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Author Topic: Item Request Thread (Read The First Post Before Posting)  (Read 150334 times)

Cor Reale

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Re: Item Request Thread
« Reply #75 on: June 21, 2009, 12:47:15 PM »
base item-> whip with many tentacles (scourge), or per my suggestion mace with default appearance the scepter
+1 to hit
weight 5
on hit: daze 20% chance
on hit: bludgeoning dmg 20% chance 9
+1d4 dmg bludgeoning
+1d4 dmg bludgeoning
+1d4 dmg bludgeoning

Lesser Tentacle Rod (Yellow), used by priests of Ghaunadaur, has 3 tendrils that can extend up to 8' long and strike oppoents for 3 points of crushing damage each (considered a +1 weapon with regards to hitting creatures). speed factor 3, weight 5,
Thac0 bonus +1, 20% chance to inflict an additional 9 points of crushing damage, 20% chance of dazing opponents for 9 rounds which causes them -1 Thac0 and inability to focus on spellcasting.


Greater Tentacle Rod (Amber), used by priests of Ghaunadar, has 5 tendrils that can extend up to 8' long and strike opponents for 7 points of crushing damage each (considered a +3 weapon with regards to hitting creatures immuned to certain weapons), speed factor 2, weight 5, Thac0 bonus +3, 20% chance of causing an additional 4d4 points of fire damage, 40% chance of numbing targer which causes a -4 Thac0 penalty for 3 rounds.

base item, whip with many tentacles (scourge), or per my suggestion an amber mace
+3 to hit
weight 5
fire dmg +4d4 on hit: 20% chance
on hit: paralysis 40% of the time
+1d6+1 dmg bludgeoning
+1d6+1 dmg bludgeoning
+1d6+1 dmg bludgeoning
+1d6+1 dmg bludgeoning
+1d6+1 dmg bludgeoning


Master Tentacle Rod, used only by the most elite priests of Ghaunadaur, has 5 tendrils that can extend up to 16' long and strike opponents for 14 points of crushing damage each (considered a +5 weapon with regards to hitting creatures only affected by magical weapons), speed factor 1, weight 5, Thac0 bonus +5, 15% chance of causing an additional 4d4 points of fire damage, 15% chance of Feebleminding opponent (as per spell, duration is permanent until healed by the appropriate spell), and causes blindness and deafness every hit (save versus spells to resist). Indeed this is a very powerful weapon!

I think not. The Elder Elemental Eye has no elite priests in Ravenloft. He is derived from Tharizdun, of the Greyhawk legends. Is it too far fetched to believe the Elder Elemental Eye has no influence on the demi-plane of dread. He is kind of neighborly being of the demiplane of Oozes and Slimes.
« Last Edit: June 21, 2009, 12:49:07 PM by Cor Reale »
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Mcskinns

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Re: Item Request Thread
« Reply #76 on: June 21, 2009, 06:02:19 PM »




La Magie Rompue

Base item Bastard Sword
appearance all 24 with color 1

Unidentified Description - A large metal hoop with a handle at one end and a less than sharp edge running its outer span.  It doesn't look very easy to use or effective as a weapon of mass destruction. 

Identified Description - This large hooped shaped weapon is slightly unweildy and the edge is somewhat dull.  Considered useless as a normal weapon, it is the magics that are imbued into the metal that make it sought after by certain individuals.  A second edge, invisible to the naked eye runs the length of the outer edge.  This magical enchantment causes no harm to the creatures or objects it touches, but instead is designed to sever the weave of magical energies that encompass the target creature.  Repeated uses of these blades can strip a well ensorcelled foe down to just another mundane target.  Its name and the markings on the blade imply that it was originally crafted by someone in Dementlieu.

Properties -
attack and damage penalty -2
OnHit : Lesser Dispelling [dc14]

Total Cost - 7570



Nimbletoe Boots

Base item Boots
Appearance settings 7/3, 1/4, 4/7

Unidentified Description - A rather normal looking pair of leather boots with green dye.

