Author Topic: Topic for minor issues v4  (Read 47788 times)

Day Old Bread

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Re: Topic for minor issues v4
« Reply #325 on: December 09, 2021, 11:23:11 AM »
There's a lot of fog/mist in front of Shop II, Vallaki. This was placed during a DM event, and I think it's stuck there permanently as a saved element of the shopfront.

This should be in Generic Requests - Technical. Any DM can remove it; you could try fireballing (though nearby NPCs may not appreciate!) to destroy it.
[/quote]

It's persisted through many resets and crashes now.

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Re: Topic for minor issues v4
« Reply #326 on: December 09, 2021, 12:27:08 PM »
It's persisted through many resets and crashes now.

Yes, until it's removed and "saved", it'll keep coming back. It's been stored persistently.

aliceofthevoid

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Re: Topic for minor issues v4
« Reply #327 on: December 09, 2021, 03:13:03 PM »
The Shady Man vendor in the Mutinied Sailor lists incorrect prices in the preview when selling recovered traps to him.

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SardineTheAncestor

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Re: Topic for minor issues v4
« Reply #328 on: December 09, 2021, 04:50:20 PM »


This sign outside the Village of Barovia used to have a title and description. I haven't checked other signs like this one but most other signs in the area weren't changed.
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Mark Johansen

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Re: Topic for minor issues v4
« Reply #329 on: December 09, 2021, 05:24:21 PM »
Seems like some items are considered "cloths" when added to chests but other types when removed.

MatticusCaesar

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Re: Topic for minor issues v4
« Reply #330 on: December 09, 2021, 08:41:28 PM »
There's a lot of fog/mist in front of Shop II, Vallaki. This was placed during a DM event, and I think it's stuck there permanently as a saved element of the shopfront.

This should be in Generic Requests - Technical. Any DM can remove it; you could try fireballing (though nearby NPCs may not appreciate!) to destroy it.

It's persisted through many resets and crashes now.
[/quote]

Nor would the shop owner enjoy the destruction of his carefully aligned placeables, lol
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lilyatrix

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Re: Topic for minor issues v4
« Reply #331 on: December 09, 2021, 09:54:08 PM »
Both the Bullseye Inn and Mutinied Sailor have dartboards, but neither bartender sell darts.

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Re: Topic for minor issues v4
« Reply #332 on: December 09, 2021, 09:55:46 PM »
Seems like some items are considered "cloths" when added to chests but other types when removed.




This sign outside the Village of Barovia used to have a title and description. I haven't checked other signs like this one but most other signs in the area weren't changed.

Thanks, I'll fix those.

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Re: Topic for minor issues v4
« Reply #333 on: December 09, 2021, 09:55:58 PM »
Both the Bullseye Inn and Mutinied Sailor have dartboards, but neither bartender sell darts.

That's not a bug.

NacreCicatrix

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Re: Topic for minor issues v4
« Reply #334 on: December 10, 2021, 05:03:47 AM »
The 'macaw' form under Verdant Wildshape doesn't get any larger at level 12. It is a tiny birb. :(
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dutchy

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Re: Topic for minor issues v4
« Reply #335 on: December 12, 2021, 01:31:44 PM »
crafted

Darksteel gauntlet
beat dc thus no more -5 (cant fail)

gilded 1

then made another
got the -5 again
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Thorne

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Re: Topic for minor issues v4
« Reply #336 on: December 15, 2021, 09:34:31 AM »
My character Grimnir took the very to Krezkt Outpost, and spawned in so the world was gray and the game crashes about 20 seconds later, so it seemed like some kind of spawn in issue. My other characters remain fine.
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ObsidianOrb

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Re: Topic for minor issues v4
« Reply #337 on: December 15, 2021, 03:36:04 PM »
The description for the item Paralyzation dust reads...

"It is unknown who first made this dust. When sprinkled on someone it causes the victim to become paralyzed."

Setting aside the lack of imagination in the description, the item properties are Hold Monster. "Someone" implies a person, or more accurately a humanoid, not something with a Monster template. Also "victim" is not really a term that would be used for a Monster. If this was Hold Person, then it would be accurate. As a suggestion for an alternative below, that doesn't imply that the item is from any particular campaign setting, nor does it suggest a specific origin.

Throughout the dense woodlands, rocky mountain, festering swamps, or scorching desserts; paralysation dust can be found in the pockets and pouches of the lowliest of adventurer, to the most prestigious of monster hunters. Paralysation dust is a reliable means of evening the odds of what could be a precarious fight, for even the most skilled, or indeed fortunate of individuals, ensuring that fights end in favourable terms of those who hedge their bets by way of using this seemingly innocuous of substance.


NacreCicatrix

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Re: Topic for minor issues v4
« Reply #338 on: December 25, 2021, 01:29:10 AM »
Weird part per dye bug.

