Author Topic: Topic for minor issues v4  (Read 47464 times)

EO

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Re: Topic for minor issues v4
« Reply #250 on: August 12, 2021, 09:46:59 PM »
Quote
Just tested - it's not working. Still failing tier 1-3 spells in armor with the ring on.

Ah, yeah, found the cause. It'll be fixed next update.

gotesu

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Re: Topic for minor issues v4
« Reply #251 on: August 13, 2021, 07:51:55 AM »
Hi there

Tested faerie fire (the druid lvl 1 spell) against some desert trolls, it didnt negate their concealment.

thanks

Chadyo

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Re: Topic for minor issues v4
« Reply #252 on: August 13, 2021, 08:18:55 AM »
When you cast extended polymorph on yourself, when you have two slots prepared. It proceeds to eat both slots, if you require video footage of it. I can provide it.

Do you have a racial +INT boost? That's one of the many ways polymorphing can eat spells in NWN2, so it might apply here too.

Either way: try casting Fox's Cunning, first, to pad your INT score before polymorphing.

Atuar is human, so I don't think so and I don't have items that provide INT either... WAAAIT a minute I have a greater necklace of thoth, and ofcourse the moment I polymorph I loose one spellslot from the item. Consider it solved.

manyconsonants

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Re: Topic for minor issues v4
« Reply #253 on: August 13, 2021, 10:30:05 AM »
Spoiler: show


Cell VII in the East Ward of the Vallaki City Jail seems to be missing a door.

EO

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Re: Topic for minor issues v4
« Reply #254 on: August 14, 2021, 08:43:27 AM »
Spoiler: show


Cell VII in the East Ward of the Vallaki City Jail seems to be missing a door.

Thanks; I'll fix this.

NacreCicatrix

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Re: Topic for minor issues v4
« Reply #255 on: August 15, 2021, 09:27:54 AM »
So, this is an odd one, and I thought it was just me, but... since maybe 2-3 updates ago, my characters have been very frequently getting stuck in doors when shutting them. Not in the void behind a door - actually inside of the door object. No amount of jiggling, @seatme, relogging seems to help, and the door cannot be targeted either (it has no-LOS transparency from all angles). Requires a DM or a player character to rescue.
A couple of others have confirmed that this has been a regular occurrence for them, but only recently.

Spoiler: show
« Last Edit: August 15, 2021, 09:31:41 AM by NacreCicatrix »
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Dardonas

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Re: Topic for minor issues v4
« Reply #256 on: August 15, 2021, 10:27:21 AM »
So, this is an odd one, and I thought it was just me, but... since maybe 2-3 updates ago, my characters have been very frequently getting stuck in doors when shutting them. Not in the void behind a door - actually inside of the door object. No amount of jiggling, @seatme, relogging seems to help, and the door cannot be targeted either (it has no-LOS transparency from all angles). Requires a DM or a player character to rescue.
A couple of others have confirmed that this has been a regular occurrence for them, but only recently.

Spoiler: show


This has been happening to myself as well.

herkles

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Re: Topic for minor issues v4
« Reply #257 on: August 15, 2021, 10:36:08 AM »
So, this is an odd one, and I thought it was just me, but... since maybe 2-3 updates ago, my characters have been very frequently getting stuck in doors when shutting them. Not in the void behind a door - actually inside of the door object. No amount of jiggling, @seatme, relogging seems to help, and the door cannot be targeted either (it has no-LOS transparency from all angles). Requires a DM or a player character to rescue.
A couple of others have confirmed that this has been a regular occurrence for them, but only recently.

Spoiler: show


I have had this happen as Yvette before. one of the things that can fix it is if you can change your shape, via wildshape, polymorph, shapechange etc. The larger shapes can push you out of the stuck door.


Wilkins1952

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Re: Topic for minor issues v4
« Reply #258 on: August 15, 2021, 11:32:26 AM »
So, this is an odd one, and I thought it was just me, but... since maybe 2-3 updates ago, my characters have been very frequently getting stuck in doors when shutting them. Not in the void behind a door - actually inside of the door object. No amount of jiggling, @seatme, relogging seems to help, and the door cannot be targeted either (it has no-LOS transparency from all angles). Requires a DM or a player character to rescue.
A couple of others have confirmed that this has been a regular occurrence for them, but only recently.

Spoiler: show


I have had this happen as Yvette before. one of the things that can fix it is if you can change your shape, via wildshape, polymorph, shapechange etc. The larger shapes can push you out of the stuck door.

Also having someone KO you and heal you is often enough to push you out as well if you cannot change shape.
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NacreCicatrix

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Re: Topic for minor issues v4
« Reply #259 on: August 16, 2021, 05:24:27 AM »
The rooms at Midway Haven are not functioning as safe resting areas, and therefore, do not replenish lost health. Also, because you can't teleport to the OOC lounge from them, my character has become stuck due to the key being yoinked as he entered.
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bloodless

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Re: Topic for minor issues v4
« Reply #260 on: August 16, 2021, 06:59:03 AM »
The rooms at Midway Haven are not functioning as safe resting areas, and therefore, do not replenish lost health. Also, because you can't teleport to the OOC lounge from them, my character has become stuck due to the key being yoinked as he entered.
On the latter part, logging out and then back in should open the door as well.

EO

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Re: Topic for minor issues v4
« Reply #261 on: August 17, 2021, 07:07:24 AM »
The rooms at Midway Haven are not functioning as safe resting areas, and therefore, do not replenish lost health. Also, because you can't teleport to the OOC lounge from them, my character has become stuck due to the key being yoinked as he entered.