Identified Description - Fashioned first by an elven maiden living in Sithicus who's husband was a horrible dancer, always stepping on her toes.  These boots were designed to help her keep her toes out of harms way.  While the boots did serve there purpose in that manner, they also caused her to have "restless feet".  Making it difficult to stand still.  She found her toes tapping uncontrollably when she sat for long periods of time, and would unconsciously shift her stance often if she did not keep moving.

This eventually led to her downfall when her husband stopped her one day to help hold a painting in place at the top of the stairs.  Being extra careful not to fall himself while teetering on a chair to hammer in the nails she grew restless and accidentally shifted her stance causing her foot to slip off the top step and send them both tumbling into a pile at the bottom.  The boots were left to her family who sold them to a merchant.  Shortly afterwards more pairs began to make their way into production.


Properties -
Reflex Save +3
Discipline -2

Total cost - 1255







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Minstrel

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Re: Item Request Thread
« Reply #77 on: June 22, 2009, 03:10:14 PM »
Haven't seen any Tridents or Trident-uses about. If this is because Tridents don't work, this can just be applied to a spear.

Item Name:  Fishermans Friend
Item Type: Trident
Unidentified Description: A basic forked fishing harpoon, it's prongs razor-sharp. Along the shaft is an odd black layer of rubbery material.
Identified Description: Tales tell of a small fishing village in one of the colder regions of Faerun, whose villages barely survived upon a tiny fish pond near their town. Although the waters were clear further out, a small island nearby was home to a small temple of the Stormlord, Talos. The water was warmer, but any who ventured near had been beset by bolts of lightning destroying their ships from the priests. An enterprising peasant, tiring of the starvation forced upon them, payed to have his boat and a collection of masterwork harpoons covered in a black rubbery material made from tar.

Setting out to catch some of the huge fish that lived near the temple island, the fisherman was protected from the jolting storms by the rubber on his boat and harpoons. Determined to bring home the biggest catch his village had seen, he stayed out all day, until night fell. And as it did, the storms subsided, and were replaced by a bitter cold. In his rush to demonstrate his new harpoon, the fisherman had failed to pack extra torches or blankets. He tried to row his boat back to the shore, but to no avail.

In the morning, the villagers of the fishing village found his boat washed up on the shore. Inside was the fisherman, his body rigid and frozen in a face of desperate effort. In his hand, his rubber coated harpoon.
Statistics:

Damage Bonus: Piercing [1d4 Damage]
Damage Resistance: Electrical [Resist 5 / - ]
Damage Vulnerability: Cold [50% Damage Vulnerability]
Decreased Saving Throws: Cold [-4]

Appearance:
Top 1 Colour 4
Middle 2 Colour 3
Bottom 3 Colour 3

Minstrel

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Re: Item Request Thread
« Reply #78 on: June 25, 2009, 10:01:05 AM »
Where are all the clubs? We need more instruments of the blunt variety!

---------------------

Item Name: Blunt Trauma

Item Type: Club

Description: Much larger and much less easy to wield than the standard blackjack, this heavy cudgel is for those who favour brutal stunning force over a single silent knockout blow. Anyone struck properly with this weapon will find themselves fighting to retain focus.

Statistics: Attack Bonus -1, Damage Bonus Bludgeoning 1d4, Dexterity Penalty -2, On hit: Daze (50% / 2 Rounds, DC 16)

Appearance:


Top: 22 Colour 3
Middle: 22 Colour 3
Bottom: 22 Colour 3

Price: 5410

---------------------


Item Name: Liches Remains

Item Type: Club

Description: Upon converting themselves into a demilich, liches leave most of their material body behind. This is the arm of what was once a lich, and it pulses slowly with dark energy.

