Author Topic: Topic for minor issues v3  (Read 65749 times)

Haered Gwend

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Re: Topic for minor issues v3
« Reply #200 on: January 30, 2020, 08:46:19 AM »
The forge in the VoB does not appear to have a gilder's tub.

All the ingredients and tools of gilding are available for purchase, and a source of silver is nearby. Could a tub be added?

The limited amount of gilding tubes in the module is on purpose. There is already a gilding tube in Barovia and we don't plan to add any in the village.

It has the tools because blacksmith merchants across the module share the same inventory.

Then perhaps the merchant should be modified not to sell gilding pliers, apricot acid, and mercury because, as it is, the absence does not seem on purpose but a clear oversight.

And some blacksmiths have coal and some don't.

MAB77

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Re: Topic for minor issues v3
« Reply #201 on: January 30, 2020, 01:10:30 PM »
This too is on purpose, but resources wise it is simpler and more efficient to have vendors share inventories vs having one store inventory for every merchants in the game. This will effectively mean that some merchants will be selling items you can't use in the immediate vicinity, but that is not considered an issue in itself.
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MAB

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Averdjski

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Re: Topic for minor issues v3
« Reply #202 on: January 30, 2020, 02:36:43 PM »
Character: Raszandyr Galaraan
Login: Averdjski

I have the Healing Domain, and I am using Light Regeneration Potions that I've made myself. The potions produce a flat 4 hp heal, then go on to regnerate, not sure if intentional?

https://imgur.com/a/W44z06a
Currently playing as:

Mirajen "Mirage" Vasaran - Priestess of Mystra

ardenchasemoradin

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Re: Topic for minor issues v3
« Reply #203 on: January 30, 2020, 02:43:28 PM »
This may be a known issue, but Goggle of Night have to be put on, then, the character has to log out and back in for the darkvision ability to apply.

EO

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Re: Topic for minor issues v3
« Reply #204 on: January 30, 2020, 03:37:09 PM »
Character: Raszandyr Galaraan
Login: Averdjski

I have the Healing Domain, and I am using Light Regeneration Potions that I've made myself. The potions produce a flat 4 hp heal, then go on to regnerate, not sure if intentional?

https://imgur.com/a/W44z06a

Do you have Augment Healing?

Averdjski

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Re: Topic for minor issues v3
« Reply #205 on: January 30, 2020, 03:41:12 PM »
Character: Raszandyr Galaraan
Login: Averdjski

I have the Healing Domain, and I am using Light Regeneration Potions that I've made myself. The potions produce a flat 4 hp heal, then go on to regnerate, not sure if intentional?

https://imgur.com/a/W44z06a

Do you have Augment Healing?

I do, yes.
Currently playing as:

Mirajen "Mirage" Vasaran - Priestess of Mystra

EO

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Re: Topic for minor issues v3
« Reply #206 on: January 30, 2020, 03:41:35 PM »
I do, yes.

Then that's why; it's not a bug. Augment Healing affects Regenerate spells.

Averdjski

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Re: Topic for minor issues v3
« Reply #207 on: January 30, 2020, 03:42:07 PM »
I do, yes.

Then that's why; it's not a bug. Augment Healing affects Regenerate spells.

Oh right, thank you!
Currently playing as:

Mirajen "Mirage" Vasaran - Priestess of Mystra

haifisch021

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Re: Topic for minor issues v3
« Reply #208 on: January 30, 2020, 11:21:34 PM »
Could I get a DM to help me level up a fallen paladin? Thanks :*
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Infinite wrath and infinite despair?
Which way I fly is hell; myself am hell;
And in the lowest deep a lower deep,
Still threat’ning to devour me, opens wide,
To which the hell I suffer seems a heaven.

MAB77

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Re: Topic for minor issues v3
« Reply #209 on: January 31, 2020, 07:42:27 AM »
Could I get a DM to help me level up a fallen paladin? Thanks :*

Please note this thread is for minor bug issues. The generic request thread is more suited for what you ask. Note that fallen paladins need to redeem themselves to be able to progress in the paladin class, but afaik you should be able to multiclass in another class.
Best Regards!
MAB

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Telkar

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Re: Topic for minor issues v3
« Reply #210 on: February 03, 2020, 08:39:20 PM »
With the Carpenter's Portable Kit, there are no options to select from under the "Lighting" and "Structures".

EO

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Re: Topic for minor issues v3
« Reply #211 on: February 03, 2020, 08:44:11 PM »
With the Carpenter's Portable Kit, there are no options to select from under the "Lighting" and "Structures".

Place oak chunks in the carpenter’s kit for now. It’ll work.

Telkar

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Re: Topic for minor issues v3
« Reply #212 on: February 05, 2020, 12:57:46 PM »
In Har-Thelen, the "Sithican Merchant" and the "Sithican Fishermen" have the conversation dialog of the Ferryman.

Also, with OCR 18 in Sithicus, nothing special happens with the elves. Not sure if that's intentional or not. The OCR has been 14 before. It seems to fluctuate.

