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Author Topic: Item Request Thread (Read The First Post Before Posting)  (Read 143517 times)

Hlot

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Re: Item Request Thread
« Reply #575 on: May 28, 2014, 03:17:31 AM »
Name:
The Last Resort

Type:
Dagger

Material:
Iron, Steel

Description:
The story of this blade tracks back to night when Brandobaris was caught by ogres kneeling with lockpicks in his hand in front of their huge treasure chest. Panicked, as he couldn't flee, he drew a rapier from that chest and managed to parry deadly blow from an angry ogre chieftan. Rapier broke in two pieces but Brandobaris safely fled with one of them in his hand. It was his only spoil that night.

Statistics:
Decreased AC: AC Shield Modifier -1
Decreased Saving Throws: Fear -1
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Move Silently -2
Decreased Skill Modifier: Open Lock -2
Decreased Skill Modifier: Pick Pocket -2
Decreased Skill Modifier: Disable Trap -2
Skill Bonus: Parry +7
Use Limitation: Class: Rogue
Use Limitation: Racial Type: Halfling

Apperance:
Top: 22 / 4
Middle: 21 / 4
Bottom 21 / 4

Total Cost: 142

//This very narrow item is obviously made to fill the gap for missing "parry mode" items, as most parry stuff is beeing used just for extra armor. I found that reducing shield AC works perfectly as it negates extra parry armor bonus from higher values while retaining parry mode intact. Low item cost allows it to be common and usable with lowest UMD values and extra 4 parry points over common tonfa fills halfling vulnerability to knockdown.
If item gets accepted then it's possible to make second part of blade, rarer and with different stats and limitations.
« Last Edit: May 28, 2014, 03:26:00 AM by Hlot »

Xarnata_Mobile

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Re: Item Request Thread
« Reply #576 on: May 29, 2014, 12:04:56 AM »
Name: Wizard's travel bag

Type: Misc item
4 slot (Vassi Bag look)

Attributes: On use, it would trigger a conversation with a vendor named "Spell Materials" who would sell the materials necessary for the spells available to ravenloft both implemented and flavor text, with appropriate prices based on rarity of similar materials.

Weight 20

Description: This bag holds aught of use to a wizard. Equipped with pouches upon punches of materials for any aspiring wizard. It's a good thing you came prepared.

Cost: 1000 (Originals to be sold by wizard in the mountain)

// This item will add in more immersive to from a wizards standpoint, allowing actual wizard held items to be used in RP both player to player and player to dms.

RedwizardD

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Re: Item Request Thread
« Reply #577 on: May 29, 2014, 02:16:24 PM »
Name: Custom Script

Type: Book

Attributes: 15 charges. Glyph of Warding (5) 3 charges per use / Usable by Non-Lawful

Weight: 1lb

Description:  This is a heavily altered script of a play or opera that was deemed for what ever reason to be too much trouble to perform in its original form. The revised version offers much more flexibly for dealing with unexpected deviations or an unruly audience.

SHO-VA

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Re: Item Request Thread
« Reply #578 on: May 29, 2014, 04:16:24 PM »
Name: Case of Bottles
Type: Misc Medium
Attributes: none
Weight: 5lbs
Cost: 90

Description: This is a box filled with 10 empty potion bottles.

OOC- placing one of these in the herbalism cauldron is equal to placing 10 potions bottles into the cauldron, an addition to the brewing script will have to be made.

Elfric

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Re: Item Request Thread
« Reply #579 on: June 07, 2014, 02:15:24 PM »


Name: Shadow Dagger
Type: Dagger
Attributes: +2 Hide/ms, +1ab, 1d6 mass crit
Cost: 3028
Description: This dagger was made in a far away land said to have been lost to time and war. The dagger itself appears to have once been a sword, folded in on itself until it it was the desired size. The blade appears to be made of blacken steel, although on closer inspection it appears to be an enchantment of some kind.


"You left the campfire back in the field. The entire grass field is on fire. Smokey the Bear is on the edge of the field, on his knees, sobbing into his hands."

