Masters of Radiance channel the pure, undiluted power of the sun. Often originating in a good-aligned druid sect that reveres the sun, they have a holy purpose to scour the earth clean of undead. Wielding the sun's radiance as a weapon, they are the bane of any evil creature that lurks in the darkness.
Most Masters of radiance are Druids, due to their historical connection to sun-worshipping sects, though clerics and paladins with the correct domain devotions can also become a master of radiance.
Note: Unlike many other PrCs, the Master of Radiance caps out at level 5
- Base Attack Bonus: +1 / Level at levels 2, 3, 4 (see abilities table below)
- Hit Die: d8.
- Primary Saving Throws: Fortitude & Will (see abilities table below)
- Proficiencies: No additional proficiency is conferred by this PrC
- Skill Points: 4 + Int Modifier
Class Skills: Concentration, Heal, Influence, Lore, Spellcraft, Spot.
Unavailable Skills: Use Magic Device
REQUIREMENTS:
Alignment: Any non-evil
Spellcasting: Ability to cast 3rd Level Divine Spells (Original: Able to cast Daylight)
Divine Domain: Base Class Druid, or at least one of Animal, Plant, or Sun domains
Skills: Lore 8 ranks, Spellcraft 5 ranks (Original: Knowledge (nature) 8 ranks , Knowledge (religion) 5 ranks)
Abilities/advancement:
Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Radiant aura 1x per day, turn undead none
2nd +1 +3 +0 +3 Searing light +1 level of divine spellcasting class
3rd +2 +3 +1 +3 Radiant aura 2x per day +1 level of divine spellcasting class
4th +3 +4 +1 +4 — +1 level of divine spellcasting class
5th +3 +4 +1 +4 Beam of sunlight, radiant aura 3x per day +1 level of divine spellcasting class
Spells per Day/Spells Known: Beginning at 2nd level, a master of radiance gains new spells per day (and spells known, if applicable) as if she had also gained a level in a divine spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and so on; but see Turn Undead, below). If she had more than one divine spellcasting class before becoming a master of radiance, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
Turn Undead: Master of radiance class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. For example: a 7th-level cleric/5th-level master of radiance turns undead as a 12th-level cleric. A 6th-level druid/2nd-level master of radiance will turn undead as a 2nd level cleric.
Radiant Aura (Su): A master of radiance can emanate an aura of brilliant light that weakens undead creatures. The aura provides bright illumination in a 30-foot radius around the character, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws.
Activating the radiant aura is a free action that does not provoke attacks of opportunity. While her radiant aura is active, a master of radiance casts spells with the light descriptor at +2 caster level.
A master of radiance can use this ability once per day at 1st level, twice per day at 3rd level, and three times per day at 5th level. Each use lasts 1 minute.
The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Searing Light (Sp): Beginning at 2nd level, a master of radiance can use searing light as a standard action once per round as long as her radiant aura is active. Treat the character's caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a 7th-level druid/2nd-level master of radiance would use this effect as a 10th-level spellcaster).
Beam of Sunlight (Sp): A 5th-level master of radiance can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as her radiant aura is active. Treat the character's caster level for this effect as equal to her highest divine caster level, including the +2 caster level adjustment for the radiant aura (for example, a 7th-level druid/5th-level master of radiance would use this effect as a 13th-level spellcaster).
Optional/for consideration for PotM: Bonus Feats granted at levels 3 and/or 4
Optional/for consideration for PotM: Access to spell: "Anger of the Noonday Sun" at lvl 5
Source: Collins, Andy, Cordell, Bruce R., Libris Mortis, The Book of Undead, c2004, Wizards of the Coast, Renton, WA, pp. 44-45.