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Author Topic: Topic for minor issues v4  (Read 47466 times)

Maffa

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Re: Topic for minor issues v4
« Reply #75 on: December 26, 2020, 03:19:03 PM »
the minimap/navigation map only shows the entry point, then you walk in a blank/undiscovered map


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EO

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Re: Topic for minor issues v4
« Reply #76 on: December 26, 2020, 03:21:26 PM »
the minimap/navigation map only shows the entry point, then you walk in a blank/undiscovered map

That may have been lag or an issue on your end (check if you have subscribed to any workshops and/or have any overrides in your Neverwinter Nights\override folder). I tested and it looks fine on my end.

Maffa

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Re: Topic for minor issues v4
« Reply #77 on: December 26, 2020, 04:12:32 PM »
Lag then, i had issues.

Please ignore.


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Ophie Kitty

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Re: Topic for minor issues v4
« Reply #78 on: December 27, 2020, 10:32:01 PM »
Since the hexblade update, it appears that the column of light when you are in the near ethereal is called Bad Strref during its dialog options.

zDark Shadowz

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Re: Topic for minor issues v4
« Reply #79 on: January 07, 2021, 06:53:05 AM »
Player name: zDark Shadowz

I'm unable to log into the server, it was on the list and then timed out as I attempted to log in and now it's no longer on the list.

When attempting to direct connect with the IP address I receive this message:

« Last Edit: January 07, 2021, 06:54:59 AM by zDark Shadowz »

EO

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Re: Topic for minor issues v4
« Reply #80 on: January 07, 2021, 11:09:42 AM »
Player name: zDark Shadowz

I'm unable to log into the server, it was on the list and then timed out as I attempted to log in and now it's no longer on the list.

When attempting to direct connect with the IP address I receive this message:



There were temporary connections problem this morning (EST) in some areas but they seem resolved now.

Maffa

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Re: Topic for minor issues v4
« Reply #81 on: January 08, 2021, 09:41:30 AM »
no idea if it is unavoidable because hardcoded or what, but moving items into cointainers (such as putting your craftables in order into their containers) is perceived as a combat activity by the exhaustion meter. Boring as it might be, such an activity should not pileup onto exhaustion as it is not combat nor running.


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Calad

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Re: Topic for minor issues v4
« Reply #82 on: January 08, 2021, 05:35:36 PM »
None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.
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Re: Topic for minor issues v4
« Reply #83 on: January 08, 2021, 09:08:06 PM »
None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.

I'll fix this, thanks.

Maffa

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Re: Topic for minor issues v4
« Reply #84 on: January 09, 2021, 01:53:17 PM »
I dont know if it is a long standing situation or if it's only recently happening, but quite often (not always, but quite often)  when i try to knock down an enemy, my character stops attacking altogether, deselecting the enemy and standing still.


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Alan Hunter

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Re: Topic for minor issues v4
« Reply #85 on: January 09, 2021, 03:36:09 PM »
Happens now and then.
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Maffa

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Re: Topic for minor issues v4
« Reply #86 on: January 09, 2021, 03:44:11 PM »
Since it's a staple of my fighting strategy i notice it quite often, but never before the last month tbh if i have to tell the truth.


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SardineTheAncestor

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Re: Topic for minor issues v4
« Reply #87 on: January 11, 2021, 08:20:25 AM »
Barovia - Old Svalich Road - Along Lake Zarovich

The new area with the diary can't be moved through with WASD, only by clicking. The building must be sunken into the ground in the toolset to prevent players becoming stuck when using WASD movement.
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EO

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Re: Topic for minor issues v4
« Reply #88 on: January 12, 2021, 08:38:18 AM »
Barovia - Old Svalich Road - Along Lake Zarovich

The new area with the diary can't be moved through with WASD, only by clicking. The building must be sunken into the ground in the toolset to prevent players becoming stuck when using WASD movement.

This should now be fixed.

None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.

