Hi Halvor, I wanted to throw a few contrary opinions into the mix. This post isn't meant to troll but to respond to a few hangups I have which might be entirely my point of view but maybe not. Allow me to play devil's advocate for a minute here. I agree, in general, with the sentiment that trusting more players with more responsibility could in general improve the atmosphere on the server. At the same time, I realise that my immersion/sense of continuity is usually broken when I see a rulebreak occur and need to spend my time reporting it rather than RPing. I also realise there is an infrastructure (wall) toward providing that atmosphere: applications. They are not something I find pleasant, personally, and I do not think they should be considered the mark of a motivated or creative player, they're the mark of a player who likes to write applications, the motivation and creativity is always unique to them and the applications have little to do with it.
“I heard there’s something out in the mists”, “can we go see it”, “/t player name: Is a DM on/wants to do it?”, “/t player name: Nope”. “I feel the time is wrong for such things”
I haven't ever seen this, but I've only been here for a year. Since my requests for NPC interaction were all denied in the past, even with several other players interested, I never recommend others to attempt it anymore and I have my characters turn away from such plans to pursue other means. I would prefer to take initiative with people who are currently playing with me. Trusting ANPCs to do what DMs are too busy to do just seems like it compounds the problem.
That said, when offering others something to do, they may ask about my wording in Tells. I never delude them into thinking a DM is watching over our shoulders for the sake of providing us with something fun to do. They do not turn away, they continue to RP despite the fact they know that what I'm proposing will be something that we do just for the fun of it. Actually, most of the time I try to follow up on something a DM is doing, I notice I'm either too late or they were just doing flavour that night anyway without any intention of running a group encounter, quest segment, adventure, or whatever you might call it. I wouldn't want a DM to think I'm ignoring them, but sometimes I don't want to wander aimlessly for 25 minutes or more, confused about what I'm supposed to be doing to get involved in their plans, so when it comes to taking initiative, my method is always to seek out other players first when I'm feeling up to it.
This ANPC would focus on challenging the player base and its hostile elements, I’m not proposing we create a DM sanctioned ganker but something to remind people that they’re are greater forces out there, someone who might appear and send a message or put a horse head in someone’s bed as a warning. “Keep going down this path and see what happens.” And offer rewards for people who might turn on them, or make sure no one ever harbours them without dire consequences. “Players don’t fear the night, give them a reason other than the book says so”.
AMPCs already fulfill this role (the rules say they do not need to focus so much on story as providing atmosphere), they even have the store and @voice for the horse head and "Keep going down this path" thing.
Players do fear the night, and honestly I'm not sure if I want to play on a server where to make people fear the night, we up the spawns. People actually hang around in the outskirts at night
more when there's stuff to kill. Making those threats more dangerous won't change anything, there will always be players who are up for any challenge no matter how impossible it is. If anything, it will bring more people into the night, because stronger enemies means higher CR enemies, which means they feed more XP.
Oh, and the thing about "make sure no one ever harbours them without dire consequences" -- I've seen the effects of isolation, perceived and absolute, on RP here and on other servers. It is not something I would ever encourage. I think it lends little to the authenticity of the experience and walls off RP more than it creates new options. EDIT: It's always up to the player to forge their own path, confining them and making the mere act of branching out to new friends a very real risk might be thrilling for a brief stint, maybe not so much forever. And look at what you'd really be doing here. You're just affecting how other players' characters view this one and now everyone wants to know why it's got to be such a huge risk just to be around them. Disempowerment, isolation, etc. might be main themes here, but providing obstacles to RP that can manifest in no-RP PvP, even if the incidence of something like that is supposedly low, is a high consequence for what is likely an inconsequential existence, such as what most characters on this server would lead if the DM's presence is what makes them substantial, as truly, such a presence is rare.
Right now there’s little to work towards without DM assistance
I disagree with this sentiment, including the "now" part. Ever since I started playing here about one year ago, I've noticed DM plots are more like backdrops on account of being spaced out over a very long period of time. Further, very little empowerment has come from them, in fact, it would appear that when a DM is around, someone can expect to die or confront unexpectedly very powerful NPCs and sometimes parties will even wipe. We have a thread here which says to expect this kind of thing.
Don't get me wrong, again, I like the idea that a player can initiate something and people can follow up or simply participate, but people are doing this every day, 9/10 times without a DM's help, without factions, without any of that, and because of the way conflict works here, it would appear that factions cause stagnation in conflict as they adopt a doctrine of avoidance (or even long periods of absence from the server) after one side or the other is unexpectedly trampled initially, which I have observed to be inevitable.
Problem Number 1; "If role-play happens and no DM is around to see it, does it make an impact?"
I assume this is humour or an intentional trap but I'm stepping into it for the sake of being a gadfly like I normally do. This question shouldn't ever have to be asked. It's an RP server. It would be really nice for DMs to post about every scheme we're brewing up, but the fact is, we likely spend 95% of our time without them watching. It is not their responsibility to show us the impact of our characters' words and deeds. It is our responsibility, on the other hand, to RP the impact of the experiences our characters have had. So, while a DM can enhance the moment, the weight of your decisions is likely to be noticed long before they even give you a chance to make them.
Ravenloft at its core is a story about the darklords,
Is it? They might be The Land but they're not the characters who are putting themselves out there and risking everything for a crumb of RP. It's my opinion that Darklords are worthy of our ignorance as they do not affect the day to day, and most of the time, the day to day is what we're dealing with here. I don't mean small talk, nor do I mean to call small talk an inconsequential or lesser form of RP. The dichotomy I'm trying to make is that if you're RPing with 5 players and 1 DM, or if you're RPing with 6 players, it's still 6 people in the end, and the interaction is no less valuable just because a DM didn't come in with a validation stamp.