You have been taken by the Mists

Author Topic: Updating Voracious roleplay and survivability  (Read 6602 times)

EO

  • Assistant Head DM/Developer
  • Head DMs
  • Dark Power
  • ******
  • Posts: 22457
  • The one and only, the one everyone wants to be!
Re: Updating Voracious roleplay and survivability
« Reply #50 on: December 05, 2019, 12:13:59 PM »
Before this gen of chars and being on the forum. There was a time I played as lesser known. It was during the era when raising dead had a high chance of raising a zomby version and when you rested you were blind and deaf. When you needed to skin knife animals for hide. Alots changed since then. I admit maybe it was DM induced? It was during a time when things were more... hardcore for lack of terms and not as developed as it is now.

None of this is accurate, and I've been on this server essentially since it went out of private beta, neither is the starving mechanism. You may be remembering from another server.

Anyway, impairing a corpse using Voracious is akin to burning or impairing it with a weapon; it falls under PvP rules and is logged.

APorg

  • Dark Power
  • ******
  • Posts: 5336
  • Fanatic Xenophile
Re: Updating Voracious roleplay and survivability
« Reply #51 on: December 05, 2019, 12:58:59 PM »
dead PCs' belongings are fair game.

Key phrase. Dead Pcs are fair game.

Dead PCs are NOT fair game.
“Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.”
― Alexandre Dumas, The Count of Monte Cristo

Arawn

  • Developers and
  • Dark Power
  • ******
  • Posts: 10144
  • Gwrandewch ar y cwn.
Re: Updating Voracious roleplay and survivability
« Reply #52 on: December 05, 2019, 01:23:55 PM »
dead PCs' belongings are fair game.

Key phrase. Dead Pcs are fair game.

Dead PCs are NOT fair game.

They are; you just can't move them in a way that would make them harder to discover, or impair them.
Hir yw'r dydd a hir yw'r nos, a hir yw aros Arawn.

Philos

  • Stealth/Detection Cognoscenti
  • Developers
  • Dark Lord
  • *
  • Posts: 891
  • Detruisez tous, c'est une obligation!
Re: Updating Voracious roleplay and survivability
« Reply #53 on: December 05, 2019, 02:05:32 PM »

Iridni Ren

  • L'injustice à la fin produit l'indépendance.
  • Dark Power
  • ******
  • Posts: 4374
  • When all other lights go out
Re: Updating Voracious roleplay and survivability
« Reply #54 on: December 05, 2019, 02:16:07 PM »
One minor change (improvement) for Voracious would be making more humanoids leave consumable corpses.

If I remember correctly, the hobgoblins don't, for example.

My windows cracked, but they can be replaced.
Your arm will tire throwing stones my way.

Philos

  • Stealth/Detection Cognoscenti
  • Developers
  • Dark Lord
  • *
  • Posts: 891
  • Detruisez tous, c'est une obligation!
Re: Updating Voracious roleplay and survivability
« Reply #55 on: December 05, 2019, 02:20:03 PM »
Have you tried subduing first?.I'm curious if that would work.

Iridni Ren

  • L'injustice à la fin produit l'indépendance.
  • Dark Power
  • ******
  • Posts: 4374
  • When all other lights go out
Re: Updating Voracious roleplay and survivability
« Reply #56 on: December 05, 2019, 02:23:41 PM »
Good question, but I don't think I ever did.

My windows cracked, but they can be replaced.
Your arm will tire throwing stones my way.

Alan Hunter

  • Dark Lord
  • *****
  • Posts: 796
Re: Updating Voracious roleplay and survivability
« Reply #57 on: December 05, 2019, 05:06:50 PM »
Subdue does not work for consumption. Like with in the feat it must be a corpse, humanoid, in order to consume.

And I agree with Iridni a few more viable NPC would be nice.

EO apologies. I'm not certain of some of mechanics you have been longer on online than I have since I have been onnand off. Though I recall we did have a mechanic for the dead some times rising as zombies. But, I take yer word.

Anyways since staff has made it clear no further changes will be made to Voracious. And with little suggestion on its improvement I dont think this topics going anywhere further so I leave it to the forum admins to decide about the topics closure and stuff.
"For Evil to win is for good men to do nothing."

APorg

  • Dark Power
  • ******
  • Posts: 5336
  • Fanatic Xenophile
Re: Updating Voracious roleplay and survivability
« Reply #58 on: December 05, 2019, 06:03:23 PM »
dead PCs' belongings are fair game.

Key phrase. Dead Pcs are fair game.

Dead PCs are NOT fair game.

They are; you just can't move them in a way that would make them harder to discover, or impair them.

I was using the term "fair game" to mean, you can do anything you want without restriction, to counter the misquote of my words. In a thread where someone is arguing that they should be able to maim corpses without it constituting PvP, it's important to distinguish between the mild inconvenience of losing a bunch of gold or having your body moved slightly, versus the potentially character-ending consequences of corpse-hiding and corpse-impairing.  Of course I'm confident that you and veteran players understand that distinction; it's not so clear the OP does.
“Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.”
― Alexandre Dumas, The Count of Monte Cristo

Arawn

  • Developers and
  • Dark Power
  • ******
  • Posts: 10144
  • Gwrandewch ar y cwn.
Re: Updating Voracious roleplay and survivability
« Reply #59 on: December 05, 2019, 06:12:09 PM »
Fair game doesn’t imply or suggest any particular level of use, merely that the corpse is a valid target for the feat, which seemed to be understood in all prior responses to the thread.

In any case, this discussion has played out. The Team will keep the need for more viable edible enemies in mind. Otherwise, I’m locking the thread.
Hir yw'r dydd a hir yw'r nos, a hir yw aros Arawn.