I'll have to second this about the ooze corpses.
The ooze corpse models for the gigantic oozes actually make it difficult to click around and navigate them when they die. They keep on getting highlighted on the ground. I've experienced this a few times in the Ghoul Cabin dungeon, with the giant grave oozes, it makes it difficult to target the enemies that come out of stealth to attack, and I have to physically remove the alchemy item from the corpse to make it possible to target things in the tight corridor. I can't imagine what it would be like having to deal with four or five bunched together, in the ooze city.
A suggestion I would make would to simply make it so that the gigantic oozes despawn and leave a loot bag after death, to negate the model issue, at least. This is a quality that can be toggled on enemies in the toolset, to leave a loot bag instead of a corpse.
TLDR; Gigantic oozes leave a gigantic corpse model when they die that is hard to see and easy to hightlight unintentionally by the player.