Draconic Ancestry
* Playing this template requires that you fill an
application form and receive approval of the
Community Council.
As the name implies, this creature template applies to mortals descended from a dragon ancestor. The blood of the dragon manifests itself in subtle ways, granting special abilities and distinct features.
Physical description: Draconic ancestry characters vary greatly in appearance. Most are perfectly able to hide their unique features and pass for members of their non-dragon kin, while others will have traits marking them as outcasts and might never find acceptance. All dragon-descended characters have talonlike nails (not full-fledged claws), which can be filed or painted over. They also have one or two minor draconic features hinting at their unusual lineage. Possible traits include, but are not limited to, patches of scales covering up a small part of the body, subtle coloration, sharp teeth, a subtle scent, pointed or webbed ears, reptilian eyes, slitted pupils, webbing between fingers, a ridge along the back, shimmering or sparkling eyes, and a slight gleam to the skin.
Features that are too obvious and cannot be easily hidden will raise a character's outcast rating. Major draconic features like full horns, tails and wings are not allowed. Since this template does not change a character's race or subrace, they can continue disguising themselves as members of their race/subrace.
PsychologyThe dragon-descended – those with some draconic traits but not true dragons – stand apart from society. For many, this status (or lack thereof) leads to isolation and unhappiness, though some have learned to make the most of their natural advantages.
The ancestry of a draconic character is diluted compared to that of a half-dragon. Such beings might retain superficial details of the ancestral dragon variety, but such is not necessarily the case. They more often inherit some of their ancestor's personality traits.
A touch of dragon in one's bloodline can come from a number of situations. Sometimes it's the result of arcane meddling, mixing elements of draconic blood with that of other creatures. More often, a draconic creature is descended from the union of a half-dragon and some other being.
The descendants of dragons retain some of the characteristics of their forebears, probably due in part to dragons' tendency to mate with creatures of similar bents. Ogres, orcs, drow, and members of other brutal or harsh cultures reinforce their existing tendencies with the blood of evil dragons. The playful nature of copper dragons is most commonly manifested in gnome and halfling descendants. Draconic elves display the patience and wisdom of gold and silver dragons. Draconic kobolds can reflect the personalities of any sort of dragon, but they are most likely to resemble the evil or neutral dragons of earth and deep places.
A draconic humanoid can sometimes pass as a typical member of her race, with her draconic features complementing her existing talents. Such individuals usually enjoy normal lives unless their society is intolerant of even minor variation. Even so, a draconic character's sharp claws can be difficult to explain. Some hide this obviously alien feature, while others exploit it-claws are handy in a fight.
Other draconic beings are visibly different, to the extent that they are sometimes mistaken for half-dragons. They are liable to experience loneliness and misunderstanding similar to that of half-dragons, so they are drawn to others like them.
Draconic characters might not understand why they are different from their kinfolk. The influence of a dragon bloodline could be so far buried in the past that the appearance of such a being is a random fluke. A draconic character knows she is different somehow and might feel an unaccountable longing to see real dragons, but she might never know the truth of her lineage.
Tips for the Application: Is your character aware of their draconic heritage? Did the character's people once live in a closer relationship with true dragons? What is their attitude toward a child with dragon blood? Do they recognize the character for what they are?
Dragon Heritage and BehaviorThe presence of dragon blood in one's heritage, however slight, affects one's outlook on life. Draconic characters share some tendencies of the dragons from whom they are descended, but these characteristics are not overwhelming. The following suggestions usually apply to half-dragon characters, but can serve as inspiration to dragon-descended characters.
BlackYou are sly and incisive, which might suit you well for the paths of the rogue and assassin. You tend to be unpredictable and violent. Your tendencies might favor rapid advancement in societies that value them but make you the object of suspicion in most others.
BlueYou are vain and acquisitive, proud and fierce. These latter qualities serve fighters and barbarians well, while a rogue might make the best use of the former. Your lawful alignment allows you to be a monk, although you are more interested in physical perfection than mental discipline. You love to display your prowess and boast about your achievements. You prefer to do things on your own, which can cause friction in a group situation.