Statistics: Damage Bonus: Negative Energy +1
Bonus Feat: Spell Focus (Necromancy)
Damage Vulnerability: Divine (100%)
Skill Bonus: Spellcraft +2

Appearance:[/b]

Top: 6 Colour 1
Middle: 25 Colour 3
Bottom: 25 Colour 3

Price: 5600

---------------------

I'll be honest... This last one is entirely themed for me.  :mrgreen:

Item Name: The Cane

Item Type: Club

Description: Whilst not actually much use in a fight, the hardwood cane has a reputation gathered by old ladies the world over, lending it a rather fearsome presence.

Statistics: No Combat Damage
On Hit: Fear DC 16 ( 75% / 1 Round )
Antagonize +2

Appearance:[/b]

Top: 21 Colour 1
Middle: 21 Colour 1
Bottom: 21 Colour 1

Price: 6002
« Last Edit: June 26, 2009, 01:47:21 PM by Minstrel »

LoLJohnFerro

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Re: Item Request Thread
« Reply #79 on: June 25, 2009, 09:22:00 PM »
Spiked club*

While being a bit on the unwieldy side the clubs blunt trama and digging nail in the tip make it quite the weapon.

1d4 pricing
1d4 blud
-2 dex mod
-1 ab

Minstrel

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Re: Item Request Thread
« Reply #80 on: June 27, 2009, 07:11:40 AM »
A bit of jewellery that could turn up in the low level areas. It'd certainly have use, and equally has it's drawbacks.

Item Name: Ring of the Blind Seer
Item Type: Ring
Description: This ring alters the sight of the wearer. Whilst giving their eyes the ability to pierce through the dark of night, whilst also blurs their vision as if looking through thick fog. Hurling the ring with enough force to shatter the stone will have the inverse effect, draining all light from the area around where it lands.
Statistics: Darkvision, -4 Spot, -4 Search, Single Use (Darkness)
Appearance: Ring 141
Price: 201

cell124

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Re: Item Request Thread
« Reply #81 on: June 29, 2009, 07:53:55 AM »
Item Name: Parrying Shortsword
Item Type: Shortsword
Description: The offhanded weapon used in most duels. Nobles would fight with this sword and a rapier.
Statistics: Parry +2, AC -2
Price: 1000
Jessica Powers- Dawnbringer
Adrian Kayden-Haircut Problem
Hita Aers-Potion Seller

Jana

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Re: Item Request Thread
« Reply #82 on: July 08, 2009, 03:19:54 PM »
Again I give another desperate cry for a handaxe with a +1 enchantment. Either a soild +1 enchantment in and of itself or perferably something with a damage bonus even if its only massive crits 1d6.
Jana - Red Vardo Leathercrafter
Jacho - Lich Wannabe
Fiona - Copper Smith
Janie - MIA

I Lack Enthusiasm

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Re: Item Request Thread
« Reply #83 on: July 08, 2009, 08:16:30 PM »
Blade of the Blackguard

Bastardsword

Description - Forged with the sole purpose of killing do-gooders, this sword serves that purpose well.

Attack Bonus vs Good +2
Damage Bonus vs Good 1d10 negative

Cost = 7194




Blade of the Holy

Bastard Sword

Description - Forged in answer to the Blade of the Blackguard, these are instruments of destruction in the name of the Light.

Attack Bonus vs Evil +2
Damage Bonus vs Evil 1d10 divine

Cost 7194


and because I hate losing my armor and weapons.....

Neutralizing Arrows

description - These arrows do not possess tips like normal arrows, instead the tips are formed of hollow clay balls that shatter on impact.  Oddly enough, the material inside is not at all dangerous to sentient beings, but instead is a very base.  While it does next to no damage, it does provide a reasonable chance at neutralizing oozes and slimes completely.

