That’s essentially another craft using existing stations. Probably even worse to implement than using one craft only. As I said it’s very unlikely to happen. Now if someone cares so much about it that they want to work on it, they are more than welcome to apply for the development team.
I am just trying to understand how adding more things to existing stations makes it more complicated than implementing all of that
along with new stations, with new interiors and NPCs and everything like that to support them. To me it would seem like the simpler option, just putting these templates on, say, the Port-au-Lucine crafting merchants.
I am well placed to assure you that what you think as not "a whole lot of new crafting" is an endeavor of countless hours and thousands of lines of codes. It's nowhere as simple as you think. Could it be done? Yes. Should it be done? No. Firearms have the potential to deal huge amount of damages unlike that of regular weapons and they absolutely do not need to be given a boost balance wise. They are in a right place as is. The one thing I'd adjust is to have special bullets that bypass creature's DR, but that can't be done at the moment else we'd have those silver bullets already.
I am not saying "this is not a whole lot of new work, it's easy and simple," and I never stated any of that, and neither has anyone in this thread. None of us believe that for a moment programming is easy. My post is a simple kickstart to ask people if that's what they'd like to see and I leave it to you to decide if that's more or less work, but never did I make any kind of assumption that it's not a lot of work. I suggested it because I was under the impression that this would be
less work than the alternative of making a "gunsmith" crafting career, not that it was no work.
I am also not asking for firearms to be buffed. I am one of their detractors. I am against them in their current form. I think such outrageous burst damage detracts from the game experience overall, and I think their animations and sound effects are poor. Making them different, not better, is a part of what I want for them, but I kept my personal wants out of this thread to try and support the idea proposed here, because if the crafted guns are different but not better, the balance is not necessarily upset. That's why I want to discuss it.
EDIT: Added quotes & a final statement for clarity: while the development team may not be interested in adding this, the purpose of the discussion was to find the easiest way to implement it, and see if these ideas are popular,
not detract from the difficult, complicated work it is that you do to bring us new content on the server. In no way am I trying to say that it's easy, and if you comb my posts carefully with a critically skeptic eye, you'll never find me spreading such slander.