Author Topic: Community Council-----PvP Suggested Guidelines  (Read 4500 times)

Iconoclast

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Community Council-----PvP Suggested Guidelines
« on: February 18, 2007, 11:18:55 AM »
Community Council Update


The following suggested guidelines resulted from discussions surrounding Monstrous pvp at the outskirts.  However, we do recommend that all players consider applying these guidelines.  These are not rules, and players will not be held accountable for not using the guidelines.  These guidelines do not conflict with the current pvp rules, and are designed to compliment them. 


PvP Suggested Guidelines

1)  Set or Reset character to hostile prior to possible pvp.

2) For sneaky or invisible characters who rely on the element of surprise, send an -ic- tell.    

Example: [The skin on the back of your neck tingles]

or [Faint laughter or sobbing is heard somewhere in the dark]

Basically, the -tell- is meant to inform the other player that their character is part of an rp situation with another unseen character, with the possibility of pvp.  I think we all know, that having a sudden death out of nowhere, is more difficult to accept than death with an apparent rp context. 

3)  If we notice a new name or that a player just logged in, accomodate their situation, if posible. 

4)  Screenshot incidents.  [Note: Remember when screenshotting pvp stuff to combine your chat windows. This will set a clear timeline of events between dialogue, tells, setting to dislike, and actual combat. Right click on one of the two panes to bring up the radial menu and select "combine chat windows."]

EDIT:  Also, after setting a character to dislilke, if they then begin buffing, this is a metagaming violation on their end.  Try your best to screenshot the information, and present it to the DM Team so they can take action. 

On the topic of Monstrous pvp at the Outskirts

The issue of frequency of attacks at the outskirts is going to rely on constant mindfulness, and it is more subjective and outside of our individual control than some issues.  One may log in for an hour on a weeknight, and have no idea what pcs at the outskirts have already been through.  But for the sake of quality, it is important that attacks don't take place too often.  It is suggested, that players of monstrous characters do their best to stay informed and remain mindful of these concerns. 


In summary, players have been putting these guidelines into practice over the past few weeks.  The outcome has been encouraging.  By applying these pvp guidelines, the quality and standards of pvp here at PoTm are improved and enriched.  We encourage players to continue with their feedback.  These issues will always be relevant, so long as the community is thriving.  Problems will, from time to time, arise.  It is how we handle the problems that will define us. 

Sincerely,
The Community Council
« Last Edit: May 03, 2007, 10:27:39 PM by Iconoclast »

Iconoclast

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Re: Community Council-----PvP Suggested Guidelines
« Reply #1 on: May 03, 2007, 09:42:26 PM »
 :deal:

We've been receiving some concerns from players regarding pvp violations or just bad form.  The above guidelines are highly recommended. 

Thank ye'
The CC

Iconoclast

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Re: Community Council-----PvP Suggested Guidelines
« Reply #2 on: May 30, 2007, 01:24:43 PM »
 :bump:

We'd all like to save our Dm team from the upleasant business of policing and dealing with time consuming rule violations, so that they can focus more on plot development.   :mrgreen:

There may be only a small handful of players who may need reminded to keep these guidelines in mind, (most of the playerbase has been handeling pvp respectfully), but it only takes one or two regular players to cause a lot of grief by not adhering to pvp guidelines. 

Rock on,
Iconoclast