OnHit Slay Racial Group Ooze[dc14]
Reduced Damage -5

Price = 1180 gold for 20 arrows (or priceless depending on your hatred for oozes)
« Last Edit: July 08, 2009, 08:26:47 PM by I Lack Enthusiasm »

Mcskinns

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Re: Item Request Thread
« Reply #84 on: July 19, 2009, 11:39:56 PM »
The Hunters Friend

Heavy(or light) Crossbow

Description -  Designed to slow charging beasts, the Hunters Friend packs quite a punch.  An extra set of pullys create greater tension resulting in a more powerful impact when the bolt strikes the target.  So powerful in fact, it has been known to disorient its target momentarily.

Properties - +1 Attack Bonus, Massive Criticals +1d8(light +1d6), OnHit Daze[dc14/50%/2rnds]

Price: 7762(light=6334)



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Mcskinns

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Re: Item Request Thread
« Reply #85 on: July 20, 2009, 03:47:45 AM »
Webwalker Boots

Description - Having lurked in the shadows countless times following numerous adventurers into the depths of a cave atop the Baratak mountain, an enterprising band of rogues witnessed the demise of many men and women.  The group would stand in the shadows watching the unfortunate victims fall prey to streams of sticky webbing that made escape impossible, then as the spiders retreated after their meal would strip the bodies clean of goods and escape.  Long did they dream of entering the chamber of the queen and looting the many bodies that fell within, but caution dictated otherwise.  That is until one among them devised a plan and sought out an old hag to make a deal.  The rogue promised to retrieve an egg from the queens nest in exchange for a pair of boots that would allow one to pass unhindered by the webs.

The promise was made, and the hag produced enough magical boots for the band of rogues to perform the task in return.  Happy to have found a means of ensuring they would not become ensnared in the webs of the spiders, the rogues left with no intention of fulfilling their promise to the hag.  And so they ventured in deeper, and did manage to elude the queen and returned with a rich collection of goods from the dessicated corpses within. 

Weeks passed, and the hag grew wrestless waiting for the prized eggs she so desperately wanted, and when she learned of the double-cross done by the band of rogues, she turned to plotting her revenge.  Summoning her dark magics she brought a curse upon the boots to make their wearers more susceptible to the poisonous bite of the spiders themselves. 

On the next journey into the caves, the daring band watched from behind the corpses of numerous giant spiders as a small band braved the innermost chamber.  Eyeing the swords and weaponry as well as the coinpurses they would try hardest to recover.  It was that unfortunate time when a nearby eggsack erupted spilling forth hundreds of tiny spiderlings.  Several of the rogues cried out as they were swarmed and quickly found themselves weakened by the numerous bites upon their legs and arms.  A few made their escape, while others, too weak to run fell to the fangs of the persuing spiders. 

The band soon came to the decision to part ways with the spider cave and sold the boots to other adventurers who sought its deadly wealth.


Properties - Bonus Feet:Woodland Stride, -3 Poison Save

Cost 640gp



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Mcskinns

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Re: Item Request Thread
« Reply #86 on: July 23, 2009, 02:18:35 AM »
Crossbows



Velk's Crossbow

Description - The heavy oaken stock on this crossbow bears the word Velk, marking it as a creation of the renowned hunter Velk Garimane.  Velk found himself trapped within the dread realms many years ago, and spent a good deal of his time trying to fight the denizens of the dark.  In the end, a tragic battle with a pack of neuri left him without the use of one of his legs.  He retired his own crossbow and began instead to manufacture others for people of like minds.  Several varieites of the crossbows can be found.  Most agree, Velk's is a premium quality device.  Also available in light!

Properties - Bonus Feat(Improved Crit-heavy crossbow), Massive Criticals 2d8

Cost 5964


Velk's Wolfsbane

Description - The oak stock on this crossbow bears the word Velk amidsts a fine network of symbols and knotworks.  The indentions are filled with a silver filligree and the string formed from strands of enchanted wolvebane.  Much like the standard Velk's in performance, the Wolfbane has slightly less force but with the added advantage that it can harm the neuri.  Guaranteed to make them howl in pain...also available in light!

