We had a discussion a while ago about the trash barrels and how they're used (particularly in the Mist Camp, but also, sometimes in the Vallaki Vistani camp). Ultimately, we came to the expected conclusion that there wasn't really an issue with the way they are used, and if people tried to steal from a group that was using a trash barrel, conflict would have to spin up in a different way. It wouldn't be justification for PvP.
I don't think that solves the issue. No one wants shallow justification for PvP. In fact I have seen most players on this server avoid PvP whenever possible because it is generally a frustrating experience. Many players are willing to have confrontations which aren't based on mechanics alone.
This thread is not about begging stealthers with maxed out sleight of hand to please not steal my 4 pages of bronze armour that I pulled out of a dungeon with my mates who don't feel like filling a bunch of bags with them. This bag-filling method is actually more confusing than placing it in a nearby container, and spams the chat just as much, since every time you trade a bag, a message for every individual item in that bag is still sent.
We were also told that taking matters into our own hands and building a barrel or crate right next to the merchant which is not primarily intended for refuse would be considered OOC behaviour/ignoring NPCs which is a rulebreak. And trading is just not ideal, it is very slow because of the game's dated UI, and all of it ends up in the recipient's inventory completely unsorted.
What this thread is about is getting a container which is primarily used for the act of bartering with the NPC in fully IC terms. People suggested this in the thread and unfortunately we did not get an official developer response, as other arguments were wordier and took up much of everyone's attention.
I personally like the aesthetic of a group of adventurers coming in and placing all their wares down on a table for the merchant to pore over and then come to an agreeable sum with them.
This could be represented quite easily with a table within mutual exchange range (close enough to interact with the merchant and the table at the same time).
Let's start with the Mist Camp Trader's Vardo. Here's a screenshot of what a container trader is doing (pretend I have friends and they're dropping items into the trash barrel rapidly).
That burlap looking rug behind Djordji almost looks like it's made for people to drop all their junk on it (another less convenient method than container trading). A generic desk container could be placed there with room to get in front of it and behind it, and it wouldn't be immersion breaking or anything like that. It would solve the problem of people having to build containers in the Trader's Vardo, and it would look a lot more IC. The idea is the party is going up to the table, leaving everything out on it for their price negotiator & the merchant to come to an agreement, then the deal is struck. The OOC imagery of using the table is less disruptive to this vision.
Please consider adding this, it would be a small change but highly convenient for the players who are out here trading hundreds of items per dungeon run. The loot was designed this way on purpose and I think it would be great to see the merchant areas evolve to become more convenient for players.
Thanks for reading.