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Author Topic: Item Request Discussion Thread v2  (Read 80508 times)

Vissy

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Re: Item Request Discussion Thread v2
« Reply #375 on: June 24, 2022, 02:52:57 AM »
Very much in favour, it's these kinds of small quality of life things that there should be more of. AMPCs need all the help they can get.
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bloodless

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Re: Item Request Discussion Thread v2
« Reply #376 on: June 24, 2022, 03:24:06 AM »
Echoing the above. It would be good quality of life for the monstrous player with little to no downside.

Evendur

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Re: Item Request Discussion Thread v2
« Reply #377 on: June 24, 2022, 03:33:23 AM »
I think this A/MPC tool is a great idea and there should be little reason to fear exploiting this more then other APMC privileges.
The item can also get the not-tradeable flag to make sure it wont fall into the wrong hands.


Myrza

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Re: Item Request Discussion Thread v2
« Reply #378 on: June 24, 2022, 04:26:34 AM »
A/MPC resurrection tool good

Favee

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Re: Item Request Discussion Thread v2
« Reply #379 on: August 09, 2022, 09:50:52 PM »
Spoiler: show

Quote
Item Name: Staff of the Diabolist

Item Type: Magic Staff

Description: These staves are known for their connection to an devil worshipping cult that once surfaced in Port-a-Lucine in 740 BC, during the Grand Conjunction.  It was said that cultists would go to unsuspecting aristocrats and barter life and soul on behalf of their patron, seeking the most desperate among them.  These staves bestowed great infernal powers to those who wielded them, with unholy bargains often being struck to save their loved ones from death.  Though such a contract had a terrible cost: those cultists who would take these weapons would not go on to live more than six months.  Ironically, through these staves they found the power to save the anyone they cared about, but not themselves.

It is said that after the Grand Conjunction, the connection these weapons had to their infernal hosts was severed and only a remnant of the power remained.

Statistics:
Bonus Feat: Epic Weapon Focus (ranged touch spell attack)
Decreased Saving Throws: Death -2
Saving Throw Bonus: Fire +2
Skill Bonus: Spellcraft +3
Use Limitation: Class: Warlock

Appearance:


Cost: 5199



Clever way to get an item that has +1 ab with edlritch blast.

It's useful at all stages for warlock, but it's not so good that it would be "required."

Nice item!
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Dardonas

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Re: Item Request Discussion Thread v2
« Reply #380 on: August 11, 2022, 12:50:33 AM »
Spoiler: show

Quote
Item Name: Staff of the Diabolist

Item Type: Magic Staff

Description: These staves are known for their connection to an devil worshipping cult that once surfaced in Port-a-Lucine in 740 BC, during the Grand Conjunction.  It was said that cultists would go to unsuspecting aristocrats and barter life and soul on behalf of their patron, seeking the most desperate among them.  These staves bestowed great infernal powers to those who wielded them, with unholy bargains often being struck to save their loved ones from death.  Though such a contract had a terrible cost: those cultists who would take these weapons would not go on to live more than six months.  Ironically, through these staves they found the power to save the anyone they cared about, but not themselves.

It is said that after the Grand Conjunction, the connection these weapons had to their infernal hosts was severed and only a remnant of the power remained.

Statistics:
Bonus Feat: Epic Weapon Focus (ranged touch spell attack)
Decreased Saving Throws: Death -2
Saving Throw Bonus: Fire +2
Skill Bonus: Spellcraft +3
Use Limitation: Class: Warlock

Appearance:


Cost: 5199



Clever way to get an item that has +1 ab with edlritch blast.

It's useful at all stages for warlock, but it's not so good that it would be "required."

Nice item!

Yeah.  I believe Epic Weapon Focuses are supposed to stack alongside other feats, so this makes it so that Weapon Focus: Ranged Touch Spell Attack is still useful as a feat and does not diminish its place.

Maffa

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Re: Item Request Discussion Thread v2
« Reply #381 on: August 23, 2022, 07:44:07 AM »
I dont know if this is the right place to write, but there are two ineffective items id suggest to modify.

The Varaji of the Lost Hero gives Bear Endurance but it is worth 1GP, no matter how high the appraise

The Hat of Anonimity is a cloak, which makes comparing existing items a tad complicated and use it on top of a hood, but without a cape.
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MAB77

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Re: Item Request Discussion Thread v2
« Reply #382 on: August 23, 2022, 08:08:55 AM »
It is indeed not the right place. Open new threads when uncertain.