Properties - Bonus Feat(Improved Crit-Heavy Crossbow), Massive Crit 2d6, +1ab vs Shapechangers

Cost 7376


Velk's Gravedigger

Description - The stock on this crossbow has the word Velk carved into it.  Many symbols of divinity are etched along the sides of the crossbow and filled with a gold filligree.  The crossbow itself emits a faint light due to the copious amounts of holy water used in their creation.  The crossbow lacks a bit of the power associated with a Velk's but has the added advantage of harming the more hardy undead.  Second deaths guaranteed...also available in light!

Properties - Bonus Feat(Improved Crit-Heavy Crossbow), Massive Criticals 2d6, +1ab vs Undead

Cost 7376



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hugolino

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Item Request: Ironwood Bokken of Vigilance
« Reply #87 on: July 27, 2009, 06:05:30 AM »
An oriental character of mine would appreciate this weapon, which can certainly be added to the world's weapon types... Please send me a message if it is (or is not) possible.

ITEM NAME: Ironwood Bokken of Vigilance

ITEM TYPE: Katana

ITEM DESCRIPTION (Unidentified): The bokken is a strong hardwood practice sword used for training in martial arts. This one appears to be designed to look and feel like a normal katana. A white cord has been wrapped around the wooden handle.

ITEM DESCRIPTION (Identified): According to legend, former monk Takeda Yagoro developed such a reputation for inspired and resourceful swordplay as a mercenary that friends called him the Sword-Saint and foes dubbed him the Sword-Demon.

On one occasion, rivals attacked him while he trained alone. Without a katana at hand, Yagoro nonetheless quickly defeated his would-be assassins with his wooden practice sword. To commemorate his victory, he commissioned seven decidedly more lethal ironwood bokkens from the craftsmen of his former monastery.

This blessed bokken appears to be one of many lesser copies made in recent centuries. It has been designed to look and feel like a normal katana, although its blade is slightly thicker. A white cord is wrapped around the wooden handle, which is hefty and blunt enough to be effectively used to butt an opponent while swordfighting.

ITEM STATISTICS:
Base Weapon Type: Katana
Total Cost: 9,618

Base Item Weight Reduction [80% of Weight]
Bonus Feat: Opportunist
Damage Bonus: Divine [1 Damage]
Damage Vulnerability: Fire [5% Damage Vulnerability]
Decreased Damage [-1]
Extra Melee Damage Type: Bludgeoning
Material [Wood, Ironwood]
Quality [Excellent]
Saving Throw Bonus: Electrical [+1]
Use Limitation: Alignment Group: Neutral

ITEM APPEARANCE:
Top Model 1
Top Color 3
Middle Model 2
Middle Color 3
Bottom Model 1
Bottom Color 4

For a short Internet video on the use of a normal, real life wooden katana, see http://www.ehow.com/video_4774773_use-wooden-sword.html.

The electricity save is just due to wood not being a good conductor, plus the insulation of the cord around the handle. But an alternative might be a saving bonus versus death magic due to the blessing the bokken has received.
« Last Edit: July 27, 2009, 10:26:42 AM by hugolino »

respawnaholic

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Re: Item Request Thread
« Reply #88 on: July 31, 2009, 11:31:20 PM »
Bone Blade

Dagger or short sword made from the thigh bone of a heucula.

+1 enchantment vs undead

-2 damage

60% of weight

respawnaholic

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Re: Item Request Thread
« Reply #89 on: July 31, 2009, 11:46:54 PM »
Vampiric tooth ring.

Ring made with a vampire's tooth set instead of a gem.