GreenYou are belligerent and tyrannical, preferring to strike first and ask questions later. You like to throw your weight around, so you make an excellent brawler or barbarian. Brutish and warlike cultures value these qualities, but in a civilized setting, you might be a mercenary or a gladiator. If you become a cleric, you tend to serve a deity of strength, conquest, and violence.
RedYou are haughty and covetous, valuing personal wealth and glory above all else. You're a natural sorcerer, since you rely on the force of your personality to acquire riches and power. Greed and pride drive you toward a life of adventure. You can't get enough of preening and admiring yourself in front of a mirror.
WhiteYou are brutish and hedonistic, especially enjoying visceral pleasures. Likely born in the cold northlands, you are uncomfortable in warm environments. The children of white dragons make excellent wilderness travelers, particularly rangers.
BrassYou are the chatty type. You love to engage in conversation, which is to say talk at length without letting another get a word in. The bard class is a natural choice for you. You're usually good-hearted, despite earning a reputation as a bore.
BronzeYou are curious and brave, and you have a soft spot for animals. As a child, you probably had a favored pet or even a bedraggled stray to keep you company without prejudice or question. Perhaps you ran away from your community to take up a life in the wilderness. The children of bronze dragons have a natural affinity for the druid and ranger classes. Those born into wild elf communities are often treated as equals.
CopperYou love tricks and jests, but you're a bit greedy. This personality lends itself well to the bard and the rogue classes and complements a halfling's demeanor perfectly. You might have reacted to your unusualness by becoming a prankster or used your inherent magic to produce entertaining effects. You desperately want to be liked by everyone you meet, and you become petulant if rejected.
GoldYou are wise and patient. You value examining and discussing a situation at length more than undertaking hasty action, but you are committed to a course once you have made a decision. You have a strong sense of justice. The offspring of gold dragons are most likely to become clerics or paladins, usually serving deities of justice and order.
SilverYou're a people person. That's how you were conceived, after all – silver dragons love to spend time among humanoids. The individuals around you might not respond as you wish, either putting you on a pedestal or turning a cold shoulder, but you persist in trying to form friendships and can be deeply hurt when your affection is not returned. Silver half-dragons are drawn to classes that aid and support others, becoming clerics who focus on healing or druids within rural communities
Dragon-Descended LifeThe nature of a dragon-descended creature's life depends greatly on how he is perceived by and how he interacts with the nondraconic beings around him. Draconic characters are tougher, stronger, and more self-confident than those who do not have dragon blood. Many exploit these advantages to the fullest.
LeisureDraconic characters don't live much longer than their ordinary kin, even though their draconic stamina gives them a better chance of surviving to old age. Thus, they do not focus on long-term activities as much as half-dragons.
A draconic creature's interests are often colored by the nature of her dragon ancestor. Thus, a descendant of a lung dragon has a philosophical bent and might be scholarly or interested in art. Someone with green dragon blood tends to be aggressive, interested in boxing or other contact sports. The scion of a brass dragon can happily spend hours in conversation.
Sharp claws make it difficult to pursue activities that require fine manipulation. Draconic pastimes therefore tend to those focusing on physical strength and endurance. A draconic creature might be a champion long-distance runner, for example.
Arts and CraftsBecause delicate craftwork does not come easily to clawed hands, draconic creatures rarely focus on crafts requiring intricate detail. Other than that, their interests span the range of those favored by their mundane kinfolk.
Dragon heritage still tilts a draconic creature's preferences. Descendants of greedy, selfish dragons show little interest in artistic pursuits, especially if they are members of boorish societies. Those with the blood of aesthetically inclined dragons are more attracted to the arts.
In particular, draconic characters prefer the performing arts. Singing in particular is a strength. Performers, already viewed as odd, have no trouble assimilating a not-quite-human member into the troupe. Talent is the only criterion. Draconic characters tend naturally toward the bard class.
Technology and MagicWhere half-dragons truly are of the dragon clan and are strongly inclined to all things arcane, draconic characters are far enough distant from their ancestors to feel less tied to magic. Certainly, they carry the potential for arcane power and can awaken it more readily than those without a draconic heritage-it just doesn't infuse their beings in the same way. As a result, draconic characters are just as likely to engage in technological invention as in arcane study.
If a draconic character is interested in magic, she looks to amplify her existing talents. She's not usually interested in pure power but sees magic as a useful tool, and she has a better aptitude for understanding and operating magic items than others of her race.
