Lately I have been wondering about the effectiveness of two-handed weapons on POTM. It seems they are really the odd one out in terms of getting any real bonus or additional options. As it stands, the damage bonus to weapons like greatswords and greataxes is largely minimal over a bastard sword or dwarven war axe. While the ±1/2 strength modifier might seem nice on paper, on low magic servers such as this, it usually only amounts to an extra 4 damage at the most.
Looking at real world fencing techniques, weapons like greatswords, spears, and even polearms are very accurate and surprisingly quick weapons, not to mention the versatility of being able to attack with both ends of the weapon or even the shaft of a spear or polearm. What would set these weapons apart might be a series of feats that improve the attack bonus of two-handed weapon users or perhaps increase the damage to make them a more attractive offer versus the nearest one-handed equivalent. Two-Handed weapon users come with the added penalty of not being able to use shields for greater AC and therefore must take the improved parry feat to remove the halved AC negative when really these weapons are not as clumsy or slow as that negative would suggest. Not having high dex scores and focusing more on strength, two-handers can't quite compare to the AC or dex based fighters who make use of the two-weapon defense feats, or the one-handed\no-shield AC feats.
Perhaps something like this, maybe:
[Vadi's School]
Requirement: Attack Bonus +6, Str 14+
Bonus:+1 to attack when wielding a two-handed weapon.
[Fiori's School]
Requirement: Vadi's School, Attack Bonus +10, Str 16+
Bonus: +2 to attack when wielding a two-handed weapon
[Di Grassi's School]
Requirement: Vadi and Fiori's School, Attack Bonus +14, Str 18
Bonus: +1d6 damage when wielding a two-handed weapon