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Author Topic: 2.22a Stability Issues  (Read 980 times)

Philos

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2.22a Stability Issues
« on: January 27, 2020, 10:15:56 AM »
Hey all.

Please post any instances you notice of scripts failing (Too many Instructions) here. Per EOs request on Discord, try to include the name of the script, the time in real life (as specific as possible) and the time in-game (based on the in-game clock). Screenshots and time stamps work great for this.

Example:



Scripts: rl_mod_daycycle, rl_mod_onhb_min, rl_module_onhb

IRL Time: ‎Friday, ‎January ‎24, ‎2020, ‏‎7:56:54 PM est (When the screen shot was taken)

IG Time: I believe the at was hour 5 but I'm not certain.
« Last Edit: January 27, 2020, 11:20:55 AM by Philos »

EO

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Re: 2.22a Stability Issues
« Reply #1 on: February 03, 2020, 01:22:49 PM »
We've implemented a few fixes to the daytime routine, thanks a lot to Philos for reporting it in detail. Hopefully it will solve it but do report any TMI's or other errors.

Iridni Ren

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Re: 2.22a Stability Issues
« Reply #2 on: February 07, 2020, 11:47:21 PM »
Script rl_rest_start, OID fffff537, Tag: ERROR: DIVIDE BY ZERO

IRL time about 11:40 eastern time 2/7/2020

Time In game 2 a.m.

That was everything in the error message.

It repeated at 3 a.m. so 6 minutes later.

My windows cracked, but they can be replaced.
Your arm will tire throwing stones my way.

Iridni Ren

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Re: 2.22a Stability Issues
« Reply #3 on: February 08, 2020, 12:47:11 AM »
Happened again at 12:45 a.m. 2/8 Eastern Time.

If it's useful to know, the in-game timer had just ticked to 2 p.m.

My windows cracked, but they can be replaced.
Your arm will tire throwing stones my way.

LivingWasteland

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Re: 2.22a Stability Issues
« Reply #4 on: February 18, 2020, 09:40:40 AM »


Scripts: rl_mod_onhb_mn

IRL time:  8:17AM CST, Tuesday Feb. 18th, and again at 8:46AM CST, Feb. 18th

IG time: Uncertain
« Last Edit: February 18, 2020, 09:46:56 AM by LivingWasteland »

EO

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Re: 2.22a Stability Issues
« Reply #5 on: February 27, 2020, 11:09:56 AM »
Most dividing by zero errors should be fixed but will need more feedback to confirm.

Iridni Ren

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Re: 2.22a Stability Issues
« Reply #6 on: March 10, 2020, 08:12:59 PM »
"Compile Scene Warning: Exceeding maximum amount of complexity. Some elements will be left out."

IRL time about 7:45 p.m. EDT 3/10/2020

Time In game 5 a.m.

I don't think it had anything to do with me, but I was in the Hospice in Port, crafting potions. I repeated the action I had just done (filling the herbalism cauldron), and the message did not repeat.

My windows cracked, but they can be replaced.
Your arm will tire throwing stones my way.

Philos

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Re: 2.22a Stability Issues
« Reply #7 on: March 11, 2020, 06:27:44 PM »


"Compile Scene Warning: Exceeding maximum amount of complexity. Some elements will be left out."

IRL time: 6:22 pm EST

In game time: Hour 12

EO

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Re: 2.22a Stability Issues
« Reply #8 on: March 11, 2020, 06:30:59 PM »
I'll fix this next update.

Iridni Ren

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Re: 2.22a Stability Issues
« Reply #9 on: March 16, 2020, 09:44:27 PM »
I have noticed this message when reviewing my Chat logs. Don't think it shows up in the window, but it's been in nwclientLog1.txt the last two times I've had reason to review the log:

[CHAT WINDOW TEXT] [Mon Mar 16 19:44:14]
Unknown Update sub-message
Unknown Update sub-message
[CHAT WINDOW TEXT] [Mon Mar 16 19:44:24]
Unknown Update sub-message
Unknown Update sub-message
Unknown Update sub-message
Unknown Update sub-message

It repeated a total of 14 times in about 70 minutes of playing.

IRL time: Mon Mar 16 19:44:14 to 24

Game time: Right after 8 p.m.

My PC was in the Lodge talking to another PC and doing nothing else.

My windows cracked, but they can be replaced.
Your arm will tire throwing stones my way.