LoveUnlike half-dragons, who are so often lonely, draconic characters are less likely to be rejected by the society they live in. Ultimately, how they are treated depends largely on their appearance.
If her dragon blood complements features seen as attractive within her society, a draconic character might be a rare beauty to her people. (Claws can always be trimmed and painted, after all.) An elf with silver dragon ancestry might have shimmering eyes, a slight gleam to the skin, and a graceful carriage that all enhance her beauty.
On the other hand, if the dragon ancestor is incompatible with a society's standards of beauty, its descendant might never find a mate. A dwarf descended from a black dragon, with a gaunt face, sunken eyes, and a hint of horns would be seen as aberrant. Clan responsibilities might give her a home and a role, but not a husband.
Draconic characters who display strong draconic features can be mistaken for half-dragons. Their obvious monstrousness keeps them apart from society, sometimes condemning such unfortunates to despair or even self-hatred. As with half-dragons, they react intensely should they find someone who truly cares for them. Half-dragons and draconic characters can make devoted couples, and most of their offspring are draconic. Such children, raised in an environment of intense caring, usually grow up to be confident and well-adjusted individuals.
WarA draconic character who is integrated into her society is as likely as any other to enter a military profession or serve in a community militia. Indeed, her physical superiority makes her well suited to a martial career. Gifted with a strong personality, a draconic character has the potential to rise to a position of command.
A draconic character who is isolated from her community is more likely to leave early, making her own way in the world and relying on her physical abilities to survive.
DeathA draconic character eventually learns that she isn't as easy to kill as those around her. She's less likely to succumb to a disease or a poisonous bite, and she can endure greater wounds than her kin. This usually leads to one of two results.
The first is a sense of invulnerability. Even more than is typical for youths, the draconic character begins to believe she can take on any challenge and survive any peril. She becomes reckless with her life, seeking out ever-greater thrills. Such creatures end up either dying young, perhaps as an unsuccessful adventurer, or becoming distinguished for the ability to accomplish unlikely tasks.
The second reaction is crushing guilt. Facing the same enemies in battle or assaulted by the same natural forces, the draconic character survives while her family and companions do not. She already knew she was different somehow, and now she seems unjustly favored by fate. She might withdraw completely from society, leaving the community for a hermit's existence. Alternatively, she might decide to throw away her life in some grand gesture, such as killing a terrible monster, which can also lead to an adventurer's life-if she ends up surviving.
Dragon deities and draconic ideas of the afterlife are not important to draconic characters, who are too far removed from their dragon ancestors to feel much connection. They see life and death, and whatever follows, much as their community does.
Dragon-Descended Society and CultureWhere draconic characters are usually included in their communities, half-dragons are rarely part of the culture into which they were born. Each individual creates his own cultural space, perhaps corresponding to a physical place, in which he nurtures his personal values. This is a safe refuge for a bullied outsider or a pressured student, where the unfair expectations of others cannot intrude. Outside this safe zone, a half-dragon must choose between trying to fit in with his surroundings and asserting his individuality.
Attempting to conform to the standards of a biased community is very difficult, but such efforts receive a warm reception in an unbiased culture. This warmth, unfortunately, can be coupled with condescension and unwarranted interest in everything the half-dragon does. People who truly want to be open and understanding often have their actions interpreted as condescending. This behavior can be as irritating to a half-dragon as outright discrimination.
Many half-dragons don't bother trying to be the same as everyone around them. They know they're not the same, and it's denying their true nature to pretend they are. Such behavior is also true of draconic characters who have abnormal features or whose draconic personality is at variance with community standards. They might even take a perverse pleasure in shocking their humanoid neighbors, going out of their way to be exotic. This can include wearing revealing clothing that emphasizes draconic qualities, highlighting claws with color, affecting a crest or horns if they do not already sport such features, and similar things. They might indulge in vandalism, setting fires with their breath, for example.
Draconic misfits could fall in with a bad crowd, if any such will have them, but more often, they strike out on their own as soon as they are able. These pariahs are the most likely to seek a life of adventure. In an adventuring band, draconic appearance and abilities are interesting and useful rather than freakish.