Female PC, trying to dye Leather 1 on each hand. Right hand works, left hand does not change color.
Exited menu and tried again several times. Tried a new set of clothes, too. It only works when selecting 'all'.
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inkcorvid

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Re: Topic for minor issues v4
« Reply #339 on: December 25, 2021, 11:00:40 AM »


How many forests must one destroy in order to reach Level 11,581 woodworking? Though I hear that the real good stuff only unlocks at Level 11,590 ...

 ... I think these are the wrong way round :P

(Ditto for the other Crafting Info dialogues)
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Re: Topic for minor issues v4
« Reply #340 on: December 25, 2021, 01:13:37 PM »


How many forests must one destroy in order to reach Level 11,581 woodworking? Though I hear that the real good stuff only unlocks at Level 11,590 ...

 ... I think these are the wrong way round :P

(Ditto for the other Crafting Info dialogues)
Weird part per dye bug.

Female PC, trying to dye Leather 1 on each hand. Right hand works, left hand does not change color.
Exited menu and tried again several times. Tried a new set of clothes, too. It only works when selecting 'all'.

Thanks; I'll fix both of those.

NacreCicatrix

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Re: Topic for minor issues v4
« Reply #341 on: December 26, 2021, 03:56:18 AM »
The Bellegarde Clerk is not accepting the Mining Equipment parcels. She just gives the 'this doesn't meet our requirements' response. Other deliveries untested.
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Maffa

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Re: Topic for minor issues v4
« Reply #342 on: December 27, 2021, 05:14:57 AM »
Now i dont know if im getting crazy or not, but you tell me.

I believe garlic cloves disappear on their own when dropped on the ground when no one is around them after a few minutes.

First i thought that there was a sneaker picking them up after i left, but then i moved away from the usual place i feel the need to drop them around, and left them around along with a vial of holy water, and lo and behold the garlic was gone while the holy water remained.

Now, I either have my own personal sneaker that enjoys stealing my garlic and make me crazy, or there is something going on.


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DaloLorn

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Re: Topic for minor issues v4
« Reply #343 on: December 27, 2021, 07:24:23 AM »
Now i dont know if im getting crazy or not, but you tell me.

I believe garlic cloves disappear on their own when dropped on the ground when no one is around them after a few minutes.

First i thought that there was a sneaker picking them up after i left, but then i moved away from the usual place i feel the need to drop them around, and left them around along with a vial of holy water, and lo and behold the garlic was gone while the holy water remained.

Now, I either have my own personal sneaker that enjoys stealing my garlic and make me crazy, or there is something going on.

There's plenty of people who would have a reason to steal your garlic, actually. Either to use it for their own purposes, or to just remove an obstacle to this NCE's countless vampires.
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Maffa

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Re: Topic for minor issues v4
« Reply #344 on: December 27, 2021, 08:07:03 AM »
This goes from far back NCE, but I supposed there was in fact a stalker removing all that garlic. But now I moved away from where i usually leave it, and to my surprise, the garlic still disappears.

There was at least one major character from the past that got in huge trouble while discovered picking up garlic that other people left, so thats where i first went thinking about, but now im doubting there is something else in play, something much fouler, a script or bug serving the wicked vroloks.


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JustMonika

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Re: Topic for minor issues v4
« Reply #345 on: December 27, 2021, 08:58:11 AM »
Constantine in the fishing lodge says he has 'This barrel of fish' to be taken to Valaki.

If you accept the trade, he instead gives you three barrels without warning, which is the difference between walking, and super mega encumbered.

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Re: Topic for minor issues v4
« Reply #346 on: December 27, 2021, 09:19:40 AM »
Constantine in the fishing lodge says he has 'This barrel of fish' to be taken to Valaki.

If you accept the trade, he instead gives you three barrels without warning, which is the difference between walking, and super mega encumbered.

I'll update the conversation to reflect the fact he gives multiple barrels.

apeppertoo

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Re: Topic for minor issues v4
« Reply #347 on: December 27, 2021, 09:36:16 PM »
Bianca Zeklos in the Lady's Rest won't take my gremishka ears.

No dialogue for it exists.
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JustMonika

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Re: Topic for minor issues v4
« Reply #348 on: December 27, 2021, 09:50:59 PM »
Bianca Zeklos in the Lady's Rest won't take my gremishka ears.

No dialogue for it exists.

She was also not issuing keys, earlier.
She'd take your gold, but add no key.

Adnihilo

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Re: Topic for minor issues v4
« Reply #349 on: December 31, 2021, 09:31:14 PM »
Not a bug perse but there is several books at the Vallaki bookstore that might not fit in the setting, Such as 'on "Sorcery" and Of the Undead I which has a incomplete necromancy ritual in it for example.