Edit: Strange ... their dialog seems normal now.
« Last Edit: February 05, 2020, 07:07:03 PM by Telkar »

herkles

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Re: Topic for minor issues v3
« Reply #213 on: February 06, 2020, 10:39:49 PM »
The gendarme NPCs have been slaughtering the Vistani merchant NPCs in the marchand lately


EO

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Re: Topic for minor issues v3
« Reply #214 on: February 07, 2020, 08:51:28 AM »
The gendarme NPCs have been slaughtering the Vistani merchant NPCs in the marchand lately

Thanks. Will be fixed next update.

Rainor

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Re: Topic for minor issues v3
« Reply #215 on: February 11, 2020, 01:51:18 PM »
The snakes summoned through casting Sticks to Snakes are just way too huge to do anything with, especially at higher levels when the snakes get larger. The collisions for them are way bigger than the snake and they constantly get stuck on any nearby objects and terrain.

Inviktus

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Re: Topic for minor issues v3
« Reply #216 on: February 11, 2020, 02:36:39 PM »
I converted an old character (Ruben Blueriver) yesterday.  They are missing the default knockdown feat/ability, even after a relevel.

EO

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Re: Topic for minor issues v3
« Reply #217 on: February 12, 2020, 09:55:09 AM »
The snakes summoned through casting Sticks to Snakes are just way too huge to do anything with, especially at higher levels when the snakes get larger. The collisions for them are way bigger than the snake and they constantly get stuck on any nearby objects and terrain.

Thanks, I'll fix that. I was hoping the hitbox would scale but it didn't.

Inviktus

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Re: Topic for minor issues v3
« Reply #218 on: February 12, 2020, 01:49:49 PM »
I converted an old character (Ruben Blueriver) yesterday.  They are missing the default knockdown feat/ability, even after a relevel.
Tried releveling another old level 2 character.  Had knockdown before, but  not after.  Am I just not looking in the right place?

EO

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Re: Topic for minor issues v3
« Reply #219 on: February 13, 2020, 09:07:49 AM »
I converted an old character (Ruben Blueriver) yesterday.  They are missing the default knockdown feat/ability, even after a relevel.
Tried releveling another old level 2 character.  Had knockdown before, but  not after.  Am I just not looking in the right place?

Indeed, you'll need a full remake for those characters. You can post the request in Generic Requests in the Servers & Community Discussion forum.

Inviktus

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Re: Topic for minor issues v3
« Reply #220 on: February 13, 2020, 09:13:25 AM »
I converted an old character (Ruben Blueriver) yesterday.  They are missing the default knockdown feat/ability, even after a relevel.
Tried releveling another old level 2 character.  Had knockdown before, but  not after.  Am I just not looking in the right place?

Indeed, you'll need a full remake for those characters. You can post the request in Generic Requests in the Servers & Community Discussion forum.
Excellent, thank you!

JaneDoe79

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Re: Topic for minor issues v3
« Reply #221 on: February 27, 2020, 10:01:19 AM »
Lady's Resting Place in Western Outskirts of Vallaki - Rocking chair allows you to sit on it, but the seat is backwards.


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Re: Topic for minor issues v3
« Reply #222 on: February 27, 2020, 11:10:55 AM »
The snakes summoned through casting Sticks to Snakes are just way too huge to do anything with, especially at higher levels when the snakes get larger. The collisions for them are way bigger than the snake and they constantly get stuck on any nearby objects and terrain.

This should now be fixed.

EO

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Re: Topic for minor issues v3
« Reply #223 on: February 27, 2020, 11:11:30 AM »
With the Carpenter's Portable Kit, there are no options to select from under the "Lighting" and "Structures".

This should now be fixed. I've also fixed the issue with the Sawhorse; it will now require either chunks or planks.

Iridni Ren

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Re: Topic for minor issues v3
« Reply #224 on: March 01, 2020, 12:36:11 AM »
I've noticed that what I assume is the "Yell" channel sometimes causes duplicate messages. Here's from my chat log when it happened tonight. My PC was in the big room in the Kinship Lodge; the other PC was in the small room to the left of the kitchen as you face the kitchen with the door shut between us.

[CHAT WINDOW TEXT] [Sat Feb 29 22:56:15] You hear a raised voice from the east: [You can hear muffled grumbles coming from inside the room as she struggles to get out of her armour]
[CHAT WINDOW TEXT] [Sat Feb 29 22:56:15] Other PC: [You can hear muffled grumbles coming from inside the room as she struggles to get out of her armour]
[CHAT WINDOW TEXT] [Sat Feb 29 22:56:15] Door: You hear a raised voice from The Wayfarer Kinship: [You can hear muffled grumbles coming from inside the room as she struggles to get out of her armour]
[CHAT WINDOW TEXT] [Sat Feb 29 22:56:15] Door: You hear a raised voice from The Wayfarer Kinship: [You can hear muffled grumbles coming from inside the room as she struggles to get out of her armour]

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