But to answer you, warajis were light tie-on sandals, made from (usually straw) ropemaking fibers, that were the standard footwear of the common people in Japan. They would never particularly look comfortable nor valuable, hence the price value.

The Hat of Anonymity is a game engine limitation. Though I don't like its current setup anymore than you. I'll see what can be done but make no promises.

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stefan pall

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Barovian arming sword
« Reply #383 on: November 04, 2022, 09:51:01 AM »
Would be a nice idea to try and unify standard Garda gear 😊

Idea is - longsword type, one handed grip and tapered point.

Maybe iron quality item with +2 bludgeoning, and 6 weight?

(Idea is heavier and at best medium quality sword)

Since all the Garda NPCs use one hander/large shield I figured would be a nice idea to introduce the arming sword historical concept.

Thanks.


MAB77

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Re: Item Request Discussion Thread v2
« Reply #384 on: November 08, 2022, 03:33:58 PM »
Quote
-Item name: A Hunter's Guide to Fey
Favored Enemy being a class restricted skill, it should not be added on an item. Remember always that even though you put a class limitation on the item, every characters with a high enough UMD will be able to use said item. Giving access to class restricted abilities reduces the uniqueness of said class and is to be avoided.
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zDark Shadowz

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Re: Item Request Discussion Thread v2
« Reply #385 on: December 06, 2022, 05:01:35 PM »
https://www.nwnravenloft.com/forum/index.php?topic=44496.msg757470#msg757470

Similar to the previous answer, class restricted skill. There is also a similar book IG, excerpts from a famous monster hunter that gives a +4 lore bonus without the hassle, so it will likely be passed over entirely in loots.

ChrisRanHimselfOver

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Re: Item Request Discussion Thread v2
« Reply #386 on: December 06, 2022, 06:27:13 PM »
https://www.nwnravenloft.com/forum/index.php?topic=44496.msg757470#msg757470

Similar to the previous answer, class restricted skill. There is also a similar book IG, excerpts from a famous monster hunter that gives a +4 lore bonus without the hassle, so it will likely be passed over entirely in loots.

Allow me to explain the thoughts on this. First of all, the feat will do very little to aid any class that uses the book via UMD. It will be a +1 bonus to damage, spot, listen and antagonize against the specific favored enemy at most. Additionally, it would do little to aid a ranger multiclass because they would have to keep the book equipped and use it as a weapon for those bonuses.

What it will do is provide a boost unique to Monster Hunters as they can equip these books and apply Studied Foe in order to gain the Studied Foe bonus for an enemy that they had not been able to include in their build. This aids in the image of the Monster Hunter as a scholar because they will want to carry around books to help round out their knowledge and it will help provide power to a class that most seem to believe lacks power. Because this can be such a powerful bonus, I am limiting these books to enemy types that are reasonably rare within the space of the server and mostly keeping away from any creature type that PCs can acquire. Keeping the items as a book prevents Monster Hunters from equipping two of such items and getting the bonus against multiple enemies.

Finally, there already is precedent for favored enemy on an item within the module. And it is the whole reason I know this would work as I've already tested it.
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SardineTheAncestor

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Re: Item Request Discussion Thread v2
« Reply #387 on: December 06, 2022, 06:37:12 PM »
The idea of FE weapons is interesting to me but I can understand why the dev team is apprehensive about adding more. Weapons which grant AC vs. certain types of enemies that only MH can wear could be the path forward. That could be a really useful precursor to an enchanted weapon, or fending off MPCs of the appropriate type without having the support of a mage.

But I don't think we're going to see more +2, +3, or +4 weapons added and convincing the dev team to add more feat-granting items could be a wild goose chase.

There are a few conventions I'm not really into, like books being used for combat. Spell slots is one thing, but it looks weird on the clash. The idea that your character would have the book open and continually glancing at it is just too much for me. I would rather you are wielding some kind of talisman or something that grants you divine knowledge of an enemy's weaknesses or something.
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ChrisRanHimselfOver

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Re: Item Request Discussion Thread v2
« Reply #388 on: December 06, 2022, 06:57:36 PM »
The idea of FE weapons is interesting to me but I can understand why the dev team is apprehensive about adding more. Weapons which grant AC vs. certain types of enemies that only MH can wear could be the path forward. That could be a really useful precursor to an enchanted weapon, or fending off MPCs of the appropriate type without having the support of a mage.