Only useable by evil

Casts Vampiric Touch (5) 3 charges per use or something.


respawnaholic

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Re: Item Request Thread
« Reply #90 on: July 31, 2009, 11:50:14 PM »
Cloak of the rat

Made from dire rat skins

-2 influence

20% damage vulnerability: fire

+1 hide

+2 save vs disease

LoLJohnFerro

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Re: Item Request Thread
« Reply #91 on: July 31, 2009, 11:50:44 PM »
Stolllar Gem

This small blue gem comenly found in mines is often dismissed as quatrz but if its properties are know it is an extermly usefull thing.
A Stollar gem is a gem to absorb magic thrown at spell casters to dispell and make them more vunverable to magics bite

Dispell 1 charge.

respawnaholic

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Re: Item Request Thread
« Reply #92 on: July 31, 2009, 11:52:26 PM »
Guarda Girdle

+1 strength

-1 AC (restricting)

-1 reflex saves

-2 tumble

respawnaholic

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Re: Item Request Thread
« Reply #93 on: August 01, 2009, 10:13:15 AM »
Gnomish Repeating Crossbow

A stragne contraption found on the body of a gnome from Faerun. Its merits were obvious and it was quickly reverse-engineered.

Bonus Feat: Rapid Reload

Steam operated firing mechanism: +1 damage

Heavy. Lots of cogs and gears: 150% of weight

Poor balance: -1 to hit

Mcskinns

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Re: Item Request Thread
« Reply #94 on: August 01, 2009, 01:12:05 PM »
Holy Water Pistol

While this looks pretty much like other pistols, it is actually a hollow metal shell filled with holy water.  The triggering mechanism forces a plunger down within the handle forcing the water through a small tube that loops around and ends at the end of the barrel.  Each pistol can hold up to 10 full shots before running out of fluid. 

10 charges
Holy Water 1 charge per use.

cost?  (didn't have toolset open)



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hugolino

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Item Suggestion: Daito Kiri (Katana of the Mist)
« Reply #95 on: August 03, 2009, 04:18:56 AM »
Daito Kiri ("Mist Katana")
Alternate names: Katana of Confusion, Katana of the Mist

NOTE: In keeping with the Gothic horror setting, I intended this weapon to be desirable and yet treacherous, although it is not cursed. It is meant to somewhat resemble, in its characteristics, a certain "entity" common to Ravenloft. Also, for the record, "kiri" means "mist" and "daito" can be used for katana.

Base Weapon Type: Katana
Total Cost: 9,576


Unidentified Description:
The katana is the pinnacle of the swordsmith's craft, combining grace and artful design with razor-edged efficiency. The hand guard of this dull katana bears a cloud motif.

Identified Description:
According to legend, an outlander swordsmith named Matsuda Yoshihiro once resolved to teach the Way of the Warrior, the samurai code of chivalry, in the lands of the Core. But despite his efforts, his students could not achieve the freedom from fear necessary for the path.

Yoshihiro nearly abandoned his dream until the words of an Ezrite paladin inspired a quest to seek an answer from the mysterious Mists of the land. He disappeared for several years, but returned with a design for a sword, which he named Daito Kiri (or Mist Katana). Each bushido he trained soon wielded a copy and rumors of their courage and efficacy drew others to the fight.

All seemed well... for a time.

But then, one by one, each protege began to forget the samurai code and act according to his or her own heart, whether for good or ill. Overwhelmed with disgrace, Yoshihiro despaired. One morning his former students discovered him dead after he had impaled himself upon one of his own katanas.

The blade of this katana, which seems perpetually sheathed in a cold mist, features a hamon (temper line) along its length. The tsuba (hand guard) bears a cloud motif.



