Actually it is,
Bounties can and have been placed for association with known criminals.
I know, i'm proposing change .
A bounty is a domain exercising its power to influence the world outside on a server, given the strength and influence of the guard factions I really think that the conditions which trigger this need to be reconsidered. When they declare a faction or PC wanted unless they succumb and the guards are lenient, that faction or PC is basically on its inevitable way out unless they are sheltered by being an official faction of their own. PCs have been closured or characters abandoned due to anxiety. There is no way to know if the faction will be lenient and it's not always the case.
Let's not pretend the field is close to equal either, guards have been killed and inevitably returned, bounties have been killed and never released/killed. Bounties have been issued for really ordinary things in the past and I think that really needs to change. The crimes really need fit the wanted dead of alive notice and should not be used to police the server. There needs to be a separation between "They committed a crime" and "They need to be hunted to the ends of the earth".
Alternatively to all of the above there should be a new domain PC hub created that acts as a complete opposite to Dementlieu's authority and holds an official authority of its own. In the same sense that one man's terrorist is another man's freedom fighter, there should be a legitimate alternative that's not in the sewers.
I agree with this. We know the system is not perfect. It works, of course, but it's not perfect. For this and the matters of PvP and bounty hunting I do believe that a system for bounty hunters should be implemented. Like a registry. You register your character there as a bounty hunter, and he is allowed to pursue bounties on X country. And that opts in your character for PvP with any of the bountied criminals of that country.
As it is, there is no regulation for someone approaching Newly McMisty under a disguise with their level 20 character and killing them on the spot
without RP. It would only be fair that the Opt in was already clear, because it cannot happen the other way around. Someone will tell me that a given character will RP out that they are 'hunting' for the bountied victim, making for some intense drawn out roleplay, and communicate with them OOCly. And that would be grand and conductive to RP. But in all the cases I've seen on bounty PvP so far that has not once been the case yet. And this has remained such since I was a new player and now after a long while too.
Since they are in no obligation to do it, what often happens, with consequences to PvP being what they are is that the attacking party will take
no chances.
So I'd like to even the field. If you like that kind of roleplay, then that is good. You should in turn also be opting in for it
in the same fashion. This differs from being into the player faction that issued the bounty in the first place.
This is because you can surprise attack a bountied character with no RP ('because they've oped in'). Yet if they attack you, random citizen, you can just say this is a rule infringement because your character was strolling about when they got no RP-PvP'd for no reason at all, and were not given an opt-out. And for all any judges would know it might as well be true because there was no OOC declaration or document that says you weren't, so that void is really exploiteable. Not to mention there would be an issue to be discussed between DMs, and overall just lead to insatisfaction with one or both involved parties. There has been talk about aleady being opted in if you're hunting for a bounty. Good then, let's make that official. A bounty hunter registration, a public document, so IC the domain's authorities will know.
And OOC it's just as clear as bounty notices that those people have as well opted in and have an interest in bounty hunting, and PvP.
Let's get rid of exploiteable murky lines.
Well real life comes with a presumption of innocence, a legal system, lawyers and all the transparency that comes with that. A walk may be easier to a resolution but in the process may represent the immediate disassembly of an adversarial role, concept, faction, which is really the point but how far do we want that influence to extend across the server landscape. If you piss off a gendarme you can expect a hostile reaction in Dementlieu but relating back to real life again and the summons example aprogressivist, an international warrant is generally only issued for very serious crimes. I'll let others chime in, i've said my piece
This is something I've wondered as well, and is properly put. It is good that we have a bounty system and I like it. I like how threatening the consequences are, it keeps a gritty dark ambiance and the fear of death and being removed of play helps keep down hot tempers and easy PvP. But I feel though as it could use some light tweaking, or a rephrasing here and there as some have pointed out (regarding the possibility of turning in) so it feels as though it's being used fairly rather than people feeling like it's being exploited and they are on the receiving end every once in a while, and it being hand waved because it 'technically' followed regulations.