Thunor

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Re: Item Request Thread
« Reply #580 on: July 26, 2014, 12:02:04 PM »
-Item name: Staff of Mystery

-Item type: Large Darkwood staff.  This is the large staff that looks like a branch.

-Description of the item:  This staff was crafted by a druid named Ermet as a gift to the monastery in the foothills of the Icerim mountains.
-
Statistics: +1 Will save, Weight Reduction 40% of weight, +5 parry

Note:  This would fit in the offhand slot.
« Last Edit: August 17, 2014, 10:07:27 AM by Thunor »

NecropolisV

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Re: Item Request Thread
« Reply #581 on: July 28, 2014, 08:34:42 PM »
Item: Honorable Gaurd
Type: Weapon: Longsword
Statistics: Attack Bonus +2, OUB: Lawful, AC Bonus Vs Chaotic: +1

Description:

Honorable gaurd blades were forged by a obscure order of knights on the world of Toril under the god known as Torm. They were forged so the knighthood could honor their word in protecting their liege against the powers of chaos, they are simple looking blades decorated with only a golden pommel of a shield. Eventually the knighthood failed in a war against orcs, and they fell from grace... their blades however,retained their enchantment and many were picked off of the battlefield where many died and sold across the world of Toril to aspiring knights and various elite gaurdsmen.



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Thunor

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Re: Item Request Thread
« Reply #582 on: September 06, 2014, 09:56:43 PM »
-Item name: Robes of Icerim
-Item type: Robe
-Description of the item: Made of very thick materials, this is a long priestly looking robe with large, voluminous sleeves.  During a year long visit to the Icerim monastery, the wizard Karen Wynn spent time studying rare, ancient scrolls. Impressed with the humble hospitality of the monks at the monastery, he gifted the head master with this exceptionally crafted robe.
-Statistics:  +2 AC (Armor Modifier).  Only useable by a monk.
-Appearance:  The primary cloth color should be cobalt blue with white leather and white metal secondary colors.



Elfric

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Re: Item Request Thread
« Reply #583 on: December 03, 2014, 05:18:24 PM »


Name: Balmung
Description: This sword said to have been wielded by a hero from the northern part of an unknown land. The black jagged blade ends at a gold embossed hilt, a blue jewel is embedded in its broad handle. [Non-editable.]
Stats: 1d4 Negative energy damage, DC 16 stun/50%, -4 Charisma
Price: 5102
« Last Edit: December 05, 2014, 11:38:26 AM by Elfric »

"You left the campfire back in the field. The entire grass field is on fire. Smokey the Bear is on the edge of the field, on his knees, sobbing into his hands."

chuuch1

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Re: Item Request Thread
« Reply #584 on: December 05, 2014, 03:51:54 AM »
Change cowardice potions to be called Travelers Potion  :)

Bluebomber4evr

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Re: Item Request Thread
« Reply #585 on: December 05, 2014, 11:00:18 PM »
Change cowardice potions to be called Travelers Potion  :)
That's not what this thread is for. Please read the instructions in the first post.

Bluebomber4evr: The Justice, not you, since 2002

LeviShultz

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Re: Item Request Thread
« Reply #586 on: December 07, 2014, 01:00:19 AM »
Item Name: Cut Purse's Knife

Item Type : Dagger

Description: A favorite of pick pockets, the Cut Purse's Knife features a small, curved blade designed to quietly slice through leather bags and wallets. Found from Dementliu to Borca, no one knows where where this style of knife originated from. Would be thieves beware however, the Cut Purse's Knife makes for a poor means of defense. Its small, thin blade makes it unsuitable for combat.

