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Author Topic: Topic for minor issues v4  (Read 47482 times)

Iridni Ren

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Re: Topic for minor issues v4
« Reply #25 on: November 01, 2020, 01:40:58 AM »
Might clear up with a server reset, but none of the beggars in the Ouvrier is taking coin.

The dialogue runs, but you don't lose any gold from your inventory.

Seems fixed. They seldom respond the first time you click on them--which was always true--but it does deduct the gold now if you persist.

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Haered Gwend

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Re: Topic for minor issues v4
« Reply #26 on: November 01, 2020, 02:11:06 AM »
Elf head 182 in this chart upon logging in did not look correct (had a headdress as opposed to being a normal Elf head). Tried several other heads through customize, and none of them correlated to the chart.

https://www.nwnravenloft.com/forum/index.php?topic=15194.msg174398#msg174398

When logging in I was in the OOC area. Relogged several times without it correcting.

The head in 182 has always been this PC's head.

Asous

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Re: Topic for minor issues v4
« Reply #27 on: November 02, 2020, 08:35:14 AM »
The "Domains and Other Worlds" book in the OOC lounge does not seem to be working.

Curbstone Trappings

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Re: Topic for minor issues v4
« Reply #28 on: November 03, 2020, 02:21:04 AM »
Looking for roleplay mode will show a disguised character's undisguised account name in @lfrp list

EO

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Re: Topic for minor issues v4
« Reply #29 on: November 03, 2020, 07:38:23 AM »
Looking for roleplay mode will show a disguised character's undisguised account name in @lfrp list

Thanks; I'll fix this.

The Great Unclean One

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Re: Topic for minor issues v4
« Reply #30 on: November 05, 2020, 01:40:17 PM »
Barovia - Wachter Province - Retezat Forest - North East, entering this area at the south east corner transition seems to put you into the model of a large placeable tree. I had to @seatme out of it.
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ObsidianOrb

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Re: Topic for minor issues v4
« Reply #31 on: November 07, 2020, 04:32:57 PM »
I was at the Mist Camp - Tser Pool - Barovia recently and I saw some "Ferrets". Ferrets are a distinct sub species bred from the wild European Polecat, I think it would be more accurate to rename them Polecats. Just putting it out there.

EO

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Re: Topic for minor issues v4
« Reply #32 on: November 08, 2020, 07:46:21 PM »
I was at the Mist Camp - Tser Pool - Barovia recently and I saw some "Ferrets". Ferrets are a distinct sub species bred from the wild European Polecat, I think it would be more accurate to rename them Polecats. Just putting it out there.

That's not a bug; in DnD, ferrets are their own species, and appear to be wild creatures. I encourage you to pick up on the lore rather than drawing parallels to the real world.

Destinysdesire

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Re: Topic for minor issues v4
« Reply #33 on: November 09, 2020, 09:24:11 PM »
Miners in the Zeklos mines apparently have run away from the Kroftburg mines?

https://ibb.co/1L3J1cX

Agony

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Re: Topic for minor issues v4
« Reply #34 on: November 11, 2020, 09:29:27 PM »
The Blue Water Inn is charging twice for a key.



EO

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Re: Topic for minor issues v4
« Reply #35 on: November 11, 2020, 09:33:39 PM »
The Blue Water Inn is charging twice for a key.



Will fix.

Miners in the Zeklos mines apparently have run away from the Kroftburg mines?

https://ibb.co/1L3J1cX

Thanks, will fix it.

Calad

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Re: Topic for minor issues v4
« Reply #36 on: November 12, 2020, 01:50:21 PM »
Not sure if it should go here.

However; earlier on before a few server updates, drinks/items/food put under the tables appeared on the tables, but now they just hang mid-air. It was a cool RP prop to use, and I wonder if it's on purpose or if it can be changed, if it's a bug.

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EO

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Re: Topic for minor issues v4
« Reply #37 on: November 12, 2020, 04:49:40 PM »
Not sure if it should go here.

However; earlier on before a few server updates, drinks/items/food put under the tables appeared on the tables, but now they just hang mid-air. It was a cool RP prop to use, and I wonder if it's on purpose or if it can be changed, if it's a bug.



This is a Beamdog change, so should report it to them.

ObsidianOrb

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Re: Topic for minor issues v4
« Reply #38 on: November 13, 2020, 01:29:11 PM »
Its possible to create a campfire in the Near Ethereal Plain.

EO

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Re: Topic for minor issues v4
« Reply #39 on: November 13, 2020, 09:27:11 PM »
The "Domains and Other Worlds" book in the OOC lounge does not seem to be working.

