Author Topic: System Wishlist v3  (Read 46341 times)

MAB77

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System Wishlist v3
« on: September 02, 2021, 12:43:45 PM »
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Old thread available here: https://www.nwnravenloft.com/forum/index.php?topic=44495.0
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MAB

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Iolantir

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Re: System Wishlist v3
« Reply #1 on: September 07, 2021, 05:12:38 PM »
When using the exam tool on a rental key, you get display information on when the renew date is. It would be nice if this information was automatically displayed on login for each rental key in a character's inventory.  Just a quality of life thing and a reminder for those of us who have rentals.

Favee

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Re: System Wishlist v3
« Reply #2 on: September 07, 2021, 07:09:46 PM »
and @emote command for combat idles.  We have them for casting, and many other animation loops.  There are a lot of times a character is in a threatening pose and being able to play the emote would be pretty cool.

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Dardonas

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Re: System Wishlist v3
« Reply #3 on: September 07, 2021, 07:36:09 PM »
A way to add people to a "hostile whitelist" of some sort, that lets you make them immune to being hostiled @area hostile.

-narwhal-

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Re: System Wishlist v3
« Reply #4 on: September 08, 2021, 06:56:03 AM »
Add herbs to vestibule such as grave molds, ghost caps, viccars cap.

Add some materials to ant soldiers and guards that makes lesser acid varnish as they deal acid dmg.

Make inn keys disappear uppon leaving the inn instead of room


Dardonas

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Re: System Wishlist v3
« Reply #5 on: September 09, 2021, 08:06:16 AM »
Could we have some Morninglord and other faiths' designs for large and tower shields added, similar to the Lawgiver?

MAB77

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Re: System Wishlist v3
« Reply #6 on: September 09, 2021, 12:14:35 PM »
Could we have some Morninglord and other faiths' designs for large and tower shields added, similar to the Lawgiver?

This is dependant on a volunteer creating the models. That is something the Dev team does not. But we would certainly consider their inclusion should anyone create and submit some.
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Irumi

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Re: System Wishlist v3
« Reply #7 on: September 12, 2021, 11:37:28 PM »
I always thought that with the low electrical varnish rate and the logic behind that the jellyfish in the wrecked boat should also give a essence?

Wilkins1952

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Re: System Wishlist v3
« Reply #8 on: September 13, 2021, 12:03:33 AM »
I agree with this more places for mid and high level Ice and Electrical essences would be cool They are a pain to gather just due to the rarity of them when they are arguably the least useful.
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Syl

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Re: System Wishlist v3
« Reply #9 on: September 13, 2021, 11:57:15 AM »
I always thought that with the low electrical varnish rate and the logic behind that the jellyfish in the wrecked boat should also give a essence?

I dont think the jellies do electrical damage if I recall. The mainly do psychic damage (magic damage) in a bolt against you

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NacreCicatrix

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Re: System Wishlist v3
« Reply #10 on: September 14, 2021, 04:12:52 AM »
At least not by rangers.

The issue is that player crafted traps have no standard retrieval option, so per command, they have to be disarmed. Disarming them appears to always count as retrieval because the trap will get added to the inventory of the disarming person - which is a nice boon - however, the owner of the trap will not get an automatic success as they would get with the retrieval of a store-bought trap.

This leads to rangers running into a problem, because disarm trap isn't a class skill for them. Usually, one point in it was enough to retrieve your own traps because it will not only be taken 20, but effectively auto-successed. With the player crafted traps, however, they will need to meet the standard DC, which they likely can't.

I understand why rangers don't get disarm trap as a class skill. Logically, I think they should - as set trap and disarm trap must be deeply tied to each other as far as real-life skills go - but it makes for better game balancing if rogues are allowed to keep it as their thing.
However. It is disheartening that I now need to find a rogue to re-collect my own traps. I would like to see the standard retrieval option enabled for them, or get an auto-success on disarming them as their owner - whatever is more easily done.

I'd like to bump this. I invested heavily into set traps, excited to craft my own as a ranger (RP'd as a trapper/huntsman) - then discovered I can't auto-recover (via disable) my own traps unless I meet the DC. Pretty much impossible, since he's pure ranger. And if I accidently stack them (since I'm not familiar with the sizing for crafted traps), welp. I'm in trouble.
So now if I set traps and they don't all get triggered, I need to find someone to disable them for me (or trigger them) so I'm not illegally PvPing anyone who runs over them later.
I know this is probably a fringe case, but it would be so nice to be able to disable-recover traps automatically based on the ownership.
« Last Edit: September 14, 2021, 04:15:33 AM by NacreCicatrix »
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Dardonas

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Re: System Wishlist v3
« Reply #11 on: September 14, 2021, 02:58:50 PM »
Can magic staves be coded as a non-weapon for the purposes of talking to NPCs that won't interact with you until you put your weapons away?