No true half-dragon communities exist. For one thing, these crossbreeds are much more rare than humanoids such as half-orcs. As well, despite the pain and loneliness that defines most of their existence (or perhaps because of it), half-dragons just don't get along that well with one another. The prejudices held by chromatic dragons toward metallic, and vice versa, still express themselves in half-dragons, and the vastly differing personalities even within similar dragon types can lead to friction. Half-dragons also have an inclination to wander, which works against founding stable settlements.
Instead, small bands of half-dragons and their draconic companions sometimes form itinerant encampments. Such groups move from fair to festival to market, although they are sometimes driven away by suspicious townsfolk before they can even unpack. They usually set up in out-of-the-way locales not too far from a humanoid town in which they can acquire needed supplies and sell their wares, keeping the camp hidden and well-guarded.
Such groups contain from three to six half-dragons, usually specializing in different trades; sometimes they are professional adventurers and represent the typical mix of classes found in a party. They are accompanied by draconic mounts, hunting creatures, or pets (often augmented animals) and may have hangers-on with or without dragon heritage.
A traveling camp is a haven of comfort in a hostile world, but because of the frictions that arise between the dragon-descended, its composition is always in flux. Older members leave to pursue their own interests, although they might return after a time to revitalize and enjoy the company of others who accept their nature. New members might sign on for a while to fill an open role. Camp followers, such as farriers or seasonal workers, drift in an out as their work demands. Sometimes nondraconic adventurers are part of the group while it fulfills a specific mission.
Dragon-descended and Other RacesUsually, draconic characters approach other races in much the same way their humanoid kin do, having been raised in the same culture and absorbing the same values and prejudices. However, the draconic essence within such a character can lead to stronger links with the other races of the dragon.
DwarvesNondwarf draconic characters usually see dwarves as killjoys, too hardworking and taciturn to enjoy life. The artistic inclination that comes with dragon blood lets them appreciate dwarven craftwork on an aesthetic level, but their more outgoing and individualistic nature puts them at odds with the dwarves' regimented society.
ElvesGiven that draconic characters are more self-sufficient, artistic, and individualistic than their kin, they have a lot in common with elves. What they don't share, unless they have elf blood, is long life and a somewhat distant approach to others. Draconic characters can become fascinated by elves, and in such cases they try to spend as much time around them as possible. If a character's dragon blood isn't from a variety of dragon that elves see as an enemy, or if a character's draconic nature isn't obvious, elves respond kindly if distantly.
GnomesDraconic characters share an artistic bent with gnomes, and the two races get along better than many. Draconic characters are less likely to have their ordinary kin's impatience with this lively race, though the nature of a character's dragon heritage can color this.
Half-ElvesDraconic characters treat half-elves much as exotic humans, with all that entails. Individuals are judged on a case-by-case basis, though half-elves are arguably given more leeway due to their unusual racial heritage.
Half-OrcsBrutes: That's typically how a draconic character without orc blood sees these crossbreeds. She feels no kinship with their mixed race, and their crudeness is offensive. Besides, half-orcs think all the wrong jokes are funny. An unusual half-orc, such as a monk, might be acceptable to a draconic character, especially if they are forced to work together in an adventuring party. In general, though, the two races avoid each other.
HalflingsDraconic characters who have chaotic tendencies get along very well with halflings. The two races also share an inborn love of fun and pleasure that manifests in the form of drinking contests, hearty meals, and friendly competitions. Draconic characters often enjoy gambling, and in this they find kinship with halflings.
HumansAs is true of half-dragons, the attitude of draconic characters toward humans depends on the sort of humans they meet. But since their dragon nature isn't generally as obvious as that of half-dragons, draconic characters have less trouble in bigoted societies than individuals who are clearly monstrous. Draconic characters usually get along with humans and are sometimes inclined to hook up with troupes of performers. The two races share the inquisitive, wondering traits that draw them to a life of adventure, and both work well within a party of glory seekers.
Alignments:Characters with the draconic ancestry favor alignments typical for the society in which they were raised.
Religion:Draconic characters are close enough to their nondragon kin that they end up sharing the racial or social religious preferences of that race.
Language:Characters with the draconic ancestry speak the languages of the society in which they were raised. Despite their ancestry, they have no particular affinity for the draconic language, unless they are students of arcane magic.