This should now be fixed.

no idea if it is unavoidable because hardcoded or what, but moving items into cointainers (such as putting your craftables in order into their containers) is perceived as a combat activity by the exhaustion meter. Boring as it might be, such an activity should not pileup onto exhaustion as it is not combat nor running.

I can look into it.

Marcus Weyland

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Re: Topic for minor issues v4
« Reply #89 on: January 12, 2021, 08:51:20 AM »
Shelgarn's Persistent Blade can't be Extended like other summons can. (I know it's Evocation and not a real "summon" but so is Mord's Sword and that can be Extended)

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Re: Topic for minor issues v4
« Reply #90 on: January 12, 2021, 09:19:11 AM »
Shelgarn's Persistent Blade can't be Extended like other summons can. (I know it's Evocation and not a real "summon" but so is Mord's Sword and that can be Extended)

A NWN thing: https://nwn.fandom.com/wiki/Extend_spell

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EO

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Re: Topic for minor issues v4
« Reply #91 on: January 12, 2021, 11:02:01 PM »
Shelgarn's Persistent Blade can't be Extended like other summons can. (I know it's Evocation and not a real "summon" but so is Mord's Sword and that can be Extended)

I'll fix this and a few more in the next hak update.

Calad

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Re: Topic for minor issues v4
« Reply #92 on: January 13, 2021, 06:54:06 PM »

None of the rooms at the Old Anchor Inn in the Wachter lands are safezones. You cannot go to the OOC lounge from them/rest. Also there are some tile issues I think, even when doors are closed you can hear the people speaking inside/sometimes see them.

This should now be fixed.



They are safezones now, but the see-through/hear through problem is still there. Especially this one.

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EO

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Re: Topic for minor issues v4
« Reply #93 on: January 13, 2021, 07:11:27 PM »

They are safezones now, but the see-through/hear through problem is still there. Especially this one.



There's always a delay in NwN with inn rooms where you see people through a door briefly and hear them, that's nothing new.

Ophie Kitty

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Re: Topic for minor issues v4
« Reply #94 on: January 13, 2021, 07:23:07 PM »


Hexblades could use a mention for their level requirement and capable in the enchanting crafting info message through the rest menu.

And while we're at it, could gilding have some sort of mention that it requires level 30 smithing to partake in the craft info as well? The only place it mentions this currently is the first time you try to use gilding tools on a tub otherwise.

Calad

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Re: Topic for minor issues v4
« Reply #95 on: January 13, 2021, 07:25:14 PM »

They are safezones now, but the see-through/hear through problem is still there. Especially this one.



There's always a delay in NwN with inn rooms where you see people through a door briefly and hear them, that's nothing new.

Oh we are aware of that. We checked it, too. Waiting a minute and all that after the door is closed. Same issue is in the Drain as well, in room 2. Something with the tileset I think.
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Re: Topic for minor issues v4
« Reply #96 on: January 13, 2021, 07:46:34 PM »


Hexblades could use a mention for their level requirement and capable in the enchanting crafting info message through the rest menu.

And while we're at it, could gilding have some sort of mention that it requires level 30 smithing to partake in the craft info as well? The only place it mentions this currently is the first time you try to use gilding tools on a tub otherwise.

I'll update both.

Crowl

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Re: Topic for minor issues v4
« Reply #97 on: January 14, 2021, 09:08:16 AM »
There are forcefields around some buildings in the Dementlieu cemetery that prevent you from going near or around them:

Building 1

Building 2
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Myrza

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Re: Topic for minor issues v4
« Reply #98 on: January 15, 2021, 12:58:30 PM »
Greater Weapon Focus (Unarmed) doesn't seem to be working. (Don't ask why I have it)

EO

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Re: Topic for minor issues v4
« Reply #99 on: January 16, 2021, 10:27:42 AM »
Greater Weapon Focus (Unarmed) doesn't seem to be working. (Don't ask why I have it)

Thanks; it's indeed an oversight. I'll try to make it work with gloves (so it won't work when equipping bracers or gauntlets or nothing in the arm slot).