This is less about Faction Bases of supported Factions but about Rentals of Player Factions. Certain Doors would still be lockable in this case anyway.
Needing a DM to break into Rentals and Bases you don't own is still the best option because this also makes sure and PvP involved with this is justified and within rules.
But I'm also against unlimited keys. Where should Novak get so many keys? How many keys are gine out for the average hostel room IRL? Three or so. I totally see why they would limit the keys. The shops are rented out as shops. I could imagine raising the key limit, often shops have more than one owner (or a manager) and perhaps a handfull of employees. Warehouses on the other hand I don't see much of a reason why there shouldn't be like 20 keys around. They are warehouses, some workers could be expected to move crates around and all that stuff, they should be considered (ICly) as big business housing.
Also, it's the *Penthouse* meant for some rich person and their few associates, not a giant family.
As for the housing, I also think that most adventurers should not have a solid home. Fewest Exceptions.
Well, I do agree with the needing DM involvement to break into the locked doors being the ideal way to keep this.
As for the "IRL" comparison to things, if you mean to look at it ICly, I don't think the "Shops" are rented out as "Shops" to strictly be shops, just because they have that on their names, they are commercial properties that could be used for any purpose, including being a office building like I believe Fowler and Bloom were using one for ? In which case they may well want each of their associates to have a key.
And for the penthouse, I think it's reasonable to assume a family of this person could be six people, I wouldn't call that a giant family (in fact, historically I would call that a very small family), and I doubt the hotel would have any issues with the family staff having keys to access the penthouse, icly or in any irl comparison you might want to make. We are currently stuck with butlers and maids who can't open the front door for guests or come and go from the very place they are meant to be tending to, it just seems clearly restrictive of their rp. Also just for the sake of saying though, a long term rent on a suite is very different from an overnight stay at a hotel, it's a very different experience and they are very accommodating, to the point of being willing to move internal walls on request.
Either way though, icly keys can simply be made by going to a locksmith, it's not a terribly difficult thing to do, the main logic on the limit of the keys is an ooc matter.
So addressing the ooc matter, does it make more sense for less people to have access to a faction base or for more people to?
Thinking of it another way, would anyone think it's a good idea, if we limited access to each RVT base, to the Theater, too each of the Ezrite churches, to the Erudites society archives to just five keys?
If the idea of limiting the keys to the official player faction bases seems like a bad one, what is the logic behind saying that the player made factions should be more restricted than the official ones?
We are already fighting an up-hill battle to simply exist, support and encouragement for attempting to make RP without dependence on the DM rather than restrictions on these efforts seems like the right thing to do I think?