Interesting to hear this opinion. I've understood the following, though I've never had it confirmed by a DM before:
A) I assume breaking locks to enter an occupied shop would be frowned upon, if not outright breaking the rules for ignoring NPCs.
B) I thought utilizing Freedom of Movement to move large loads of ore and equipment at walking speed was an exploit.
In any case, this is still very limiting to newer players that do not have access to such powerful, higher DC potions; or those who don't invest in Open Lock / strength for crowbars.
Yeah, once again, rulebreak or not, asking a crafter to:
1) Suddenly go into a frothing Destructive Rage to barrel a door down
2) Turn into an Umber Hulk, Bear, or some other extremely strong animal to crash the door off the hinges
3) Pick a lock on the door
4) Use a crowbar to break the door open
to get in their chosen supply shop is just not ideal.
We've had many discussions about it openly in channels where DMs were talking about it with us. It does not appear to be against the rules. It probably should be, but then again, locking the doors for the sake of realism, while also allowing & suggesting players to commit illegal (and in some areas, like the Wachter lands, punishable by death, forget the Chaotic points!!!) activities, just so they can perform legal activities with willing, legal business-people on the other side of that door is what's not ideal and why we want to see a change made.
You have to understand my surprise the first time someone polymorphed and started bashing a door down in the middle of the night in Zeklos. I'm not condemning the player who did it, but imagine if I was a new player.
On the Freedom of Movement thing, I do not believe it is an exploit, but the sidestepping is. I think it may have been an exploit at one point, as there was a bugfix related to how Freedom of Movement works sometime during the year I've been here.
Mindlessly clicking on the alchemy tool, then on the table 100+ times during a cram session is boring to the point where you can literally feel your brain cells becoming an hero. And you don't even get EXP off of that after level 25. It's mind break levels of boring and there's no reason why it can't be done in bulk.
This is one of those instances where "it's realistic" is just not fun. If something isn't fun in a game, at least streamline it so that it takes less time. I think most people just want to see the crafting process itself at the tables sped up a little bit so that we can get back to roleplaying and less time idly clicking at a table while we read a book or watch a movie. Leather working is another great example. It requires three whole crafts and again, while realistic, is just too much of a pain in the neck for most people. There's no reason why it couldn't just be merged into two skills like smithing is.
100%. The bolded part especially, but the rest of the quote I left in too.