This is incorrect and it does appear you have somewhat contradicted yourself: You claim no one is asking to change their RP, yet the suggestions presented against what I considered an issue (that could be easily resolved with a variable set and a check for it on chat), are to change what words/language/RP style used in order to avoid activating an emote, including your suggestion to use a non-standard emote character.
Surely you're not going to debate that most people don't use [square brackets] to emote their character. It's not solely a toggle for emotes; this has been the standard on this server for over a decade and this is the reason I am asking for additional QoL that really shouldn't receive pushback.
There is no contradiction, it is just NOT a roleplay issue.
Are you seriously telling me that [bowing down] or (bowing down) or "bowing down" have different roleplay meanings altogether other than the act of bowing down?
Of course not. How you type down things doesn't change the roleplay, it's just a matter of preference on how you'd like to write down things.
Now don't get me wrong, I'm not arguing that the proposal itself isn't a fair one, but it isn't a quality of life issue either. A quality of life improvement offers a solution to an issue that affect gameplay and cannot be avoided. For instance, using key words in brackets to call a particular emote or command as part of your RP description over having to type @emote ID 43 separately and hoping you remembered the code ID right, that is a quality of life improvement. The work done to reduce the grind on crafting, that is a quality of life improvement. The crafting bags allowing to quickly pick up mined ore, thus saving a massive amount of time, that is a quality of life improvement.
Of course I'm not disputing the fact that people use brackets, I use them myself, and also occasionaly fall by mistake. But I don't HAVE to use them, I can just as quickly use a different character without losing time nor impacting gameplay negatively. The solution is already there.
Note too that I am not getting into the technical ramifications of what you are asking. There is nothing simple with this game engine, and that particular script calls upon server commands. Tempering with it may induce much bigger problems (provided that section is even accessible to begin with). It is not worth the risk to change a system that actually works well, and for which an easy work around is already available for its minor quirk.