Author Topic: Trickery Domain & Disguise  (Read 1567 times)

Crowl

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Trickery Domain & Disguise
« on: December 17, 2020, 04:51:49 PM »
Quote
Divine Trickery - Bonus to Hide, Influence, Search, Disable Trap, Move Silently, Open Lock, and Sleight of Hand checks equal to 1 per 2 levels. This effect lasts for 5 turns + the cleric's Charisma modifier.

Would it make sense to give this domain the new disguise related spells (Disguise Self) as a Domain Spell or add the Disguise skill to the other relevant 'trickery' skills from Divine Trickery now that the system has been implemented? I feel it would be in line with it.
« Last Edit: December 17, 2020, 04:55:52 PM by Crowl »
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Glass Cannon

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Re: Trickery Domain & Disguise
« Reply #1 on: December 17, 2020, 05:28:44 PM »
"Aristocrats and criminals have a lot in common. They’re both selfish, get bored easily, and have access to wads of cash they didn’t have to work honestly to get. The topper? Neither have any interest in bourgeois rules or morality."

EO

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Re: Trickery Domain & Disguise
« Reply #2 on: December 18, 2020, 10:54:39 PM »
It already boosts Disguise; you should check the description in-game, rather than the Wiki.

Crowl

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Re: Trickery Domain & Disguise
« Reply #3 on: December 19, 2020, 03:53:14 PM »
It already boosts Disguise; you should check the description in-game, rather than the Wiki.

That's great! Is the Disguise Self as domain spell also in-game but not in the wiki?
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EO

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Re: Trickery Domain & Disguise
« Reply #4 on: December 19, 2020, 06:14:27 PM »
It already boosts Disguise; you should check the description in-game, rather than the Wiki.

That's great! Is the Disguise Self as domain spell also in-game but not in the wiki?

No, why would it be? If we added it, we'd remove one of the current spells.

Glass Cannon

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Re: Trickery Domain & Disguise
« Reply #5 on: December 19, 2020, 06:26:06 PM »
Well, it is a Trickery spell in 3.5
"Aristocrats and criminals have a lot in common. They’re both selfish, get bored easily, and have access to wads of cash they didn’t have to work honestly to get. The topper? Neither have any interest in bourgeois rules or morality."

EO

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Re: Trickery Domain & Disguise
« Reply #6 on: December 19, 2020, 06:30:08 PM »
Well, it is a Trickery spell in 3.5

Yes, and in 3.5, clerics get domain spells at every level but usually they don't get them early, whereas in NwN they get less but usually spells not available to the class and/or earlier. It's a different thing altogether. If we add one spell to them we'll remove another. I don't think too many Trickery clerics would like losing Invisibility to gain Disguise Self.

Drekavac

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Re: Trickery Domain & Disguise
« Reply #7 on: December 19, 2020, 10:53:50 PM »
I personally would be okay with it since there is still improved invisibility.  :lol:
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BraveSirRobin

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Re: Trickery Domain & Disguise
« Reply #8 on: December 20, 2020, 05:28:52 AM »
I am in concurrence that removing Invisibility and adding Disguise Self is a win-win, Improved Invisibility supersedes and replaces standard Invisibility later on in almost all situations, anyways, and pretty much any Cleric will be taking up Herbalism and can make themselves a standard Invis pot that'll do the same until then with easily available herbs.

JustMonika

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Re: Trickery Domain & Disguise
« Reply #9 on: December 20, 2020, 06:13:32 AM »
Not that I play a cleric presently, but I would have thought better access to the disguise system would have generated more RP oppertunities than Invis alone would do.

Phantasia

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Re: Trickery Domain & Disguise
« Reply #10 on: December 20, 2020, 06:37:38 AM »
Replace the spell.
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Mayvind

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Re: Trickery Domain & Disguise
« Reply #11 on: December 20, 2020, 06:55:52 AM »
Invisible spell is very useful and it lower spell circle 2, where low level can use it and not just higher level cleric with imp invisible also higher cleric use invisible to quick retreat spell as backup, also not every Cleric chase herbs and cook. Invisible spell stay 8)

Glass Cannon

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Re: Trickery Domain & Disguise
« Reply #12 on: December 20, 2020, 06:57:49 AM »
One idea could be to have two different Trickery domains, e.g. the original Trickery domain, then one which has Disguise Self instead of Invisibility.  That would preserve player choice while also keeping things balanced?
"Aristocrats and criminals have a lot in common. They’re both selfish, get bored easily, and have access to wads of cash they didn’t have to work honestly to get. The topper? Neither have any interest in bourgeois rules or morality."

Revenant

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Re: Trickery Domain & Disguise
« Reply #13 on: December 20, 2020, 06:59:39 AM »
Replace invisibility sphere.
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Asous

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Re: Trickery Domain & Disguise
« Reply #14 on: December 20, 2020, 07:12:51 AM »
I'm currently playing a Cleric with the Trickery domain - having access to the spells that boost disguise would certainly add an interesting twist. I purposely left the disguise skill out of my build because of how low the numbers are. The spells, skill points and synergy provided by influence/perform would actually make the idea worth it.

Standard invisibility is pretty much useless considering it can be replaced by items that are dirt cheap.

Sphere could be useful, please don't remove that.

If there is a choice, and you're wanting to hear from people who use the Trickery domain, replace Invisibility with Disguise Self.

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Re: Trickery Domain & Disguise
« Reply #15 on: December 20, 2020, 07:29:33 AM »
+Disguise Self, -Improved Invisibility; Its more aligned with what trickery domain is in pen and paper, and improved invisibility is just a power-play gimmick for nwn anyways. It'd be nice if trickery domain power was actually instant/free cast instead, for being lots of shadey related things; Its meant to be a replacement to not being able to add certain skills as class skills, but, Its pretty much unusable in a roleplay situation because it of the "IM SHADY" in the combat log for everyone else to see.
« Last Edit: December 20, 2020, 09:08:50 AM by Ophie Kitty »

MAB77

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Re: Trickery Domain & Disguise
« Reply #16 on: December 21, 2020, 11:46:53 PM »
There is no plan to replace the trickery domain spells at this time. We will instead explore alternatives to bring more disguise options to the whole player base. This may range from loot drop items granting bonuses to the skill to craftable disguise kits.
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MAB

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