We've now loaded a new version of the hak on the test server to test several new features and changes.
At this point we'll need your help testing this new content to make sure it works properly and there are no bugs. If you wish to help us test, you'll need to download the following haks:
-
CEP 2.65 (if you don't already have it, download and extract to your My Documents\Neverwinter Nights\ folder)
-
Ravenloft Haks (including Hexblade) (extract to your My Documents\Neverwinter Nights\ folder)
Once you have extracted both haks into the Neverwinter Nights folder, you will find our test server at IP Address & Port:
46.4.59.55:5124 - use it for "Direct Connect". Once connected, you can either use existing characters or create a new one, using the new class, which can be found at the bottom of the list of classes; all new characters can freely level up to level 20 on the test server for now. You can find more detailed information
here.
Try to test as many things as possible, such as spellcasting, feats, unique abilities, leveling, multiclassing, etc. and report anything that feels off, or incorrect here. I've updated the list of changes to include scripting changes that can be tested as well.
Class Changes & Fixes:-Added
Hexblade.
-Bards and Assassins will no longer have Arcane Spell Failure from light armor.
-Monster Hunters will no longer have Arcane Spell Failure from light and medium armor.
-Fixed a minor issue with the assassin's spellbook giving you spell slots for level 0 spells when none are available.
-Fixed issues with the "Recommended" options for custom classes.
Spell Changes:-Added 8 new
spells.
-Added a Will saving throw vs the spell's original DC (lowered) when removing curses using Remove Curse from a target as per Ravenloft rules.
-Clarified how Dominate Person/Monster/Animal and Control Undead spells work in the spell description (incorporated Blue's ruling)
-Updated the description of Earthquake to clarify it damages placeables and doors too.
-Added the Force descriptor to the descriptions of Magic Missile, IGMS, IGLS, Mage Armor/Greater Mage Armor/Mass Mage Armor, Mordenkainen's Sword, Shield, Shelgarn's Persistent Blade. This is just cosmetic for now.
-Added the Curse descriptor to Curse of Impending Blades and Mass Curse of Impending Blades.
Miscellaneous:-Merged haks with the latest Beamdog patch.
-Fixed a glitch with a torch's icon in the toolset.
-Added preliminary support for Salient Powers for monstrous player characters to be implemented fully later.
Scripting:-Updated the carpenter's kit to let people toggle useable/non-useable on crafted placeables, whether when they place them or after they've been placed.
-Updated the Wondrous Mirror of Changing Heads to let people customize all aspects of their character, thus doing the same as the @customize commands.
-Fixed a regression with the traps and hostile settings.
-Updated the shadowdancer's shadows to properly have the same alignment as the shadowdancer.
-Added a failsafe to prevent people from unloading too many crafting ingredients from their crafting container into a crafting station (the 25 pages limit).
-Breaking Etherealness/Invisibility when placing player-crafted traps.