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Author Topic: Firearms and such.  (Read 1041 times)

Chompskyhonk

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Firearms and such.
« on: July 24, 2021, 02:35:33 PM »
I have a couple questions regarding firearms and firearms accessories.

There is a feat that allows a flintlock to be loaded automatically with each shot, providing their is sufficient gunpowder and bullets.

Does this feat only work with bags of gunpowder, or will the pistoleers belt accomplish the same thing?

Also, powder kegs.

They do not show charges available.

What do I do with them?

Philos

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Re: Firearms and such.
« Reply #1 on: July 24, 2021, 02:47:07 PM »
The pistoleers belt needs to be in your inventory, not equipped on your character. Unfortunately the firearm script doesn't look over your equipped item as possible source of gunpower.

Powder kegs I don't believe will work.

Chompskyhonk

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Re: Firearms and such.
« Reply #2 on: July 24, 2021, 02:53:07 PM »
Thank you for the reply.

That helps a lot.

Regarding powder kegs, are they able to be used as an explosive?

Or is it just a larger bag of gunpowder?

Philos

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Re: Firearms and such.
« Reply #3 on: July 24, 2021, 03:41:31 PM »
Yup, that's what they're for! Fire/physical damage. Damage and KD DC decreases with range from source of explosion. You can also daisy chain them to blow up multiple kegs at the same time.

Chompskyhonk

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Re: Firearms and such.
« Reply #4 on: July 24, 2021, 03:57:32 PM »
You are blowing my mind.

Is there anything else I should know?