Looking for roleplay mode will show a disguised character's undisguised account name in @lfrp list

Miners in the Zeklos mines apparently have run away from the Kroftburg mines?

https://ibb.co/1L3J1cX

The Blue Water Inn is charging twice for a key.



These should now be fixed.

Knight of Rhodes

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Re: Topic for minor issues v4
« Reply #40 on: November 14, 2020, 12:13:49 AM »
The OOC Room Pool of Scrying appears to have ceased function.

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DM Indolence

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Re: Topic for minor issues v4
« Reply #41 on: November 15, 2020, 02:09:33 PM »
Southern most transition of Sithicus -Border's Edge Mountains - Mantle Woods - The Weeping Glades leads right into a Salt Shadow ambush. This causes two issues: One, long loading times (mist placeables, maybe) result in frequently loading in half dead. Two, the transition back isn't a transition, but scriped to fade away to black and then load. This means PCs attempting to escape this encounter die inside the transition zone. Recovering bodies/gear becomes an exercise in frustration as the game continuously shifts would be-rescuers away.

Feel free to Discord for more details.

Smiles

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Re: Topic for minor issues v4
« Reply #42 on: November 15, 2020, 03:17:03 PM »
It seems like the Port bounties have been spawning in the daytime in the Ouvrier and Marchand and slaughtering civilians!

Duayne

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Re: Topic for minor issues v4
« Reply #43 on: November 16, 2020, 03:49:55 PM »
Login: Mark Johansen
Character: Ivory Cunningham
Discord:

I was changing the locks on Shop II which worked fine but it apparently decided that I'm suddenly banned when i went to have more key's made.


Quote above currently on generic requests.

The same happens for the Governor's Hotel in Port-A-Lucine, though if you leave the area and let it reset after 15 mins, it usually fixes this issue temporarily. Unsure on the cause of this, maybe someone barred from renting speaks to the NPC and it causes that interaction to everyone that comes after them for that specific instance of the area?

EO

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Re: Topic for minor issues v4
« Reply #44 on: November 16, 2020, 10:24:28 PM »
Southern most transition of Sithicus -Border's Edge Mountains - Mantle Woods - The Weeping Glades leads right into a Salt Shadow ambush. This causes two issues: One, long loading times (mist placeables, maybe) result in frequently loading in half dead. Two, the transition back isn't a transition, but scriped to fade away to black and then load. This means PCs attempting to escape this encounter die inside the transition zone. Recovering bodies/gear becomes an exercise in frustration as the game continuously shifts would be-rescuers away.

Feel free to Discord for more details.

I'll move the spawns further away from the transition.

The same happens for the Governor's Hotel in Port-A-Lucine, though if you leave the area and let it reset after 15 mins, it usually fixes this issue temporarily. Unsure on the cause of this, maybe someone barred from renting speaks to the NPC and it causes that interaction to everyone that comes after them for that specific instance of the area?

I think I've found the cause and will fix it.

The OOC Room Pool of Scrying appears to have ceased function.

I couldn't recreate this. Was it a one-shot thing?

FinalHeaven

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Re: Topic for minor issues v4
« Reply #45 on: November 16, 2020, 10:37:16 PM »
The OOC Room Pool of Scrying appears to have ceased function.

I couldn't recreate this. Was it a one-shot thing?

I've noticed this as well.  It does still function but you have to struggle to get into the right position to make it work.  It used to be that clicking on it would have your character approach from any angle and still receive the popup text.



Knight of Rhodes

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Re: Topic for minor issues v4
« Reply #46 on: November 17, 2020, 12:24:34 AM »
Finals observation seems to be more in line. You have to hit it just right now. It did appear at first to be entirely non functional. Sorry for the delay in response.

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Kamfrenchie

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Re: Topic for minor issues v4
« Reply #47 on: November 17, 2020, 01:20:14 PM »
vampires seem to only very slowly melt in the sunlight, but only when out of battle.Once a fight start, they stop taking damage.

Calad

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Re: Topic for minor issues v4
« Reply #48 on: November 18, 2020, 05:42:21 AM »
When going through the transition from Southern Farms to Southern Forest East in Vallaki, if somebody is in follow mode it always breaks. Always. I assume it is because of the amount of trees and the pillars at the transition? A very small thing, but wanted to point it out.
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Kamfrenchie

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Re: Topic for minor issues v4
« Reply #49 on: November 18, 2020, 08:57:02 PM »
in the slums of vallaki, someone using animal  empathy somehow turned the dog hostile against nearby npcs, a garda npc yelled at it, it killed a cat, then a barovian civilian npc, before the garda finally slew it.