I've done a bit of searching and would like to revisit this topic now that we are on the Enhanced Edition. To preface this, I am defining stackable traps as traps that stack within the player's inventory. I find my trapper wandering around with a constantly filling inventory which tends to make managing it all incredibly difficult. If the traps that characters recovered and/or purchased were stackable, it would make recovering traps much more attractive -and- alleviate a huge amount of frustration for a character that tends to wander around with a "full toolbelt".
Is this a possibility within the revamped engine, or are the roadblocks for implementing this change still in place? And if the latter is the case, out of curiosity, what specifically are the limitations of the engine and what alternatives have already been discussed? (This is for the sake of discussion since I tend to think out loud in general and do not want to repeat ideas that have already been pitched)