Author Topic: System Wishlist v3  (Read 45664 times)

Grandeur Accepted

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Re: System Wishlist v3
« Reply #375 on: March 14, 2023, 08:56:39 AM »
Could it be possible to remove a person's name from the Underworld bounty board listings? Or, if it takes a name, to make it be the disguise name?
 Nevermind, it seems the name is only player-side to the player who posted it.
« Last Edit: March 14, 2023, 08:58:27 AM by and a dark wind blows »
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NacreCicatrix

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Re: System Wishlist v3
« Reply #376 on: March 20, 2023, 12:13:37 AM »
Targeted yell command for doors so you don't echo through every door and curtain in a space when trying to answer the door.
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Madame Trousers Son

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Re: System Wishlist v3
« Reply #377 on: March 20, 2023, 06:25:03 AM »
A trash barrel in the Bank would be nice... people tend to leave stuff in the countertops.
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Cyber Viking

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Re: System Wishlist v3
« Reply #378 on: March 20, 2023, 05:22:19 PM »
Every 5 ranks of listen extend whisper hearing range by 5ft?


Madame Trousers Son

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Re: System Wishlist v3
« Reply #379 on: March 20, 2023, 06:29:12 PM »
Would it be possible to add whether someone is invisible or not to the Examine tool? For some reason I can't quite tell when someone's Invisible anymore since one of the past patches.
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Madame Trousers Son

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Re: System Wishlist v3
« Reply #380 on: March 25, 2023, 03:58:14 PM »
Gendarmes to close the gates if they are left open. There are three large gates in Port: the double gates on the western and eastern walls, as well as the one between the Savant and the Ouvrier. I was wondering if it might be possible to have the Gendarmes there scripted to close the doors on a suitable pulse?
"The Machinery of Justice will not serve you here – it is slow and cold, and it is theirs."

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Madame Trousers Son

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Re: System Wishlist v3
« Reply #381 on: March 26, 2023, 06:20:10 AM »
A command to make NPCs/summons/whatever sheathe their weapons, e.g. @npc sheathe
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strangerinthealps

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Re: System Wishlist v3
« Reply #382 on: April 05, 2023, 03:16:49 PM »
Any chance we could get a shield option with a mug of ale/beer/ect on it?

MAB77

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Re: System Wishlist v3
« Reply #383 on: April 05, 2023, 04:05:25 PM »
Any chance we could get a shield option with a mug of ale/beer/ect on it?

We are open to it, but it requires a volunteer with the skills to make such model for the game engine to submit it to us. It is not something the Dev team usually does. Alternatively if you know of one such shield already existing on the NWVault, give us the link and we'll test it.
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cheese tornado

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Re: System Wishlist v3
« Reply #384 on: April 05, 2023, 07:22:56 PM »
MAB, would it be possible to add a crafting component consumption feedback message? For example: You produced a Potion of Barkskin from Hawkfeather fern and Hawkfeather fern (or worded however you like) just so we have some tracking of the components in the log? Might help with potential boo-boos and recipe recording. It's not vital or a priority but it would just be neat.

Madame Trousers Son

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Re: System Wishlist v3
« Reply #385 on: April 08, 2023, 04:22:25 PM »
The ability to know if someone is invisible by using the Examine feat on them... it seems I can't tell when someone has regular Invisibility on them by their shading anymore, I just see them as I see anyone else.
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remnar

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Re: System Wishlist v3
« Reply #386 on: April 08, 2023, 04:28:15 PM »
the @mark system should use the new writing system.  it would make my life a lot easier

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MAB77

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Re: System Wishlist v3
« Reply #387 on: April 08, 2023, 04:53:03 PM »
MAB, would it be possible to add a crafting component consumption feedback message? For example: You produced a Potion of Barkskin from Hawkfeather fern and Hawkfeather fern (or worded however you like) just so we have some tracking of the components in the log? Might help with potential boo-boos and recipe recording. It's not vital or a priority but it would just be neat.