Statistics: -1 AB, +2 Pick Pocket, -2 Parry

Apperance: Same as Assassin's Dagger


//Edited by Dev team member MAB77. This will not be added. See comment in the items discussion thread for details.
« Last Edit: October 25, 2015, 04:01:38 PM by MAB77 »

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LeviShultz

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Re: Item Request Thread
« Reply #587 on: December 08, 2014, 06:11:49 PM »
Item Name: Snappers

Item Type: Grenade-like, throw-able

Description: Snappers "consist of a small amount of gravel or coarse sand impregnated with a minute quantity (~0.08 milligrams) of silver fulminate high explosive and twisted in a cigarette paper to produce a shape resembling a teardrop with a tail. When stepped on, ignited, or thrown on a hard surface, the friction-sensitive silver fulminate detonates, producing a sharp salute similar to that of a cap gun." While harmless in and of themselves, rogues and wary travelers have been know to use them as a mean of detection for wandering guardsmen and villains lurking in the shadows.

//Took most of the description from Wikipedia. http://en.wikipedia.org/wiki/Bang_snaps

Statistics: Creatures and characters must make and succeeded an MS check or reflex save or be heard, whichever is higher. Three version of Snappers will be available: Light, Medium, and Heavy. They will have increasing dc's of 15, 25, and 35.

Base item: Caltrops


//Edited by Dev team member MAB77. Please do not submit items which would require custom scripts. This thread is only for items which can made using the nwntoolset. The toolset is quite easy to use and requires little training. You can find the guidelines to item creations on the first page of this thread.
« Last Edit: October 25, 2015, 03:49:09 PM by MAB77 »

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respawnaholic

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Re: Item Request Thread
« Reply #588 on: January 01, 2015, 12:04:11 AM »
Sithicus Bladesinger's Sword: Dual Fighter/ Magic users being fairly ubiquitous to Sithicus some of their forces are equipped with a weapon that supports both roles:

Longsword, Scimitar or Dual bladed sword
+2AB
equipped: +2 first level spells slots, +1 second level spell slot (magic user)
Only useable by elves.

Dvergeheim King's Guard Plate: Plate armor crafted for the Kings elite guards. They are designed specifically to help counter some of the more common threats found below Dvergeheim. Occasionally these suits are lost and find their way into the hands of the general public.

Full plate mail:
+1 AC
+1 Will saves
10% damage reduction: acid
Only useable by dwarves. Only useable by lawful.


Gnomish Commando Gauntlets: A further innovation by the gnomish special forces: These gloves are highly sought among the wee folk.

Gloves:
+1 open lock
+1 disarm trap
Bonus feat: Rapid Reload
Only useable by Gnomes/ Halflings

Twirling Baton of The Caliban Cheerleader:  There was once a caliban girl who vowed to participate at the next Pout Lucine fair. After practicing for months and months on the big day she was ready. Unfortunately she stuck her head out of the sewer grate at exactly the wrong time and the local gendarme shot her. Afterwards while a group of adventurers was looting her body one of them noticed her twirling baton would make a rather formidable weapon. They promptly patented it, and retired to a life of leisure and luxury.

Dire mace:
+1 attack bonus
+5 parry
Bonus feat: Mobility
150% weight.

Barbarian's Pint Stein of Frothy Cold Goodness: While no one will ever accuse barbarian shamen of being scholars or philosophers their inventions do tend to be practical.

Cup:
Attack bonus vs lawful +2
1d6 bludgeoning damage
Massive criticals: 1d6
Cast remove fear 1 charge per use, Cure moderate wounds 2 charges per use, Cast restoration 3 charges per use. Cast Cure critical wounds 4 charges per use (30 charges)
Only useable by barbarians. Only useable by chaotic.


//Edited by Dev team member MAB77. See comment in the items discussion thread for details.
« Last Edit: October 25, 2015, 03:45:30 PM by MAB77 »

Elfric

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Re: Item Request Thread
« Reply #589 on: January 01, 2015, 01:01:08 PM »
Item name: Magical Lamp
Item Type: Torch, iit_torch_27
Description: This cursed item was once owned by  a Richmluanti  Wizard, who in turn gave it to his apprentices before they left on a quest to save the Core. The bottom of the lamp reads "Warning: It's a little dangerous".
Stats:  Light [Norm, yellow],  Cast spell: Gate [Single use], +3 Spot/search Value increase +15
Price:  2779


