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Author Topic: System Wishlist v3  (Read 50890 times)

softdrink

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Re: System Wishlist v3
« Reply #425 on: June 24, 2023, 10:50:00 PM »
Would it possible to remove monk's glowing eyes and OCR increase at level 20? I'm fairly certain I saw some overrides linked towards it as a suggestion in the discord. It would alleviate a good few issues and keep people off the fence about taking their final level.
It doesn't really add too much to the class, it isn't listed on the wiki, and is pretty much a detriment to most people trying to keep their rp going (at least in most social spaces).

Grendlykins, Simp of Azalin Rex

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Re: System Wishlist v3
« Reply #426 on: June 25, 2023, 01:22:38 AM »
We'll disable messages when picking up or putting your own items from a crafted container or item container (eg. chest items).

Will the system be able to correctly identify the 'owner', as opposed to strangers? My concern is mostly with people who have multiple pages of goods in a given container and someone just walks up and plucks one out, unnoticed.

Maiyannah

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Re: System Wishlist v3
« Reply #427 on: June 25, 2023, 10:02:28 AM »
When a basket is retrieved from the ground, you get a wall of text of recovering each single item.
If possible, simply saying [The merchant retrieves a basket] rather than having every item, would be preferable - both from the less spam perspective, and from the "we wouldnt really know whats in the basket" perspective.
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Re: System Wishlist v3
« Reply #428 on: June 25, 2023, 05:01:59 PM »
buff timers by clicking on the buff

Water

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Re: System Wishlist v3
« Reply #429 on: June 25, 2023, 05:32:59 PM »
toggle for low light and darkvision


Dardonas

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Re: System Wishlist v3
« Reply #430 on: June 26, 2023, 09:45:49 PM »
can we have a "raven" vfx similar to the parrot vfx? What I suggest would involve taking the parrot texture and running a monochromatic black filter over top of it or desaturate and darken it. while I am no modeller, i may be able to do a quick texture fix in photoshop with some guidance

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Re: System Wishlist v3
« Reply #431 on: June 26, 2023, 10:36:37 PM »
ability to revive familiars that have become lost for a cost, or just outright a spell for wizards to cast to revive them

perhaps from the vistani.

https://www.d20pfsrd.com/classes/core-classes/wizard/familiar/

Vantes-

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Re: System Wishlist v3
« Reply #432 on: July 01, 2023, 12:58:14 AM »
Unstuck Command

As long as you are not encumbered, being able to hit an unstuck command from the rest menu or an @ command would be nice. Even if it starts a 30 minute countdown. It would port you to your last safe area and paralyze you/make you visible/whatever else until teleported, or until you cancel the countdown.
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Grendlykins, Simp of Azalin Rex

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Re: System Wishlist v3
« Reply #433 on: July 01, 2023, 01:44:52 AM »
Unstuck Command

As long as you are not encumbered, being able to hit an unstuck command from the rest menu or an @ command would be nice. Even if it starts a 30 minute countdown. It would port you to your last safe area and paralyze you/make you visible/whatever else until teleported, or until you cancel the countdown.

Try @seatme or building a campfire; these can often suffice. As long as they're both available anyhow, as some areas disable them. In the areas that have disabled those options, logging out will dungeon port you anyway.

Vantes-

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Re: System Wishlist v3
« Reply #434 on: July 01, 2023, 08:41:16 AM »
Unstuck Command

As long as you are not encumbered, being able to hit an unstuck command from the rest menu or an @ command would be nice. Even if it starts a 30 minute countdown. It would port you to your last safe area and paralyze you/make you visible/whatever else until teleported, or until you cancel the countdown.

Try @seatme or building a campfire; these can often suffice. As long as they're both available anyhow, as some areas disable them. In the areas that have disabled those options, logging out will dungeon port you anyway.

This was posted after having seen someone stuck on a city tile set which campfires cannot be built and seatme didn’t seem to be working unfortunately.
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Erikat

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Re: System Wishlist v3
« Reply #435 on: July 02, 2023, 09:01:04 PM »
The original phenotype changes for animation changing weapon styles had you move between basic nwn female and male model movements (warrior was male locked, assassin had male standing but female walking). It'd be nice if a male/female one was added in some way to allow characters to use the traditionally opposite gendered standing and walking animations.
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Feral

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Re: System Wishlist v3
« Reply #436 on: July 03, 2023, 11:11:52 AM »
Afternoon!

I'm not sure if this is the right place, if not just let me know.

I was wondering if some of the Turn Undead related feats such as Turn Vermin, Outsider etc can be made available for feat selection? In the base game, Turn Outsider was available as a general feat, just at level 21 which is not reachable in POTM. They are currently gated behind very particular domains that depending on your cleric you may not have access to unless you select a very specific deity, which legally allow selection of said domains.

Since the base turn undead against actual undead is not really effective due to the turn penalty on undead, I think being able to select these would go a long way towards making the feat much more useful against different enemy types but the caveat would be you would have to select the feats to 'specialise'. Or alternatively if it could work similar to Turn Spirit so that you can select which enemy type to 'add' to the pot on level ups, which may work better with deity selection? Turn Spirit users get two types by default, could be nice if the same courtesy was extended to clerics. If you invest in charisma you usually have to do so at the cost of your other stats after all.

Another option would be to grant said powers to some holy symbols perhaps? But I fear this may be more abusable in niche situations.

