wishlist v3  (Read 47126 times)

Irumi

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Re: System Wishlist v3
« Reply #450 on: July 26, 2023, 12:58:52 AM »
Hello.

I'd just like to ask if it would be possible to add a passage alongside the one at the inn leading to the grimshikas' cave that doesn't pass near the outskirts, so it would be possible for calibans and outcasts to go west and north without necessarily exposing themselves to guards and Radu in the middle of the day.

Thanks!

Grendlykins, Simp of Azalin Rex

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Re: System Wishlist v3
« Reply #451 on: July 26, 2023, 08:36:15 AM »
Request that Foxes drop valuable unique pelts, like Minks and White Stags. Considering that Foxes are surprisingly quite resilient to fight and present more of a challenge, while also being relatively scarce and their furs holding significant value, it seems appropriate.

NacreCicatrix

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Re: System Wishlist v3
« Reply #452 on: August 03, 2023, 08:08:54 AM »
An NPC method of removing curses. In low-pop time zones, it can be hard to find a PC who can do this. Particularly for baleful polymorph victims. Maybe the herbalist huts...? Hard to say what wouldn't be jarring, though.
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Hemolymph

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Re: System Wishlist v3
« Reply #453 on: August 06, 2023, 05:15:35 PM »
Make it so having a high Listen skill allows you to have whispers that are far from your PC show up in your chatbox. Could also be implemented into the Clarvoyance/Clariaudience spell or Amplify.
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Madame Trousers Son

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Re: System Wishlist v3
« Reply #454 on: August 14, 2023, 01:39:23 PM »
a @deduct_gp command or something might be useful.

Sometimes you just want to yeet large sums of gold into oblivion (e.g. giving to charity); this would help alleviate at least part of the process away from needing DMs.
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Irumi

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Re: System Wishlist v3
« Reply #455 on: August 15, 2023, 03:12:52 AM »
In the crafting area of the blackmarket , L'atelier du progrès , I noticed that each station had at least two examplaires (except the leather working table which has 3) but the tailoring even if they have two looming have only one table, I would not know if it would be possible to add another one in the tailor area? Thank you.

Edward

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Re: System Wishlist v3
« Reply #456 on: August 22, 2023, 01:25:55 PM »
Add an exit to the end of the Aboleth dungeon so I don't have to walk back out.

Zyemeth

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Re: System Wishlist v3
« Reply #457 on: August 22, 2023, 08:47:18 PM »
Add an exit to the end of the Aboleth dungeon so I don't have to walk back out.

Yes this. To most incredibly long and twisty dungeons would be nice. Perfidus, Blackwatch, Aboleth.

Branchie

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Re: System Wishlist v3
« Reply #458 on: August 24, 2023, 10:36:03 AM »
The ability to buy a key in the Midway Tavern to lock the large meeting room, so that one can host meetings in there.

zDark Shadowz

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Re: System Wishlist v3
« Reply #459 on: August 25, 2023, 06:47:53 PM »
I'd like the Ghastrian butcher to accept spices alongside meat, such as Dill, Cinnamin, Nutmeg, Box of Spices etc. Those miscellaneous junk items that would otherwise flavour their bland meat alongside just buying tastier meat.

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Re: System Wishlist v3
« Reply #460 on: August 26, 2023, 11:45:51 AM »
In the crafting area of the blackmarket , L'atelier du progrès , I noticed that each station had at least two examplaires (except the leather working table which has 3) but the tailoring even if they have two looming have only one table, I would not know if it would be possible to add another one in the tailor area? Thank you.

Looks like an oversight. I'll add a second tailoring table.

An NPC method of removing curses. In low-pop time zones, it can be hard to find a PC who can do this. Particularly for baleful polymorph victims. Maybe the herbalist huts...? Hard to say what wouldn't be jarring, though.

We've removed that ability intentionally to give curses more weight, since this is Ravenloft.

Madame Trousers Son

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Re: System Wishlist v3
« Reply #461 on: August 28, 2023, 04:48:38 PM »
The Ring of Hiding, Ring of Competence, and Enhanced Ring of Resistance all use the same icon, which is a little annoying to tell them apart. There's a lot of different unused ring icon/models, too, so it might be nice to change them.
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FunkeyMonkey

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Re: System Wishlist v3
« Reply #462 on: September 14, 2023, 06:12:26 AM »
More monsters to Knockdown/Disarm, there's a few out there but maybe broaden the range?

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« Last Edit: September 14, 2023, 06:25:06 AM by FunkeyMonkey »

Murd

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Re: System Wishlist v3
« Reply #463 on: September 14, 2023, 02:05:42 PM »
Some rags added to the Garda armoury, or perhaps a storage box placed in the prison that can be filled with them.

For the more petty criminals, or the ones who's stripped appearance assaults the locals eyes.
« Last Edit: September 14, 2023, 02:07:21 PM by Murd »

FunkeyMonkey

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Re: System Wishlist v3
« Reply #464 on: September 15, 2023, 09:15:09 PM »
Bit of a ask, but after seeing Hazlan's facelift..

