Hello,
So I am playing a healer, who does mundane healing and it got me thinking of some things I noticed that could improve here.
there are a few medical items that don't do anything such as bandages. Bandages could for example stop wounding/bloodletting or allow someone to be stabilized. Could make wounding a more dangerous thing to maybe require this or just be used more often?
I recall reading about a feat in one of the books that there was a feat that if you passed the check, then you could heal 1d4 damage with a healing kit. I will try to find the book for that feat. Other feats to use the heal skill would be cool. Alternatively perhaps the Healing touch of the Learned Physician could be a general feat.
Healing Touch
Healing Touch (Su): At 5th level, a learned physician can heal wounds (his own or those of others) by touch. Each day, he can heal a total number of hit points of damage equal to his learned physician level x his Charisma modifier (minimum 1). The learned physician may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using healing touch is a standard action. Starting at 9th level, the learned physician’s healing touch can cure a number of points of damage per day equal to his learned physician level x his Charisma modifier (minimum 1) x his Wisdom modifier (minimum 1). In addition, the learned physician can now use remove blindness/deafness or remove disease a number of times per day equal to his Charisma modifier (minimum once per day). The use of either effect counts as one daily use of this ability.
related to this you can buy a number of herbs in some of the herbalist shops that have effects. such as removing diseases or curing light wounds or sleep. But you can't find them growing IG, at least I haven't. Being able to find them in the wild would be great. So far I only have seen belladonna. Being able to have more uses for herbs then just potion making would be neat.
related to that there are some items in shops like extract of foxglove, oil of clove and so on that indicate they are made from using herbs into something stronger but not sure if you can make them. It would be cool if herbalism could do that. Maybe tailoring could make cloths, ether rags, and Suturing Needle and thread(does cure minor wounds).
So I am curious what others think of these suggestions? Does anyone have any other ideas for more