//Edited by Dev team member MAB77.  This item won't make it to the module. See the items discussion thread for details.
« Last Edit: October 25, 2015, 02:04:28 PM by MAB77 »

"You left the campfire back in the field. The entire grass field is on fire. Smokey the Bear is on the edge of the field, on his knees, sobbing into his hands."

ladylena

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Re: Item Request Thread
« Reply #590 on: January 09, 2015, 04:00:19 PM »
Name: Trappers Pack
Description: This belt has several pouches containing things from wires, to wire cutters to even a magnifying glass. All designed to help even the best trapper to set or disable those trickiest traps.
Item type: Belt
Skill Bonus: +2 (or whatever is deemed appropriate) to Set and Disable trap


//Edited by Dev team member MAB77. See comment in the items discussion thread for details.
« Last Edit: October 24, 2015, 03:13:22 PM by MAB77 »
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Lady Dwayna

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Re: Item Request Thread
« Reply #591 on: January 09, 2015, 04:18:27 PM »
Item Name: Harkons Strings
Item Type: *Fashion Accessory
Appearance: Top - 1, Middle - 15, Bottom - 1 (Guitar Appearance)
Stats: Perform +2, Influence +2, Cast Spell - Amplify(5) 2 charges/use
Class Restriction: Bard
Price: 1901

Description: A polished guitar crafted by the finest carpenter in Skald, the intent was to bestow this gift as a prize during the Midsummer event that chose a new or kept the old Meistersinger. Presented to Harkon Lukas, and named in his honor, it was accepted with great pleasure. His work so satisfactory, he was petitioned to make such a prize every year for the victors throughout Kartakass. Over time, these beautiful pieces were lost or spread out over the dread realms, the strings brought back to life by the fingers of dedicated minstrels.

((This is my first attempt at an Item Request. Heh, so if you think the description needs work, have at it, or add to it. I just noticed a lot of instruments were finding their way, but no guitars of yet.))


//Edited by Dev team member MAB77. See comment in the items discussion thread for details.
« Last Edit: October 24, 2015, 01:58:44 PM by MAB77 »

poisonivy2

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Re: Item Request Thread
« Reply #592 on: January 09, 2015, 07:18:55 PM »
Due to the lack of Disable/Set trap gear I noticed recently, here goes a few suggestions. I can think in a lot of things, but these are quite simple and reasonable in all aspects. Sadly, Im terrible with the Toolset, so I can't tell the item prices.

Handwritten Trap Compendium

Item Type: (Fashion Accessory)
Appearance: Book

Description: This handwritten book contains details about several types of traps, along with the author's personal notes, sketches and schematics. Books like this can be found in different forms and sizes, many times still bearing blank pages. As a personal notebook some passages and drawings are difficult to understand and the reading requires full attention and a reasonable notion about the subject.

Stats:

Disable Device +1
Set Trap +1
Listen -1
Spot -1

Only usable by: Rogue/Ranger

--------------

Shadow Thieves Guide for Traps

Item Type: (Fashion Accessory)
Appearance: Book

Description: This item originates from beyond the mists, from the outlander world of Toril. Only someone familiar with the underworld would understand the coding system in which this book was written. The Shadow Thieves once were the most prominent thieves' guild in Waterdeep, featuring thousands of agents in all ranks of society and training some of the best burglars who ever lived. Over the years some of their secret manuals were "lost", copies appeared here and there, some accurate, some not. This volume in particular covers mostly everything that is known about traps, from simple alarm mechanisms to complex magical gadgets.

Stats:

Disable Device +2
Set Trap +2
Influence -2

Only usable by: Rogue

Note: This item should be rare

---------------

Lamordian Pocket Knife

Item Type: (Weapon - Dagger)
Appearance: Irrelevant

Description: This pocket knife has a small sharp blade, various others in different shapes and a few delicate tools, such as a tweezers, needles, screwdrivers, fishhooks and many others. These attachments are stowed inside the handle of the knife through a pivot point mechanism, making it fragile and not very useful in combat.