Names:Characters with the draconic ancestry have names that are consequent with their base race and society.
Adventurers:Although the dragon-descended are naturally inclined toward arcane magic, their superior physical and mental abilities make them fit for most classes.
Bard, Hexblade, SorcererThese classes are natural career choices for dragon-descended arcane wielders. Magic comes naturally to them. The innate power in theirs veins bolster both their strength, resilience, confidence and their magic aptitudes.
Barbarian & FighterNaturally hardy and intimidating, dragon-descended make excellent warriors. As part of an army or mercenary unit, their self-confidence makes them efficient leaders. Among savage peoples, one who is born to draconic heritage is naturally suited to be a berserker. Such characters might become war leaders, but many are solitary ragers who challenge everyone they meet.
Cleric, Favored Soul, Paladin & VoodanMuch like their ancestors, dragon-descended are not especially attracted to divine magic, but make for charismatic leaders in their respective churches. They are especially well suited to the role of a paladin, and although rare, are usually in greater number than priests. Favored souls are virtually unknown among them, as is the practice of Voodan.
Druid & RangerDragon-descended druids and rangers are uncommon. Those who do not fit into their humanoid society might end up as solitary hunters and wanderers. The progeny of dragons often possess an elemental affinity and latent connection with the environment. Their stamina aids in survival, and keen draconic senses give them advantages in tracking and avoiding natural hazards.
MonkDragon-descended monks are rare. While as capable of introspection and self-perfection as anyone else, their dragon traits often pull them into a different direction. Still, their great might, fine health, and innate armor is a great asset that would help a dragon descended monk survive in difficult conditions.
RogueDragon-descended are good at intimidation. They make fine thugs, interrogators, and crime bosses. Those who are interested more in scouting and gathering information benefit from their draconic senses and greater constitution. Characters who inherit a calculating or sneaky parent's traits can often turn these to good use as rogues.
Beguiler, Wizard & WarmageDragon-descended beguilers, wizards and warmages are not as common as dragon-descended sorcerers, but they can still be strong in the arcane arts. What holds many back is a lack of access to arcane schooling, but in some cultures (especially among elves), dragon-descended youngsters are pushed toward wizardry.
WarlockDraconic characters are common as warlocks as well, since they often find that the powers that create warlocks do not discriminate against individuals of mixed heritage.
Settings:This template is restricted to characters native to the following settings:
Eberron,
Forgotten Realms,
Greyhawk,
Mystara and
Planescape. These are the settings in which the blood of the dragons is known to be passed in humanoid's lineages.
EberronHalf-dragons and their progeny do exist on Eberron. However, to have draconic ancestry is both extremely rare and incredibly dangerous. The mysterious dragons of Argonessen, as well as the elves of Aerenal, do not lightly suffer such abomination to exist and would likely take action to quickly extinguish such a bloodline once discovered. The survival of such bloodline is entirely dependant on the discretion of the dragon-descended scions and their ability to cover their unusual heritage.
The dragons of Eberron are of the ten usual breeds of metallic (brass, bronze, copper, gold, silver) and chromatic (black, blue, green, red, white) dragons in terms of size, power and abilities. There ends the similitude with the dragons of other settings. On Eberron, any creature can be of any alignment, this is especially true for dragons. A red dragon may be a kind and helpful sage, while a bronze dragon may be a despicable villain. A dragon-descended character is likewise not beholden to the alignment and traits of the progenitor of its lineage, but traits common to most dragons like pride, resolve and, sometimes, a dash of greed are likely to manifest.
Forgotten RealmsThis is possibly the setting where the presence of dragon-blooded humanoids is the most documented. Although rare in itself, dragons and their progeny are prolific. It's been witnessed in the jungles of Chult, in the Underdark, throughout the Sword Coast, the Dalelands, the Spine of the World, in far away Kara-Tur, literally everywhere across the world. It is a common source of sorcerous power. It is not uncommon for members of the Cult of the Dragon to sometime have traces of chromatic dragon ancestry themselves, or maybe even for Cormyrian paladins to have a touch of silver dragon heritage. Virtually all breeds of dragons are capable of producing offspring with humanoids. These descendants tend to retain behaviours and traits reminiscent of the draconic progenitors of their respective bloodlines, but this isn't true in all cases.
