Yeah Thundron, you can loot it with invis or stealth. The question wasn’t whether or not Terg ruins was possible to loot. It was that I thought this was basically supposed to be a “vampires can’t touch me, I’m on home base” type item, which would have further trivialized an already easy and over-looted zone.
And you’re right Hypatia, I didn’t see that you meant it to be a single target effect that stops you from taking any other actions to maintain. That actually makes it even MORE niche and LESS useful than I previously thought. Add in the fact that the “knock back” you’re describing is some custom thing you saw on another server, and we’re looking at significant dev time/effort/testing/tweaking for a thing that I can’t imagine would ever, ever be used. (Or able to be implemented in a way that isn’t cheekily abused). Like it’s been said before, warding gesture is a better version of what you’re wanting and already exists. I know you probably don’t want to burn a feat on it, but that’s the trade-off I guess.
The only places you find NPC vampires are dungeons that contain groups of them. You’re highly unlikely to come into contact with a single NPC vampire, unless you spawn one in by opening the coffins in Terg. But if you’re doing that, you’re either clearing the dungeon or looting, and in neither scenario would this be useful.
If you accidentally get the aggro of a vampire while dungeoning, just wait 5 seconds for your party to bail you out. As for the “cool for RP” factor, it’s only cool if it works in a way that makes IC sense. And this really doesn’t seem to nail that, especially considering intangible things like “faith” and “conviction” play into this and aren’t represented accurately by numbers on a character sheet or in a combat log. Add in AI not really being able to intelligently react to things like this in different contexts (especially when party members, weird pathing, and combat/fleeing combat are involved) and you just have a real weird, free version of warding gesture for single targets.