It feels a little too fast, but let me elaborate. Years ago, before I took an extensive hiatus from the server, one IC hour used to last for 15 real life minutes. For many, that felt a little too long, especially those who didn't have the luxury to be logged in for longer than an hour or two a day. Admittedly, it felt a little long for me as well. As a newbie and eager to get out there and kill things, the long night posed quite the hindrance. Each IC season used to last forever as well and herb/potion shortages made themselves exceptionally evident further into the winter. Yes, it was annoying to an extend, but I did miss a very special aspect of the hardship the sluggish pace of time brought. Tons and tons of RP. Be it due to being pinned indoors during the night, seeking out others to replenish the necessary potions stock or because one had to make extra preparations with warm clothes for a longer period of time, it all provided so much RP.
Now, I'm in no way suggesting that the passing of time should be reversed to how it was 6 years ago. However, it would be nice if an hour were a little longer than the current 6 real life minutes. 10 minutes would more than suffice to feel the difference, while not necessarily having all that annoyance of the past return. I think this would positively affect several aspects of the game. Just to name a few:
a. As it stands, herbalists have 9 real life days to stock up on herbs from any one season. That, to someone who does have a 9 to 5 job, translates to a weekend worth of herb picking, which often is by far not enough, since most people look forward to the weekend for RP and events as well. With so many players picking up herbalism and less and less selling herbs, this would come as a welcome change, allowing even those with little time some breathing room for that therapeutic flower picking and dedicated herb pickers enough time to get the herbs only available during a single season.
b. Adventurers would have a lot more time to RP on the way to a dungeon and back again, without having to fear being caught by the night.
c. RP in the dungeons themselves would be revived again. Right now, it's rushrushrush because "we got wards fading, hurry up." Dungeon RP, aside from DM encounters, is not as common as it once was thanks to that speedy sweeping through. A crime almost!
d. MPCs and AMPCs would have a little more time to be mean to poor adventurers, not having to rush any of their encounters back to their coffin/cave/crypt, thus, again, providing more room for RP.
e. Merchants around the Outskirts will have more time to sell their wares in the open!
Effectively, if an IC hour were to go from lasting 6 minutes to lasting 10 minutes, the night would go from 72 real life minutes to 120, a month would go from 3 real life days to 5 and a season would go from 9 real life days to 15.
I'm not certain whether I'm the only one feeling this way about the matter or not, so I'd very much like to hear your opinions.
Edit: Added the merchant argument