An interesting idea, though as you say neither essential nor a priority. I'll add it to my bucket of potential projects. It's unlikely to occur tbh, but not an impossibility either.
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MAB

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Spazzer

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Re: System Wishlist v3
« Reply #388 on: April 17, 2023, 11:36:58 PM »
Can the time that campfires burn be extended? It feels too common to be in the middle of RP, then it goes out, disrupting roleplay.

jimkaf

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Re: System Wishlist v3
« Reply #389 on: April 21, 2023, 08:22:50 AM »
Apologies if it has been brought up before but a bartering table or even a barrel at the Mutinied Sailor in Port Au Lucine would be sweet.
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zDark Shadowz

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Re: System Wishlist v3
« Reply #390 on: April 23, 2023, 07:42:34 AM »
I am grateful for the carpenters that build one there each reset.

FunkeyMonkey

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Re: System Wishlist v3
« Reply #391 on: April 25, 2023, 09:12:47 AM »
Djordji's trading table, access for two players at the same time.


Grandeur Accepted

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Re: System Wishlist v3
« Reply #392 on: May 04, 2023, 11:55:08 PM »
Native setting appropriate outfits that you can buy from the misty being in the new character area.

- Dementlieuse suits/dresses
- Peasants outfits (Barovian, Gundarakite, Invidian, Falkovnian, ect.)
- Religious apparel
« Last Edit: May 05, 2023, 12:10:05 AM by and a dark wind blows »
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Re: System Wishlist v3
« Reply #393 on: May 08, 2023, 04:36:05 AM »
re: disguise and piercing it

I would like to make a suggestion to be able to keep seeing the disguised name over the disguised person you succesfully recognized, since it's highly probable you will keep calling that person with the name they chose or introduced themselves to.

If both names were available to be seen such as "Disguised name [real name]" as in "John Doe [Dave Dove]" it would be great, but also a "Disguised name [disguised]" as in "John Doe [disguised]" tag attached and the real name to be found in the description could work as well for screenshotting purposes


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Krosenq

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Re: System Wishlist v3
« Reply #394 on: May 12, 2023, 12:04:06 PM »
A type of bag that voodan gris-gris would be put in on creation, if present in the inventory. This would make it easier to find them in cluttered inventories.
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zDark Shadowz

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Re: System Wishlist v3
« Reply #395 on: May 15, 2023, 12:34:44 AM »
The tree in Perfidus to be a darkwood tree that sometimes has new branches up high you need to cut off with arrows or physical damage magic, represented as random nodes over it that may not always be there.

Darkwood property: +1 attack +5 mighty, enchants to +3 for adamantine parity. If wood gets stuck inside the tree hitbox, vacuum up with a wood bundle by targeting the ground.

Maximum enchanting for horns/composite add-ons still to stop at the +4.

Darkwood is a tree and a material in source where if the majority of it is made of darkwood it is considered a masterwork item, similar to adamantine. Perfectly fine with it only being usable to make non-composite bows too.
« Last Edit: May 15, 2023, 12:55:06 AM by zDark Shadowz »

FunkeyMonkey

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Re: System Wishlist v3
« Reply #396 on: May 15, 2023, 06:35:13 AM »
A type of bag that voodan gris-gris would be put in on creation, if present in the inventory. This would make it easier to find them in cluttered inventories.

Agreed, a tidy inventory is admirable but short-lived. Makes life hard for a party warding voodan

Brink

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Re: System Wishlist v3
« Reply #397 on: May 15, 2023, 07:34:08 AM »
Would it be possible to add a medium size wood cutting axe?

FunkeyMonkey

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Re: System Wishlist v3
« Reply #398 on: May 15, 2023, 08:06:16 AM »
Mithril as a droppable metal type, reduced weight with the same attributes as steel


MAB77

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Re: System Wishlist v3
« Reply #399 on: May 15, 2023, 09:59:30 AM »
Mithril as a droppable metal type, reduced weight with the same attributes as steel

Game engine limitations prevents us from having mithril behave as it is supposed to as per the source material. If ever Beamdog corrects that we will implement it. It is however growing unlikely that they will ever do so. As it stands, green steel fills the purpose you submitted. It is lighter than steel and as sharp as adamantine.
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MAB

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