The dragons of Forgotten Realms are numerous and varied. The following represent only the most common types of dragons that may be encountered, sorted by their usual alignment. Other breeds of dragons are known to exist, but are rarer.
- Lawful Good: Bronze, Gold, Silver
- Lawful Neutral: Emerald, Sapphire
- Lawful Evil: Blue, Green
- Neutral Evil: Brown
- Chaotic Good: Brass, Copper, Song
- Chaotic Neutral: Crystal, Fang, Song, Topaz
- Chaotic Evil: Black, Deep, Red, Shadow, White
Characters from Kara-Tur may also trace their ancestry to lung dragons, winged, reptile-like creatures of ancient lineage. They are known and feared for their size, physical prowess, and magical abilities.
Of all the lung dragons, the chiang lung (river dragon) and the shen lung (spirit dragon) are the most likely to take human lovers, and either can bear or father children by them. The offspring of such a union, known as spirit folk, are quite beautiful by human standards. Their appearance and mysterious nature make them intensely attractive. Their grace often passes on to their descendants.
The Lung Dragons
- Yu Lung (Carp Dragon, N)
- Chiang Lung (River Dragon, LN)
- Li Lung (Earth Dragon, N)
- Lung Wang (Sea Dragon, N)
- Pan Lung (Coiled Dragon, LN)
- Shen Lung (Spirit Dragon, LN)
- T'ien Lung (Celestial Dragon, LN)
- Tun Mi Lung (Typhoon Dragon, NE)
GreyhawkDragon-blooded descendants on Oerth are as common as on Toril, and may still be encountered most anywhere across the Flanaess. The pull of draconic ancestry appears to be stronger in the Greyhawk setting than in any others. The dragon blood in one's veins will steer one's life and beliefs in certain directions. Dragon descendants all adopt traits and behaviours typical of their lineage's draconic progenitor. A Greyhawk dragon-descended character is required to start play with an alignment matching that of the progenitor dragon, and is expected to do its best to maintain that alignment throughout the existence of the character.
The dragons of Greyhawk are the same as those of the Forgotten Realms, including lung dragons, with the exception of the Greyhawk dragon. Also known as a steel dragon, the Greyhawk dragon is either lawful good or lawful neutral.
MystaraWhile the presence of dragon-descended humanoids on Mystara is undocumented, several types of dragons, and their dragon-blooded cousins, the drakes, are known to be able to take humanoid forms and to occasionally take humanoid lovers.
The traditional dragons of Mystara do not follow the standard division of other settings. Law vs Chaos is a much more important theme than Good vs Evil in the Mystara setting. Dragons of a given type will always be of the same ethical alignment, but their moral alignment may differ. Dragon-blooded descendants always share the ethical alignment of their draconic ancestor. Of these dragons, the amber, gold, and red dragons are naturally able to shapechange in humanoid forms. Other dragons require magical assistance to do so.
- Lawful Dragons: Gold (almost always good), Crystalline, Ruby, Sapphire (most usually neutral)
- Neutral Dragons: Blue, Jade, Onyx, White (they are all usually true neutral)
- Chaotic Dragons: Red (almost always evil), Amber/Brown, Green, Black (most usually neutral)
In addition to the above, the Savage Coast is also home to the crimson (neutral evil) and red hawk (lawful neutral) dragons.
Drakes are medium sized creature, resembling a small dragon with tiny wings and without front legs. They each have shapechanging abilities and usually hide within humanoid communities. Mandrakes (the creature, not the plant) are known to assume human forms, wooddrakes assume elf and halfling forms, and colddrakes can change themselves into dwarf and gnome forms. These three types of drakes are chaotic creatures. They can be either good or evil, but rarely neutral. They have an acute sense of humor, being very fond of pranks and tricks.
PlanescapePlanescape is literally the setting encompassing the whole of the D&D multiverse, connecting all the multiple planes of existence together. Draconic beings of all types can be found across the planes, and so can their progeny. The planes are also home to unique breeds of planar dragons that are equally valid to select as draconic ancestors. Though many of those live in inhospitable environments, they are all able to produce half-dragon offspring and therefore spark new lineages of draconic descendants. The descendants of planar dragons gain no particular advantages over the descendants of dragons from prime material worlds and similarly exhibit traits and behaviours reminiscent of their draconic ancestors.