Madame Trousers Son

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Re: System Wishlist v3
« Reply #12 on: September 17, 2021, 07:34:16 PM »
Would it be fair to let the Relevel crystal also reset character Background skills too?  After all, if people are making build errors, they may also wish to fix minor errors there too.
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NacreCicatrix

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Re: System Wishlist v3
« Reply #13 on: September 29, 2021, 08:25:54 PM »
'The Den' rental seems to have been intended to be a secretive faction base, but our group has been there for a while now, and would like to run more events/receive more spontaneous guests. At the moment we work with an @mark out the front when someone is present, asking to send a tell.
Would it be possible to have a doorbell installed?
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Revenant

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Re: System Wishlist v3
« Reply #14 on: October 04, 2021, 11:01:34 PM »
Super minor thing, at least outwardly, but I was reading through some stuff while shopping for concepts and noticed that Valenar elves replace the typical Elven weapon proficiency in the longbow, longsword, rapier, and shortbow with proficiency in the shortbow, scimitar, and double-scimitar (source: Races of Eberron page 81). That would be neat to have, since the weapons are pretty iconic for their culture.
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herkles

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Re: System Wishlist v3
« Reply #15 on: October 05, 2021, 10:12:18 PM »
Can Bards get Shadow Conjuration like they do in PnP?


Slaughternaut

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Re: System Wishlist v3
« Reply #16 on: October 16, 2021, 06:52:31 PM »
Please, can we get Persistent Map Notes?  It would make learning my way around the server a lot easier for me as I have memory issues.  I know it's an already existing system on the vault because I've built it into servers myself in the past.  Please and thank you, I really think a lot of people would benefit from this.

ChrisRanHimselfOver

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Re: System Wishlist v3
« Reply #17 on: October 21, 2021, 06:06:31 PM »
It would be really nice if Alchemist's Flasks could store essences as well as the materials to make them.
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Straight-Edge-Doodles

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Re: System Wishlist v3
« Reply #18 on: October 25, 2021, 01:33:40 PM »
Just wondering if it is an oversight or intentional that coal is not sold in Dvergeheim. Seems strange it is sold at Zeklos outpost, but not right above the mines.

NacreCicatrix

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Re: System Wishlist v3
« Reply #19 on: October 29, 2021, 03:39:11 AM »
Disclaimer: this isn't very well thought out.

There's always been discussion of adding more animal companions to the (rather limited vanilla) list, but the concensus is that it's a lot of work.
I was wondering if there could be some way to simply re-skin them as an @ option in-game - however, only to similar creature appearances (and something you could only do once, somehow?).

A hawk could be changed to parrot, a raven.
A wolf could have the various dog appearances.
A panther could be a lynx, a crag cat, etc.
A spider could be... some other sort of insect?
Some of them might be a bit trickier (I'm not really versed on what's available via the toolset).
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Mona

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Re: System Wishlist v3
« Reply #20 on: October 29, 2021, 03:42:34 AM »
Disclaimer: this isn't very well thought out.

There's always been discussion of adding more animal companions to the (rather limited vanilla) list, but the concensus is that it's a lot of work.
I was wondering if there could be some way to simply re-skin them as an @ option in-game - however, only to similar creature appearances (and something you could only do once, somehow?).

A hawk could be changed to parrot, a raven.
A wolf could have the various dog appearances.
A panther could be a lynx, a crag cat, etc.
A spider could be... some other sort of insect?
Some of them might be a bit trickier (I'm not really versed on what's available via the toolset).

I very much second this. A raven would be thematically perfect for my ranger, considering some of the symbolism I've made use of. :D
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herkles

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Re: System Wishlist v3
« Reply #21 on: October 29, 2021, 03:19:55 PM »
I would love it if these clothing options could be added. :)



Anarcoplayba

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Re: System Wishlist v3
« Reply #22 on: November 19, 2021, 01:23:52 PM »
This is very small, but could we have some kind of bag to carry arrowheads made in the smith?
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Ghost Love Score

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Re: System Wishlist v3
« Reply #23 on: November 19, 2021, 08:52:38 PM »
More of a suggestion: make it so that the market stalls you can make with carpentry would act as containers. So you could put all of you wares straight into the market stall for people to browse.
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QSNinja

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Re: System Wishlist v3
« Reply #24 on: November 19, 2021, 10:11:11 PM »
A couple of extra trash barrels in the Vallaki crafting hall? Maybe one closer to the anvils? Both of the ones there filled up today and stayed that way for hours. It was rough.