I recently reached a fairly high level on a character of mine only to learn about the system that lowers RP XP for roleplaying in an area trafficked primarily by low levels. I find this feature extremely bizarre and out of place. I should preface this by saying I'm not bothered about getting immense XP gains, powerleveling or anything of the sort, and actually really quite enjoy how stingy this server is with XP—it keeps most characters weak and monster fearing, as is appropriate for the setting. But I remain so very perplexed by this feature that does nothing but de-incentivise roleplay in certain areas. There are typically far less players in areas such as the Mist Camp and Dementlieu, and very often my friends wish to roleplay in Barovia, and I have no idea why I should be punished, however incrementally, for wishing to join them. Obviously, there's nothing stopping me from going to them, and I would go wherever I wished even if XP wasn't rewarded for roleplay: as aforementioned, I am not seeking to powerlevel in any way, I am merely mystified as to why there would be an anti-roleplay feature of any kind on a roleplay server.
I presume its purpose is to encourage high levels to frequent high level areas, but I can only scratch my head as surely the fact that very few monsters in Barovia offer me experience when killed is reason enough for me to seek adventures elsewhere. When I return to Barovia, it will almost certainly be solely for RP purposes, and though I don't particularly care for what is likely a very insignificant amount of experience to begin with, I just cannot ignore how redundant this mechanic seems. I would almost be more comfortable with RP XP, or even XP in general, being penalized past a certain level—I wouldn't like it, per say, but it would make more sense to me than this strange "don't roleplay here" mechanic. I fully understand the desire to not have a bunch of high levels hanging around low level zones at all times, but I do not think this mechanic does much to prevent that at all, and serves only to punish those higher levels seeking purely to roleplay and not exploit their mechanical power in order to some way devalue the starting experience. If anything, perhaps a higher experience reward for roleplay would make more sense as it would deter high levels from stomping about and trivializing everything for new players, though really I think it makes the most sense were the reward equalized for all areas.
And again, I will insist, I don't particularly care for levelling quickly, I merely wish to flag up how this mechanic serves so little purpose.