Author Topic: The "shelter" carpentry placeable is never fully removed.  (Read 807 times)

vvolatile

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The "shelter" carpentry placeable is never fully removed.
« on: May 30, 2020, 11:39:20 AM »
The "shelter" carpentry placeable, when deconstructed, never despawns the light source and lens flare object. See here: https://imgur.com/g1ow68a

Looking carefully, you can see it is the light and a flare sprite both that are persisting.

vvolatile

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Re: The "shelter" carpentry placeable is never fully removed.
« Reply #1 on: May 30, 2020, 11:40:06 AM »
Considering the engine's lighting complexity limits (3 to a scene), and how much we love placing placeables, this could balloon into completely using up all possible lights in a scene.

Arawn

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Re: The "shelter" carpentry placeable is never fully removed.
« Reply #2 on: May 30, 2020, 11:46:30 AM »
Considering the engine's lighting complexity limits (3 to a scene), and how much we love placing placeables, this could balloon into completely using up all possible lights in a scene.

Err, I’m fairly sure it’s 8.
Hir yw'r dydd a hir yw'r nos, a hir yw aros Arawn.

vvolatile

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Re: The "shelter" carpentry placeable is never fully removed.
« Reply #3 on: May 30, 2020, 02:42:32 PM »
Shadowcasting lights.

EO

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Re: The "shelter" carpentry placeable is never fully removed.
« Reply #4 on: June 06, 2020, 01:57:00 PM »
I'll fix this.

vvolatile

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Re: The "shelter" carpentry placeable is never fully removed.
« Reply #5 on: June 11, 2020, 05:27:22 PM »
I'll fix this.
Coooool. Might I also suggest that the attached fake-campfire is more of a liability than a feature? Takes up a light source, but has no function, whereas real campfires can be placed and used.