Stats:

Enhancement bonus -2
Parry -2

Disable Device +1
Set Trap +1
Open Locks +1
Heal +1

(This would be just an "improvement" for the Lock Picker Friends, less common and far more expensive)


//Edited by Dev team member MAB77.  These items won't make it to the module. See the items discussion thread for details.
« Last Edit: October 24, 2015, 01:48:51 PM by MAB77 »


Claymora

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Re: Item Request Thread
« Reply #593 on: January 20, 2015, 08:24:10 AM »
Shackles

Item Type: Bracers
Appearance: Any(A grey colored bracer would be best)

Description: These heavy iron shackles serve as a crude means to limit the mobility of their bearer, commonly used by guardsmen and slavers the core over.

Stats:

Discipline -20
AC -20

-------------

Theives Razor

Item Type: Dagger
Appearance: Any

Description: This light blade is easy to conceal and sports a fine cutting edge, ill suited to puncture armor it is instead ideal for cutting purse strings or pockets to pilfer the contents.

Stats:

Damage -1
Bonus Damage Type: Slashing
Pick Pocket +2


//Edited by Dev team member MAB77.  These items won't make it to the module. See the items discussion thread for details.
« Last Edit: October 24, 2015, 01:49:30 PM by MAB77 »

ILLY6666

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Re: Item Request Thread
« Reply #594 on: January 20, 2015, 09:11:43 AM »
-Item name
Vampire claws / Fanged gauntlets

-Item type
Gauntlets

-Description of the item
While the slayers bracelet used vampire fangs for protection, the creator of these had offense in mind.
Each finger of the gauntlets, has been adorned with a sharpened and enchanted vampire fang.
Thus granting whoever would wear them the ability to claw the life force out of their foes.

-Statistics
+1 ab
Vampiric regeneration: +1 or +2

Possibly:
- added dmg slashing.
- only usable: evil

Lesser version with +1 vampiric and no slashing.
Proper version with +2 and slashing.


//Edited by Dev team member MAB77.  This item will not be added to the module. See the items discussion thread for details.
« Last Edit: October 24, 2015, 07:16:41 AM by MAB77 »
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Iluvatar / Madness

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Re: Item Request Thread
« Reply #595 on: January 20, 2015, 01:45:16 PM »
-Item name
Vampire claws / Fanged gauntlets

-Item type
Gauntlets

-Description of the item
While the slayers bracelet used vampire fangs for protection, the creator of these had offense in mind.
Each finger of the gauntlets, has been adorned with a sharpened and enchanted vampire fang.
Thus granting whoever would wear them the ability to claw the life force out of their foes.

-Statistics
+1 ab
Vampiric regeneration: +1 or +2

Possibly: added dmg slashing.

Lesser version with +1 vampiric and no slashing.
Proper version with +2 and slashing.


You could add to that : Only usable by evil
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McNastea

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Re: Item Request Thread (Read The First Post Before Posting)
« Reply #596 on: April 04, 2015, 08:39:17 PM »
Never done this before. Sorry if I mess something up  :)

-Cavalry Sabre

-Rapier

-A light cavalry regiment from Gothic Earth had the misfortune of being drawn in to the land of the mists on the full moon. Unfamiliar with the land, they rode on through the night. Their blades, though expertly crafted, were no match for the horrors they found waiting for them in the dark. Organized, disciplined and determined, they mounted an admirable defense for a time, but not even these battle hardened soldiers could stand against the old night. Their ranks broke and they scattered, fleeing as fast they could to all corners of the core. Every man and every horse was hunted, torn to pieces by the beasts of the night. The only evidence remaining of their short time in the land of the mists are the swords they each carried, recovered now and then across the core. They serve as a grim reminder to any that find them of the relentless, unyielding horrors that lay in wait during the long night.

These sabre's are well balanced and light, with a slightly curved blade and grip. Intended for mounted attacks, wielding them on foot can be awkward to all but the best swordsman, though they have the potential to be put to devastating use.