Thanks, I'll fix that.

Ringnar

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Re: Topic for minor issues v4
« Reply #262 on: August 19, 2021, 01:08:40 PM »
Greetings, I just made a Greyhawk Grey Elf, when it applied the racial stats for subtype it applied -2 Str +2 Int, the post on the forums about sub races says it should have applied -2 Cha +2 int.

EO

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Re: Topic for minor issues v4
« Reply #263 on: August 19, 2021, 01:28:35 PM »
Greetings, I just made a Greyhawk Grey Elf, when it applied the racial stats for subtype it applied -2 Str +2 Int, the post on the forums about sub races says it should have applied -2 Cha +2 int.

The stats on the forum are incorrect; I'll fix them.

Evendur

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Re: Topic for minor issues v4
« Reply #264 on: August 21, 2021, 10:00:55 AM »
Location: Berez, Trusty Ox Inn - Upstairs

The Transition from the Inn to the Barn leads back to the Inn (The area does not change, but the screen goes black for a moment as if it was about to)
The other way around (from the Barn into the Inn) the Transition seems to work fine

EO

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Re: Topic for minor issues v4
« Reply #265 on: August 23, 2021, 12:49:44 PM »
Location: Berez, Trusty Ox Inn - Upstairs

The Transition from the Inn to the Barn leads back to the Inn (The area does not change, but the screen goes black for a moment as if it was about to)
The other way around (from the Barn into the Inn) the Transition seems to work fine

I'll look into this and try to fix it with the next update.

EarlofEtheria

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Re: Topic for minor issues v4
« Reply #266 on: September 01, 2021, 07:29:53 PM »
Tenser's Transformation is preventing the looting of gold piles, such as those in Blaustein's Reaver Cave.

EO

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Re: Topic for minor issues v4
« Reply #267 on: September 01, 2021, 09:21:17 PM »
Tenser's Transformation is preventing the looting of gold piles, such as those in Blaustein's Reaver Cave.

This should now be fixed.

EO

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Re: Topic for minor issues v4
« Reply #268 on: September 02, 2021, 07:54:05 PM »
The rooms at Midway Haven are not functioning as safe resting areas, and therefore, do not replenish lost health. Also, because you can't teleport to the OOC lounge from them, my character has become stuck due to the key being yoinked as he entered.

Location: Berez, Trusty Ox Inn - Upstairs

The Transition from the Inn to the Barn leads back to the Inn (The area does not change, but the screen goes black for a moment as if it was about to)
The other way around (from the Barn into the Inn) the Transition seems to work fine

Tenser's Transformation is preventing the looting of gold piles, such as those in Blaustein's Reaver Cave.

These should all be fixed.

Wilkins1952

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Re: Topic for minor issues v4
« Reply #269 on: September 03, 2021, 01:31:08 PM »
The boots blueprint unlike the gloves blueprint does not have the list of materials needed when it examined (Which in this case would be Two leather, Optionally one Metal.)
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EO

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Re: Topic for minor issues v4
« Reply #270 on: September 05, 2021, 05:14:07 PM »
The boots blueprint unlike the gloves blueprint does not have the list of materials needed when it examined (Which in this case would be Two leather, Optionally one Metal.)
Spoiler: show


Thanks, we'll fix this with the next hak update.

Rainor

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Re: Topic for minor issues v4
« Reply #271 on: September 13, 2021, 08:10:17 PM »
Summons (and I assume other AI companions such as faction NPCs) ignore player commands (stand ground, follow, ect.) once they enter combat.

NacreCicatrix

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Re: Topic for minor issues v4
« Reply #272 on: September 14, 2021, 07:08:23 AM »
Summons (and I assume other AI companions such as faction NPCs) ignore player commands (stand ground, follow, ect.) once they enter combat.

Yep. I've brought this up a couple times. It gets pretty hairy when faction NPCs decide to go postal.

Spoiler: show
I'm not sure if this is intentional.

The 'follow' command for dominated animals and animal companions does not seem to work when the animal is engaged in combat. They cannot be pulled back from combat or a charge with the command, and continue their attack. When they do not have the sword icon beside their portrait, they obey as usual. Stand ground still works.
I can't speak for other varieties of summons.

After some experimentation, this seems to apply to all henchmen, summons, etc. Neither the radial nor voice commands work.
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NacreCicatrix

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Re: Topic for minor issues v4
« Reply #273 on: September 17, 2021, 06:34:31 AM »
A few of the recently-added 'the mists are thick tonight' areas don't seem to be spawning anything in any more. Not sure if intentional.

Barovia - Vallaki - Southern Woods - East
The Ravine on the way to Krofburg (I think that used to have a Lamordian doctor and some crawling hands?)
Luna River Bridge (Will-o-Wisps?)
PaL, Quartier Ouvrier and the one in the Marchand - I've never seen either actually generate anything, except a few 'corpse' items in the latter (but no enemies).

The one in the passage near Castle Ravenloft seems to be okay.
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Dardonas

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Re: Topic for minor issues v4
« Reply #274 on: September 20, 2021, 08:35:52 PM »
The dockmaster in Port-a-Lucine says that for being a cargo worker you'll get 13 solars per day and for being a fisherman you'll get 12 solars per day.  Both of these only give 4 solars per day.  Not sure which one is meant to be correct.