Went and had a look at the 3.5 Arms and Equipment Guide, Book of Vile Darkness and Book of Exalted Deeds to find some suggestions. Going to propose a few here, but for the most part toned down to be more in line with the server.
Item Name - Choker of Eloquence.
Description - Coveted by bards, singers and public speakers, this beautiful piece of jewellry is carved from ivory and jade. With exquisite symbols of musical influence upon it, it creates a tasteful and striking appearance - and as well as drawing the eye, it also assists the wearer to make their voice sound smoother and more compelling.
Statistics - Materials - Ivory and Jade. Amulet, with +3 to perform and influence.
Item Name - Testing Chalice.
Description - Made from a strong, clear glass, this otherwise innocent looking chalice immediately detects the properties of whatever liquid is poured into it. Should the liquid be safe, it will remain unchanged. But should the liquid be poisoned, it will turn a brilliant and dangerous looking shade of green, warning the drinker from imbibing such a thing. Eventually the chalice will crack after so many uses, as glass is unsuitable for sustaining such enchantments - but nevertheless, these subtle items are popular in places where poison and intrigue are common.
Statistics - 2x1 Item, Able to cast Detect Poison, 10 charges.
Item - Blessed Woad of the Wayward.
This blue woad paint, found in a simple clay jar, is innocent enough save for the glittering traces of precious stones, ground into powder and sprinkled through it. The smell of it is pungent and somewhat offensive, but should one be brave enough to daub it upon their face and incant the words written upon the lid of the jar -
"Efallai y bydd y goedwig yn gwylio dros mi" then the blessing of the woad will, for a short while, take effect.
Statistics - 1x1 Item, Single Use, Greater Mage Armour, Caster level 8.
Item - Orb of Warding.
This small white pearl glows faintly, and its sheen has a distinctly blue cast to it. It is also somewhat more fragile than a normal pearl, and seemingly hollow - should one crush it in their hand, the pearl immediately turns to powder and the shimmering dust surrounds the bearer in an instant, providing a magical barrier that absorbs lesser magic spells - but is insufficient against stronger magic.
Statistics - 1x1 Item, Single Use, Lesser Spell Mantle, Caster level 9.
Item - Varzaru's Concoction of Alchemical Malignancy.
This odd looking device is made up of a steel reinforced bottle of a clear, thick jelly, and two smaller vials attached - one red, and one blue. Upon each bottle is exquisitely written and very precise instructions of its use - 'To mayke use of thisse magnyfycent devyce of protecktyve enhancement, pourre the contents of yon vial - BUT ONLY ONNE - into thisse eyre recepptecalle. Then pourre overre yon heade.'
Doing so will coat the bearer in the liquid, which will spontaneously combust upon contact with air, but creates a strangely protective layer over the individual in so doing. It functions then as a protective spell against attacks.
Statistics - 2x1 Item, Single Use, Casts Elemental Shield, Caster level 7.
Item - Arrow of Disintegration.
This arrow has an arrowhead carved of a single emerald, and glows with a pulsating, menacing light. Faint traces of green tinged smoke continually flow from it, and it has a disquieting air about it - something that isn't lessened by the way it burns away whatever it touches.
Statistics - Ammunition, Arrow, Casts Disintegration on hit, Caster level 10.
Item - Havoc Blade.
This greataxe has a twisted haft and blade, and made of three different metals that look only partially blended together. It appears ungainly and should not be possible to wield with any sort of skill, but yet the weapon causes great, booming clangs upon hitting the target, and can stun the target with the sheer boom of sound that it unleashes.
Statistics - Material - Brass, Steel, Silver. Properties - +1 AB, +1D4 massive criticals, Cast: Deafening Clang, Caster level 4, 10 charges. -3 listen, -3 parry.
Item - Doomsever.
This massive black greataxe seems almost too heavy to bear, and its hooked blades and enormous haft are heavy with the weight of the malice of the one that once bore it. Apparently one of several, Doomsever was the name given to the axe of a particularly vicious and ruthless dragonblooded individual who once stalked the Core. Nothing remains of them now, save for these axes - and the initial 'A' carved into the black adamantine haft. Holding it, one gets a sense of the heat and rage that once powered it - and the greed and desire that was its downfall.
Material - Adamantine. Properties - +1 AB, +1D6 Fire damage, -2 Will Saves, +20% weight.
Item - Moonshine.
These jars are irregularly shaped and found all over the core here and there, almost like they fell out of someone's pocket. The liquid within varies, sometimes clear, sometimes faintly brown, sometimes tinged green. All of them share the same property however - an alcohol so potent that it makes the eyes water and the liver shrivel up in despair. Despite the variations, the sheer intensity of the stuff is such that you could almost think they were all made by the same person. But how they didn't go blind on the first sip will remain a mystery.
Statistics - 2x1 Item, Single Use, Poison (self) - 1D6 Intelligence, 1D6 Constitution, 1D6 Dexterity, first and second effects DC 20.
Item - Slime Pot.
A pot of black iron, this disquieting looking pot has a nasty smell about it, and should the lid be opened it becomes so much worse. Should a piece of flesh or a small dead animal be placed within it, the creature rots within the pot, and creates an unspeakable slimey mess - that when poured upon the ground, obeys the commands of the one who bears the pot.
Statistics - 2x2 Item. Summon Creature, Medium Green Slime, 10 uses. Evil Only.
Item - Dark Altar Stone.
Taken from a shattered sacrificial altar, this piece of black granite bears with it the curse of the one to whom it was devoted to. When such altars are shattered, the pieces might be taken by those still faithful to the wretched entity to whom it was devoted and imbue it with that fell powers vengeance, and use them thus to spread pain, suffering and misery to the world.
Statistics - 2x1 Item. Single use, Cast Spell - Wrack, Caster level 10. Evil Only.