Planescape characters can select any type of dragon as its ancestor, in addition to the following planar ones. The following list shows dragons by plane of origin and alignment. More detail can be found in the supplement Draconomicon.
- Acheron: Rust (Lawful Neutral/Lawful Evil)
- Any Lower Planes: Styx (Neutral Evil)
- Any Upper Planes: Oceanus (Neutral Good)
- Carceri: Tarterian (Chaotic Evil/Neutral Evil)
- Ethereal: Ethereal (Neutral)
- Gehenna: Pyroclastic (Lawful Evil/Neutral Evil)
- Limbo: Chaos (Any Chaotic)
- Mount Celestia: Radiant (Lawful Good)*
- Pandemonium: Howling (Chaotic Neutral/Chaotic Evil)
- Ysgard: Battle (Neutral Good)
* These are not related to the radiant dragons of the Spelljammer setting.
All other settings have particularities preventing the presence of draconic blood in one's lineage.
BirthrightCerilian dragons do exist, but cannot take humanoid forms nor do they willingly mingle with younger races. They are all part of the same ancient race, predating even elves and dwarves. They once existed in great numbers, but now only a handful live in the Drachenaur Mountains and in lands far across the sea. While they are extremely intelligent and preserve knowledge and lore older than mankind, the dragons greatly dislike being troubled by intruders, and view any nondragons as dangerous vermin to be exterminated if they venture too close to a dragon's lair.
Dark SunDragons on Athas are unlike the standard D&D dragons. They are powerful defilers and psionicists that, through mass-murdering rituals, ascended to become draconic beings of frightening power. Only a single being is known to have completed its transformation into a full dragon. Other sorcerer-kings have attempted, or are on their way, to ascend as well, but for the most part are trapped in between humanoid and draconic form. While these beings can have offspring of their own, draconic powers are acquired only through these gruesome rituals, never through bloodlines. One of the sorcerer-kings did create a race of dragonborn-like creatures to serve him, the dray, but they do not crossbreed with other humanoids.
DragonlanceOf all the dragons of the world of Krynn, only two sorts have the power to assume human or demihuman shape, the gold and silver dragons. Of these two, only silver dragons enjoy taking the smaller shape to mingle in human and elven company. It is extremely rare that a silver dragon would enter into a romantic relationship with a mortal. For a variety of reasons, tragedy always dooms such relationships. More importantly, such a couple cannot bear children without divine intervention requiring the dragon to first become fully mortal and lose all traces of draconic heritage. As such, the blood of dragons is never found among Krynnish mortals.
Gothic EarthDragons are virtually absent from Gothic Earth. Characters from this setting cannot be descended from dragons.
Ravenloft There are too few dragons in the Domains of Dread. They are creatures of myths and legends for most of its inhabitants. It is exceptionally rare for the Mists to capture one, and of those, they are most unlikely to have cordial relations with humanoids. If draconic ancestry creatures exist in Ravenloft, none have been documented so far.
SpelljammerOnly one type of dragon native to Wildspace is known to be able to naturally assume humanoid form: the radiant or celestial dragon. However, this dragon despises mammalian beings, at best regarding them as intelligent rivals for territory. There are a few cases of radiant dragons being friendly to humankind, but these are isolated cases, and the dragons could not possibly imagine taking a human as a mate.
Game Stats:
Ability Modifiers: +2 Str, +2 Con, +2 Cha*
Saving Throw Bonus: +2 vs Mind-Affecting Spells
Increased AC +1
Nails: 1d2 (Small sized characters), 1d3 (Medium sized characters)
Feats: Low-Light Vision, Darkvision
Skill bonuses: Antagonize +2, Spot +2
Effective Character Level (ECL): +1
Outcast Rating increases by +4 (or more if picking more major traits)
* These modifiers are applied in addition to the standard modifiers for your chosen base race.
Source: Draconomicon, Races of the Dragon, D&D 3.5 Monster Manual I, D&D 3.5 Monster Manual II, Monsters of Faerun, D&D 3e Oriental Adventure, AD&D 2nd. Edition Monstrous Compendium - Mystara Appendix