I could write a whole essay on how PVP here and the mindset that surrounds it is not at ALL constructive and harms RP more than helps it, but I'll attempt to keep it brief.
1) Stealth is so insanely overpowered here. Stealth is one of the few skills where you can easily get it into the high 80s with relative ease. If I cared, my FIGHTER with ZERO ranks in sneaking could hit a 40 stealth with just gear alone. It's insanity. No other skills have THAT MUCH gear that is THAT EASY to get. You can literally take every slot of gear on your character and drop in a +4/+5 stealth item. Then the "visibility" system just further helps stealthers. This encourages the gank PVP that we see so often. I know the server is not balanced around PVP but this one is...really bad. Really, really, bad.
2) The corpse system is a GREAT idea in theory. In practice? With the corpse hiding? It gives players (as stated before) the ability to perma characters. Players can TAKE AWAY your ability to raise through the mists, I think that was a mistake. If someone wants to ensure someone is dead and stays dead, all they have to do is rotate a corpse's location every few days or once a week. The server is MASSIVE. There have been characters who had 20+ people looking for them FOR MONTHS and the body was still not found. The player just gave up on every playing that character again and was robbed of that fun that they could have had. Maybe get rid of players being able to get rid of mist-raising. Or add in an option where if a corpse has been hidden for 3 months, players can go to the vistani or something and sacrifice a lot of gold or the person to be raised can sacrifice EXP at the pillar of light in order to get a HINT of where their body is.
3) The fact that people can effectively perma other characters breeds paranoia. Which encourages people to be as ganky as possible in PVP as they can. I've seen people stand on the EDGE of rendering distance, take a shot with a flintlock, run away hasted, go back, take another shot, later, rinse, repeat until the person they were after is dead. How is that fun for the person getting roflstomped by an exploit that can't be proven short of a screen recorder? I've seen people literally record their PVP settings (Hell, I still got links). Why is "hey, I better boot up my screen recorder for my gank" even a thought that should occur to someone?
4) AFK ganking. People will just follow targets around, wait for them to AFK, then move in for their gank. I know with how the server is set up, you can't really have an AFK mechanical form of protection or let people access the AFK hall from anywhere. You also can't have a system in place where people can just run to the DMs every time theyre mad at the result of a PVP and say they were AFK, either. THere's no perfect solution here, but with the rules as they are, it encourages people to follow others around and wait until they're AFK to go for their gank...Or to leave their character hidden and AFK overnight and just read whatever they overheard while the player slept. It's like Raid: Shadow Legends! It plays itself! lol. Guys, it you have to go AFK, just log out.
God, I could go on and on, but I don't want to talk your ears off! Glad to hear changes are coming!