Thoughts, comments welcome!

Have a nice day everyone :)

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Re: System Wishlist v3
« Reply #437 on: July 03, 2023, 11:15:23 AM »
Being able to use a maker's mark on player crafted potions.

(If you can't already, I haven't been able to find a clear answer on if you can, or not)
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Re: System Wishlist v3
« Reply #438 on: July 04, 2023, 12:54:15 AM »
A "Go forward five styles" option when modifying the appearance of hoods and cloaks, just like it works with armors.
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Maiyannah

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Re: System Wishlist v3
« Reply #439 on: July 04, 2023, 06:59:42 AM »
Relatedly, a speak option thing for those of us that know the style option we want for appearances customisation.
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jimkaf

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Re: System Wishlist v3
« Reply #440 on: July 04, 2023, 07:19:12 AM »
Really minor suggestion. I imagine it would be very handy for low-levels if drobitae could become stackable.
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Grendlykins, Simp of Azalin Rex

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Re: System Wishlist v3
« Reply #441 on: July 04, 2023, 11:24:37 PM »
A toggle in the rest menu to enable similar feedback notices as being heavily wounded, but for hunger levels dropping too low. Having visual feedback and combat log reminders of being wounded does a lot for empathising with characters, but there's no corresponding feedback on starving near to the point of death. Rest menu toggle means that people can choose to turn them off if they don't care for the 'survival' aspect of being well fed.

Vantes-

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Re: System Wishlist v3
« Reply #442 on: July 06, 2023, 02:40:35 PM »
A minor thing that might be fun. I'm not sure if this should be added to herbalism or alchemy, but

Consumables that cast Healing Circle I and Healing Circle II. Any higher than that would probably be too powerful, and I suppose even Healing Circle II might be too powerful.
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Maiyannah

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Re: System Wishlist v3
« Reply #443 on: July 06, 2023, 02:45:25 PM »
A toggle in the rest menu to enable similar feedback notices as being heavily wounded, but for hunger levels dropping too low. Having visual feedback and combat log reminders of being wounded does a lot for empathising with characters, but there's no corresponding feedback on starving near to the point of death. Rest menu toggle means that people can choose to turn them off if they don't care for the 'survival' aspect of being well fed.

Really minor suggestion. I imagine it would be very handy for low-levels if drobitae could become stackable.

Both of these would be little but amazing improvements IMO
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HopeIsTheCarrot

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Re: System Wishlist v3
« Reply #444 on: July 06, 2023, 03:37:19 PM »
Super minor:
When you trade in trophies for potions at Jhurgen’s Camp, the curing potions stack automatically but the regenerating ones don’t, you have to stack those manually. Would be great for those with overstuffed inventories if they both stacked automatically, but no problem if that’s not possible or would be a headache to change.

Taintedglory

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Re: System Wishlist v3
« Reply #445 on: July 07, 2023, 12:05:28 PM »
Changing the size of Furs you get from animals
Medium hides are 2x2
Small hides are 2x2
Mink Hides are 2x2
Bear Hides are 2x2
wolf hides are 2x2
Ward hides are 2x2
Rats are 1x1
Dire rats are 2x1
I feel like we should make the smaller animals take up less space. 1x1 or 2x1 is fine, but its weird that a mink has the same space as a bear. Makes trapper bags not so fun to use seeing as its based off the size of the fur
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Grandeur Accepted

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Re: System Wishlist v3
« Reply #446 on: July 09, 2023, 05:20:12 PM »
can the light source be removed from Premonition?
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Re: System Wishlist v3
« Reply #447 on: July 13, 2023, 01:10:43 AM »
An addition to the Carpentry placeables system that informs players of the per-area 30 Carpentry placeables limit. Seeing a lot of overuse in public spaces lately that I can only assume is due to newer players picking up Carpentry and not being aware that every object place is consuming a resource cap. I don't think it needs to explicitly say how much of the cap is being used, but just informing players of the fact that there is a limit of 30 may contribute to some etiquette in their use.

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Re: System Wishlist v3
« Reply #448 on: July 13, 2023, 09:25:24 PM »
Really minor suggestion. I imagine it would be very handy for low-levels if drobitae could become stackable.

I'll change new ones to be stackable.

Super minor:
When you trade in trophies for potions at Jhurgen’s Camp, the curing potions stack automatically but the regenerating ones don’t, you have to stack those manually. Would be great for those with overstuffed inventories if they both stacked automatically, but no problem if that’s not possible or would be a headache to change.

I'll fix this.

An addition to the Carpentry placeables system that informs players of the per-area 30 Carpentry placeables limit. Seeing a lot of overuse in public spaces lately that I can only assume is due to newer players picking up Carpentry and not being aware that every object place is consuming a resource cap. I don't think it needs to explicitly say how much of the cap is being used, but just informing players of the fact that there is a limit of 30 may contribute to some etiquette in their use.

I'll add a short mention to the conversation.

Being able to use a maker's mark on player crafted potions.

(If you can't already, I haven't been able to find a clear answer on if you can, or not)

I'm fairly certain you can already use the mark on potions.

fist of death

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Re: System Wishlist v3
« Reply #449 on: July 22, 2023, 12:08:59 PM »
Yastian Steriko should wake up exactly at 6am to sell the elixir. these are time and space travelling multi-dimensional beings why do they take 5 minutes after the hour to get out of bed?