But I don't think we're going to see more +2, +3, or +4 weapons added and convincing the dev team to add more feat-granting items could be a wild goose chase.

There are a few conventions I'm not really into, like books being used for combat. Spell slots is one thing, but it looks weird on the clash. The idea that your character would have the book open and continually glancing at it is just too much for me. I would rather you are wielding some kind of talisman or something that grants you divine knowledge of an enemy's weaknesses or something.

Okay, a couple things to address here. First, AC on weapons provide deflection AC, which is one of the most common AC variants around. It can be found on items that go on the head slot, cloak slot and the hand slot. Of all the AC bonuses available, it is the one that is most widely available and least likely to need a buff. The book coupled with Studied Foe does provide an AC bonus that scales with the level of the Monster Hunter class. From +1 at level 2 up to +5 at level 10. But it isn't deflection, it is either Dodge or Other because it seems to stack with everything.

Second, the books don't need to be used in combat. Studied Foe is a bonus that is applied like a spell and persists so a character would take out the book, apply Studied Foe and swap to their preferred weapon(s). No book bapping required as humorous as it might be. Think of the item less as a weapon and more as a tool that is taken out only to perform a specific task, kind of like the wizard's spellcasting book.
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SardineTheAncestor

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Re: Item Request Discussion Thread v2
« Reply #389 on: December 06, 2022, 07:13:59 PM »
I understand that, but being able to forego a shield/faith spell, or wear head/cloak/rings that provide something else is a boon, not a drawback.

I like an FE weapon more than a simple deflection AC vs. enemy type weapon though, for sure - it's more versatile and of course MHs need that.

But, with that said, now that you mention it, I was thinking of it like favored enemy and was confused. Is it just because of how MH interacts with FE that it gets to use Studied Foe? Do they have to rest to 'enable' the feat, like turning classes do for extra turning items? Either way, that's a lot better than having to hold it out for combat.

edit: This is kind of a tangent but I just feel weird about studied foe in general. I really just think it's so strange that it lasts such a short time. They do all this in-depth study, seeking forbidden lore, probably performing their scholarly training in a ritualistic way (given this class is not a mundane one), to the point of gaining a prestige class, and they get this buff that is very short-lived. It seems cheap to give MHs a "free" extra studied foe by acquiring these books. But then, it lasts such a short time anyway, that it can hardly be called the class's main feature. If it lasted a really long time I would understand, taking a glance at a book with a one-round action to gain the benefit would be kind of cheap. If only it worked like spells where using it off the book meant you had the shorter duration and using your main Studied Foe was better.
« Last Edit: December 06, 2022, 07:21:37 PM by SardineTheAncestor »
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Lukey

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Re: Item Request Discussion Thread v2
« Reply #390 on: March 16, 2023, 09:59:00 AM »
Honestly not sure that is the best idea for a Main-Gauche, but I really wish there is one we can use at higher levels. The Masterwork/Dementlieuse main-gauches have some use early, but with the penalty for dual wielding they are soon swapped out. The reason I did not simply add more parry, is that I wanted this to be useful at higher levels where some might not need more parry.

I had difficulties with the costs of this, I would have liked it to be even better. Right now my character could use it to gain +1 AC, but as soon as Shield is cast or any such, it will have to be swapped out again. My point being, there deserves to be a good main gauche.

ChrisRanHimselfOver

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Re: Item Request Discussion Thread v2
« Reply #391 on: March 16, 2023, 08:34:33 PM »
Honestly not sure that is the best idea for a Main-Gauche, but I really wish there is one we can use at higher levels. The Masterwork/Dementlieuse main-gauches have some use early, but with the penalty for dual wielding they are soon swapped out. The reason I did not simply add more parry, is that I wanted this to be useful at higher levels where some might not need more parry.

I had difficulties with the costs of this, I would have liked it to be even better. Right now my character could use it to gain +1 AC, but as soon as Shield is cast or any such, it will have to be swapped out again. My point being, there deserves to be a good main gauche.

If you mean levels 14+ for higher levels, I'd actually suggest using parry. There are a lot of options for getting deflection AC at higher levels either through buffs or enchanted gear. Perhaps if it gave a +5 parry bonus equivalent to a Midnighter's Cape, it would find its place.

This would only give it a +1 AC bonus but it would provide a much larger bonus to parry mode if that was something the player was interested in using.
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