The keyword was "too many". Nothing wrong with several grand masters around. The current in-game balance seems adequate.
The server culture is, and has been, for a very long time, been based around character closure, and moving on to new characters. This is at direct odds with the crafting levelling requirements, particularly if my observation about current grandmasters is in fact correct. If the work to master crafts is excessive, for no other reason than to artificially keep numbers low (which by the way is based on an abstract observation, less of a direct in game observation, and secondly honestly achieves little if not nothing other than just having a low number to rely upon) then the individuals who master crafts have next to zero motivation to closure said characters and create new stories. In fact, its two fold. Not only are they not motivated to do so because the idea of starting again is, to all observations, a ghastly, horrible and draining concept, but the players need them to remain. The alternatives simply are not present. There is enough perpetual demand to always keep them in play. This is a direct contravention to character closure culture. You are asking what appears to be an excessive demand for people to go through that drudgery and then have to do it again over and over.
Simply put, if you want to encourage server culture of closure and people making new characters and stories, rather than being around forever, making crafting a fun diversion and not a mind numbing chore would be a good place to start. As it is, personally speaking? I'd rather sit in a tavern for hours with no one around than pick up a mining pick for so much as one minute.
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Not the main part of the post, so I"ll keep it short, but this is up to the player if they want to closure, or not. If they have fun doing the crafting life, I see no reason for them to stop doing so. A different topic, probably, but perhaps somehow have an option of closered master-crafters popping up as NPCs in various crafting places? Perhaps with some tips on where to find some resources at, or some hints on how to get started (not that EA's tutorial videos are not superb!).
I look forward to seeing what the new changes bring. I witnessed a debate/discussion about how it might make adamantine not nearly as in demand, which would address some of the grind concerns. Maybe.