Could Har'akir get a look over, I know it was designed as a dungeon domain with little fixation on the lore as it can't be kept authentic BUT-

-Have the domain like the mists, they change, going in a specific direction will lead you to certain destination
(Example: North leads to Village Muhar/Harvest, East leads to Anubis/Trolls, West leads to Oasis/Sobek, South leads to Vistani, Thoth/Ra being random

-Have a number of random maps which may be empty and desolate, monster encounters, lore, blocked by wall of ra, name these all the same so it causes confusion

-For additional hardship I would favour heat exhaustion to cause movement speed reduction, -ab/ac

aliceofthevoid

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Re: System Wishlist v3
« Reply #465 on: September 21, 2023, 07:50:17 PM »
A couple of small things for A/MPCs.

Allow them to see the LFRP list without having to activate it themselves, revealing their positions.

Allow them to use their carpentry kits in locations that normally yield the "this area is too dangerous to craft in" message, at least some areas that would make sense for their template

gotesu

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Re: System Wishlist v3
« Reply #466 on: September 26, 2023, 01:20:51 PM »
A message displaying the dc of a future crafting attempt before it is attempted.

Ryujin

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Re: System Wishlist v3
« Reply #467 on: September 26, 2023, 01:24:11 PM »
A message displaying the dc of a future crafting attempt before it is attempted.

Would give this a +1. But not sure how that could be done. It would be an intense effort to script the system checking for all the extremely many various reagents.

Would be nice to know the DC of very rare stuff though. But this is also partly player agency i feel since things like that are allowed to be posted/shared OOC these days (on the wiki for example)
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apeppertoo

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Re: System Wishlist v3
« Reply #468 on: September 26, 2023, 01:40:18 PM »
A message displaying the dc of a future crafting attempt before it is attempted.

Would give this a +1. But not sure how that could be done. It would be an intense effort to script the system checking for all the extremely many various reagents.

Would be nice to know the DC of very rare stuff though. But this is also partly player agency i feel since things like that are allowed to be posted/shared OOC these days (on the wiki for example)

It could be another function of Examine, perhaps. You use examine on the crafting container holding the ingredients and it'll return the name and DC of the thing that will be crafted if the proper tool is used on it. If no valid combination is inside it'll tell you so.
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jimkaf

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Re: System Wishlist v3
« Reply #469 on: October 10, 2023, 05:17:29 AM »
Given how often people like to set up stuff at the Keep of the Dyad perhaps Djordji could sell a mobile carpentry kit.
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Barley

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Re: System Wishlist v3
« Reply #470 on: October 15, 2023, 12:26:46 AM »
Krofberg would get more engagement and interest if there is an herbalist hut there. It's a cool town and surrounding area and could become more than a temporary errand place.

Maverick

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Re: System Wishlist v3
« Reply #471 on: October 15, 2023, 12:30:29 AM »
Krofberg would get more engagement and interest if there is an herbalist hut there. It's a cool town and surrounding area and could become more than a temporary errand place.

+1

A good roleplay reason would be tonics and salves made for the workers who can afford it. Could even have Hala backings or Bellegarde funded for profit?
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Re: System Wishlist v3
« Reply #472 on: October 15, 2023, 02:07:31 AM »
Krofberg would get more engagement and interest if there is an herbalist hut there. It's a cool town and surrounding area and could become more than a temporary errand place.

+1

A good roleplay reason would be tonics and salves made for the workers who can afford it. Could even have Hala backings or Bellegarde funded for profit?
Seconded.

Maiyannah

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Re: System Wishlist v3
« Reply #473 on: October 15, 2023, 05:14:14 AM »
Krofberg would get more engagement and interest if there is an herbalist hut there. It's a cool town and surrounding area and could become more than a temporary errand place.

+1

A good roleplay reason would be tonics and salves made for the workers who can afford it. Could even have Hala backings or Bellegarde funded for profit?

The whole vibe there, without spoiling anything, is an exploited underclass used as fodder.  They are not spending gold on tonics for workers.
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Profezzor_Darke

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Re: System Wishlist v3
« Reply #474 on: October 15, 2023, 07:10:05 AM »
Krofberg would get more engagement and interest if there is an herbalist hut there. It's a cool town and surrounding area and could become more than a temporary errand place.

+1

A good roleplay reason would be tonics and salves made for the workers who can afford it. Could even have Hala backings or Bellegarde funded for profit?

The whole vibe there, without spoiling anything, is an exploited underclass used as fodder.  They are not spending gold on tonics for workers.

Just one more reason for a Witch to show up there. One that is terribly overworked and could have some fun dialogue options. Kroburg is, different from Krezk and the Wachter Estate, at least special in the way that Players already go there for errand quests all the time. Adding some crafting options like a cauldron would lead to player parties going there being potentially a bit larger, since you could go collect mountain herbs and then spend the night there at the cauldron. I totally see the RP potential in there.

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