Attack Bonus [+1]
Damage Bonus: Cold [1 Damage]
Damage Bonus vs. Racial Type: Ooze [1d4 Damage] [Type: Cold]
Note: Yes, I'm aware that oozes sometimes eat weapons. Hence a melee bonus against oozes is a cruel temptation. The extra damage against oozes is a result of the cold mist quality of the blade.
Decreased Saving Throws: Mind Affecting [-2]
Decreased Skill Modifiers: Concentration [-2], Lore [-2], Spellcraft [-2]
On Hit: Confusion [DC=14] [Duration: 10% / 4 Rounds]
Quality [Masterwork]
Saving Throw Bonus: Fear [+1]
Visual Effect: Cold



Item Appearance:
Top Model: 3 -- Top Color: 4
Middle Model: 24 -- Middle Color: 4
Bottom Model: 4 -- Bottom Color: 1
« Last Edit: August 03, 2009, 05:48:15 AM by hugolino »

hugolino

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Mist Katana and Ironwood Bokken -- CHEAPER VERSIONS
« Reply #96 on: August 22, 2009, 06:33:05 AM »
Ironwood Bokken of Vigilance -- REVISED PROPOSAL

See previous submission for details (http://www.nwnravenloft.com/forum/index.php?topic=5772.msg197961). Removing the saving throw provided by this weapon lowers the cost to what is apparently a more practical value (more likely to spawn) of 8,078 gold.

Daito Kiri ("Mist Katana") -- REVISED PROPOSAL

See the previous submission (http://www.nwnravenloft.com/forum/index.php?topic=5772.msg199414#msg199414). Removing the special racial damage versus oozes lowers the cost of this katana to 7,744 gold.
« Last Edit: August 22, 2009, 06:37:18 AM by hugolino »

hugolino

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Item Suggestion: Hazlani Yatagan
« Reply #97 on: August 22, 2009, 08:04:55 AM »
Name: Hazlani Yatagan

Base Type: Kukri (Exotic) -- 1d4 slashing damage, 18-20 (x2) critical, 3.0 weight

Unidentified Description: A small, ornamental sword with a strong forward curve in the single-edged blade and a golden hilt with no guard.

Identified Description: This bright little sword has a forward-curving blade attached to an ornate gold-covered ivory hilt without a guard. The butt of the hilt has been shaped like large ears. Poetic verses, perhaps sacred or arcane writ, are inscribed in the blade with gold and silver. Yatagans are rare even in the domain of Hazlan where they originate, and are used by a few of the land's magic-dabbling aristocrats, the Mulan, for their personal Rashemani bodyguards. Hence they are as much decorative as practical.

Item Statistics: Decreased Skill Modifier (Hide -2), Enhancement Bonus (+1), Quality (Masterwork), Skill Bonus (Influence +1), Skill Bonus (Listen +1), Weight Increase -1 (Amount: 5 lbs.)

Item Value: 3,612

Appearance: Top (Model 1, Color 4), Middle (Model 1, Color 2), Bottom (Model 1, Color 2)

Note: The yatagan is a real life Turkish weapon suitable to the cultural theme of Hazlan, although slightly anachronistic. Historical yatagans were used by janissaries. The appearance of this weapon is traditional.
« Last Edit: August 22, 2009, 11:37:04 AM by hugolino »

hugolino

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Item Request: Rajnian Khanda of the Bhaktas (Revised)
« Reply #98 on: August 22, 2009, 09:45:51 AM »
I have a character, perhaps more than one, who would love to see this in game and have a chance to get one.

Name: Rajnian Khanda of the Bhaktas

Base Type: Bastard Sword (Exotic) -- 1d10 slashing damage, 19-20 (x2) critical, 10.0 weight

Unidentified Description: This double-edged straight sword has a broad and quite heavy blade that transforms rather abruptly into a tip. It has many inscriptions engraved upon the flat of its blade.

Identified Description: Unique to the domain of Sri Rajni, this double-edged straight sword is traditionally used by followers of a tiny monotheistic faith, whose members call themselves the Disciples. To them, the khanda symbolizes knowledge of the supreme truth. On the blade, an inscription from a guru forbids clerics, monks, worthless talk, drunkenness, adultery and greed. Hence some refer to this particular sword as the khanda of the "bhaktas," referring to those revered as saints by the guru's much persecuted religion.

