No such assumption was made by me. Your quote indeed very clearly and bluntly states that you think Khornite was handed all of this and it had little to do with what he put in. Now that he's given back far more than was given to him, the entire theory is bunk. He didn't even edit: reveal the full story about what happened, that it benefited them too, you have chosen to be pessimistic about it, rather than approach the situation with optimism. You have chosen to believe that you have stricken a nerve, because it's convenient to backpedal and say that your comment wasn't personal and I'm overreacting, when it very much was, and I am not. If someone participates in, contributes to, or creates a situation, and that situation benefits them, they are, personally, at least partially responsible for it, significantly moreso if they are one of the people who put in a lot, and he was. His own contribution can't be understated in any respectful manner; attributing this situation to "mostly" luck or "partly" luck or "somewhat" luck doesn't matter, it's all semantics, a way of dancing around the point rather than diving into it. The direct truth without sugar coating is that it wasn't luck, rather it was the product of roleplay that occurred.
He was one of the main movers in this situation. He deserves just as much credit as anyone else pulling the strings for putting in the time, effort, and creativity to be a part of the roleplay surrounding this situation and make the best of the scenario no matter how grindy it was. The assumption that people just gave this stuff to him for free is wrong and the act of assuming is indeed unfair. It did not fall into his lap, it was about his own creativity, and it wasn't a lucky chance occurrence. It was the result of his time and effort and the cooperation of a group of people. This happens all the time, so yes, it is the norm. That 300k in assets moved doesn't make the situation unique. Far more out of proportion trades occur regularly, this was just scaled up during a unique time.
If you want to craft alone, feel free, but nothing about this server is painless alone. This is not the only part of the new player experience that is brutal, and soloing is risky at any level. The good news is updates continue to roll out to change that new player experience for the better, and the incoming crafting update will bring relief to that angle. Nowhere have I said I am opposed to that, nowhere have I implied I am comfortable with it being grindy, rather I am glad these changes are coming and have been posting in support of MAB's decision (along with the rest of the dev team).
On the thing about those who have mastered their craft, I was talking about Khornite, myself, and a handful of others who have posted on this thread, who have discussed the crafting update on the public Discord, etc. and all reacted positively to it. We will not directly benefit; our crafts will not become easier overnight, but anyone who is currently producing bronze will be producing steel, and anyone starting fresh will have a much quicker time, which is indirectly to our benefit, because it means more people to RP with regarding crafting. The context is very important to take into account, as it's the only reason I stated it: if people wanted to wait to start crafting until after the update, they'd be proving our point (one you and I agree on) that more people will participate and enjoy themselves if it's less grindy, and more roleplay will result. This fantastic change has been a long time coming but we will have to be patient as the devs are (or possibly just MAB is) working with a very finicky system, one of the more difficult to modify parts of the module, from previous comments made on it.