I wanted to make a few suggestions for Sorcerers. Starting with feats that sorcerer's could increase the number of spells known for certain circles. I think a few changes to the server has made this more necessary, like Improved Invisibility is being taken from some familiars and more spells being added consistently. I've relied on my familiar so many times to be able to ward and will often no longer be able to. These things both gradually make Wizards better at buffing parties and make it more difficult for a Sorcerer to do so.
Even a feat that is able to be taken multiple times that adds a single spell known in a circle, or a few circles would be a lovely change.
Another option might be to give Sorcerer's the mass version of a spell they can cast the single target version of without taking one of those spells known. Like if I have Bull's Strength then once I could cast sixth circle spells I'd be able to cast Mass Bull's Strength without needing to spend a slot to learn it. Same with Haste, the other Animal's spells, Improved Invisibility, and Lesser Mind Blank.
I'd also suggest that Perform and maybe Disguise be added as class skills. Though, I think Perform would be the one of the two I'd like to see most.
Lastly, I think this was mentioned recently, but it seems silly that the vast majority of npcs in Port are able to distinguish a Wizard casting from a Sorcerer. Being yelled at by a child, dockworker, or others with no experience in the arcane feels immersion breaking more often than not and can distract from ongoing scenes. Gendarmes, guards, and especially students in the university, among some others make more sense in identifying it. Also, maybe if a spell is cast through still spell having almost no one be able to tell the difference.
I'm really no expert on any of these things, just wanted to make a few suggestions. Thanks!
I saw there was an old thread that addressed some of this by Phantasia who made a very good post, so I can add this to that thread instead, if it's more appropriate.