Item Statistics: AC Bonus vs. Alignment Group (Evil +1), Decreased Skill Modifier (Antagonize -2), Decreased Skill Modifier (Concentration -2), Enhancement Bonus (+1), Material (Steel), Skill Bonus (Heal +1), Skill Bonus (Lore +1), Skill Bonus (Spellcraft +1), Use Limitation (Classes Barbarian, Bard, Champion of Torm, Fighter, Paladin, Ranger, Weapon Master)

Item Value: 8,166

Appearance: Top (Model 25, Color 1), Middle (Model 3, Color 2), Bottom (Model 3, Color 2)

Note: The appearance and base attributes of this weapon is accurate to that of a real khanda. It is held in the same cultural esteem in India as the katana is in Japan, and the bastard sword mechanics and model options mimic it surprisingly well. The religious significance of the blade and the content of the guru's instructions are also historical and not invented by me.

EDIT: In the item description, changed the word "small" to "tiny" to refer to the extremely small number of Disciples in Sri Rajni (about 2 percent of the total population). Changed the word "priestless" to "monotheistic" since the description mentions later on that clerics are forbidden, so obviously they are priestless, but it might not be immediately obvious that, like the followers of the Lawgiver in Hazlan, the Disciples believe in only one god (in Hazlan, the rest of the gods of Ravenloft are viewed as lesser beings, although far more powerful than mortals).

Added Bard to allowed classes.
« Last Edit: August 24, 2009, 07:06:52 AM by hugolino »

hugolino

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Idea: Two Hazlani shamshirs
« Reply #99 on: August 22, 2009, 11:34:43 AM »
Below are proposals for two shamshirs from the domain of Hazlan.

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Name: Hazlani Shamshir Shikargar

Base Type: Scimitar (Druid, Martial) --1d6 slashing damage, 18-20 (x2) critical, 4.0 weight

Unidentified Description: A one-handed sword featuring a slim blade that has almost no taper until the very tip. Meant for slashing unarmored opponents, the blade's extreme curve makes it difficult to thrust accurately. Hunting scenes decorate its narrow surface.

Identified Description: Used in the domain of Hazlan by skilled Rashemani guards, the blade of this shamshir shikargar has been engraved and decorated with hunting scenes in silver. The words "curved like a lion's claw" can be read upon the simple crossguard.

Item Statistics: Attack Bonus vs. Racial Group (Animal +2, Shapechangers +1), Massive Criticals (1d4 Damage), Quality (Masterwork),  Skill Bonus (Animal Empathy +1, Hide +1, Move Silently +1)

Item Value: 6,348

Appearance: Top (Model 25, Color 1), Middle (Model 13, Color 2), Bottom (Model 15, Color 4)

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Name: Hazlani Shamshir of the Lawgiver

Base Type: Scimitar (Druid, Martial) --1d6 slashing damage, 18-20 (x2) critical, 4.0 weight

Unidentified Description: A one-handed sword featuring a slim blade that has almost no taper until the very tip. Meant for slashing unarmored opponents, the blade's extreme curve makes it difficult to thrust accurately.

Identified Description: Used in the domain of Hazlan by skilled Rashemani guards, this shamshir radiates a strong sense of menace and appears to have been blessed by a cleric of the Lawgiver. The tang of the blade is covered by unrecognizable slabs of stained bone fastened by pins to form the grip.

Item Statistics: Damage Bonus (Negative Energy 1d4 Damage), Decreased Saving Throws (Death -2, Fear -2), Enhancement Bonus (+1), On Hit Cast Spell (Bane - Level 1), Quality (Masterwork), Visual Effect (Evil)

Item Value: 6,352

Appearance: Top (Model 25, Color 3), Middle (Model 13, Color 3), Bottom (Model 1, Color 3)

Note: The Lawgiver is akin to a Ravenloft version of the deity Bane. Hence the focus on fear and death.
« Last Edit: August 22, 2009, 12:22:39 PM by hugolino »