-Attack and Damage Penalty [-1], Damage Bonus: Slashing [1d6 Damage], Decreased Skill Modifier: Discipline [-3], Decreased Skill Modifier: Parry [-7], Extra Damage Type: Slashing, Massive Criticals [2d8 Damage]

-Appearance (model/color): Top 1/1, Middle 22/3, Bottom 4/1

-Item cost: 5,554


//Edited by Dev team member MAB77. A slightly changed variant of this will be added to the module. It is the description and the suitably offsetting penalties which convinced me.
« Last Edit: October 23, 2015, 04:00:23 PM by MAB77 »
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Re: Item Request Thread (Read The First Post Before Posting)
« Reply #597 on: April 08, 2015, 05:01:59 PM »
-Item name: Deaths End

-Item type: Dagger

-Description of the item: A dagger blessed by priests to aid those who hunt the restless dead. While not the ideal weapon for most hunters its small size and variety of uses still make it a trusted companion among the array of tools and weapons a hunter may carry. The small size of the weapon allows for a much closer encounter, seeing more use in tight and small confines such as cavern tunnels or narrowly built crypts. The dagger bears no obvious sign of who made such or even what sort of priest blessed such. What is apparent is that only those of righteous and noble path may take up such a blade and use it to push back the endless hoard of undead. The dagger its self shines softly with light, as if to light the way through even the most darkest of places and bring evil into the light of those who will see it fall in the name of all that is just.

-Statistics: Attack Bonus vs Undead +1, Damage Bonus vs Undead 1d6 Divine, Use Limitation: Alignment - Good, Light: Dim (5m) Yellow

-Appearance: Top 2 - 7, Middle 2 - 9, Bottom 2 - 9

-Cost: 652gp


//Edited by Dev team member MAB77. Basically this is a "undead impaler" in dagger form. Granted monks, rogues and wizards cannot use the later but plenty of anti-undead alternatives already exists for them. I will not add these to the module. 
« Last Edit: October 24, 2015, 12:33:54 AM by MAB77 »

Destinysdesire

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Re: Item Request Thread (Read The First Post Before Posting)
« Reply #598 on: May 30, 2015, 02:26:47 PM »
I don't know much about making items, thats never been my area of expertise, but we we get a bit more range on Paladin only items? The only thing I have ever seen directly for Paladin is Gloves of the Fallen Paladin. Thank you!

Mcskinns

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Re: Item Request Thread (Read The First Post Before Posting)
« Reply #599 on: May 31, 2015, 02:22:22 PM »
Belt of Security

Type - Belt

Description - Designed by a failed assassins guild, these belts were designed with several pouches made of a special fabric that can stretch to accomodate items they otherwise couldn't.  The benefit to this was that the fabric holds items more tightly together, eliminating the jingle of coins, or the clinking of items within. 

The belts were further enchanted, preventing the wearer from being purged from invisibility.  The guild was short lived, as paranoid witches around the Core often used special sight to pierce the invisibility rather than dispel it.

Properties - Move Silently +3, Immunity:Specific Spell(Invisibility Purge)

Appearance - iit_belt_230

Cost - 3803





Sabatons of the Stalwart Defender

Type - Boot

Description - These Sabatons are forged from platinum and blessed by the gods of good.  Aside from the metal, they appear no different than another pair of plated boot.  These however seem to call out to those of purest heart.  When worn by a true paladin of faith, special properties become evident.

Properties - Only Useable by Paladin, AC Bonus +1 vs Evil, Saving Throw Bonus: Fortitude +1, Immunity: Knockdown, Damage Vulnerability: Electrical 10%, Material: Platinum

Appearance - top 8/2  middle 4/1  bottom 5/6

Cost - 2070


//Edited by Dev team member MAB77. These items will not be added to the module, its been already explained why the belt of security would not work. As for the sabatons, the  immunity to knockdown alone makes this way too powerful. I might consider a bonus to discipline instead, but your item would also need suitable offsetting penalties more serious than  a 10% vulnerability to electricity.






« Last Edit: October 23, 2015, 03:43:06 PM by MAB77 »



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