Author Topic: Topic for minor issues v3  (Read 14860 times)

Homebrew Hokum

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Re: Topic for minor issues v3
« Reply #125 on: June 24, 2019, 06:24:20 AM »
Rested in the Herbalist Hut near the Sullen Woods. I had several wards on, but I'm guessing it was True Seeing that caused this. When the wards expired as I rested, the Herbalist disappeared and became invisible.

Later, another PC entered the hut and was also invisible, despite not having invisibility on.

This is a well-known engine bug that dates back to the original release of NWN.
Solved via re-casting either UV or TS, or re-logging.

See here.
Or here.
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Iridni Ren

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Re: Topic for minor issues v3
« Reply #126 on: June 24, 2019, 08:38:03 AM »
Yes, this was the cause (shadow fiends in the Sullen Woods casting Darkness).

Thanks.

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Always_a_hero

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Re: Topic for minor issues v3
« Reply #127 on: June 24, 2019, 05:02:48 PM »
I've checked creating a character have a race and customized subrace of: human, elf, half-elf and "Half-Drow", and it seems the Half-drow option is no longer accessible as a subrace in character creation, for -all- background settings. Could be I need some prerequisites if there are, but asking help from a DM and veteran player leads me to think I didn't miss anything.
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Re: Topic for minor issues v3
« Reply #128 on: June 24, 2019, 05:14:16 PM »
I've checked creating a character have a race and customized subrace of: human, elf, half-elf and "Half-Drow", and it seems the Half-drow option is no longer accessible as a subrace in character creation, for -all- background settings. Could be I need some prerequisites if there are, but asking help from a DM and veteran player leads me to think I didn't miss anything.

Half-Drow are still very much there for Faerun.

Always_a_hero

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Re: Topic for minor issues v3
« Reply #129 on: June 24, 2019, 07:45:01 PM »
I've checked creating a character have a race and customized subrace of: human, elf, half-elf and "Half-Drow", and it seems the Half-drow option is no longer accessible as a subrace in character creation, for -all- background settings. Could be I need some prerequisites if there are, but asking help from a DM and veteran player leads me to think I didn't miss anything.

Half-Drow are still very much there for Faerun.

Right, didn't realize there was a second option for Faerun. But I was interested in making a half-drow of Greyhawk and seemed like the option is not available, even though they are mentioned in the setting's RP ressource here and there. I would've thought Half-drow could've been available in Eberron, Faerun and Greyhawk though after reading more thoroughly I suppose it doesn't make sense in Eberron. Still would mean it is lacking in Greyhawk's dialog option, unless there's an RP explanation I haven't read yet.
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EO

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Re: Topic for minor issues v3
« Reply #130 on: June 27, 2019, 09:20:57 PM »
Right, didn't realize there was a second option for Faerun. But I was interested in making a half-drow of Greyhawk and seemed like the option is not available, even though they are mentioned in the setting's RP ressource here and there. I would've thought Half-drow could've been available in Eberron, Faerun and Greyhawk though after reading more thoroughly I suppose it doesn't make sense in Eberron. Still would mean it is lacking in Greyhawk's dialog option, unless there's an RP explanation I haven't read yet.

If you can point me to canon references to half-drow in Greyhawk, I'll gladly add support. There are a handful of references to half-drow in Eberron in Stormreach but not much.

edit: I'll add support for Eberron half-drow. Until a canon source confirms the existence of half-drow on Oerth I won't add support.
« Last Edit: June 29, 2019, 09:20:08 AM by EO »

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Re: Topic for minor issues v3
« Reply #131 on: June 30, 2019, 07:30:32 PM »
Not sure if it's intentional or not, But the  scroll for Negative energy protection (Ezra's shielding against the mist of death)  in the Raduta keep chapel is the only scroll out of the bunch which is not usable by paladins even though it's a paladin spell. 
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zDark Shadowz

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Re: Topic for minor issues v3
« Reply #132 on: June 30, 2019, 08:19:27 PM »
The spell in nwn default is a cleric only spell, is druid missing as well as paladin on this scroll item?
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Re: Topic for minor issues v3
« Reply #133 on: July 01, 2019, 10:43:24 AM »
Not sure if it's intentional or not, But the  scroll for Negative energy protection (Ezra's shielding against the mist of death)  in the Raduta keep chapel is the only scroll out of the bunch which is not usable by paladins even though it's a paladin spell.

I'll fix it.

ZSRunner

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Re: Topic for minor issues v3
« Reply #134 on: July 01, 2019, 01:49:58 PM »
Picked up a servants candle the other day.  It's the one with the cold resist 10 / -

I was reading the description of the item and it said if you activate it the candle will float behind you.  I'm not sure if this item is supposed to have an activation or not, but currently it doesn't.

I'll edit this post with a picture of the description when I get home from work.

« Last Edit: July 01, 2019, 05:13:02 PM by ZSRunner »

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Re: Topic for minor issues v3
« Reply #135 on: July 07, 2019, 08:59:41 AM »
Casting in front of Bervis the Gnome raises OCR. Since he is not a native Barovian, this was unexpected.

(I also think I've done it in the past without incident, but not positive.)

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Re: Topic for minor issues v3
« Reply #136 on: July 07, 2019, 10:11:42 AM »
Casting in front of Bervis the Gnome raises OCR. Since he is not a native Barovian, this was unexpected.

(I also think I've done it in the past without incident, but not positive.)

Nah, fairly sure I've been Bervis'd into the OCR +2 club before.
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Re: Topic for minor issues v3
« Reply #137 on: July 07, 2019, 11:19:19 AM »
Casting in front of Bervis the Gnome raises OCR. Since he is not a native Barovian, this was unexpected.

(I also think I've done it in the past without incident, but not positive.)

I'll fix this.

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Re: Topic for minor issues v3
« Reply #138 on: July 08, 2019, 01:37:00 AM »
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Re: Topic for minor issues v3
« Reply #139 on: July 17, 2019, 09:08:34 PM »
Using weapons on characters with creature weapons seems to bug the character sheet.



I don't remember this being a problem on other characters before, so I am curious whether or not this is isolated to my PC or if it's a new bug. While it's not a necessary fix as damage is calculating correctly, it's still a slight bother :|

zDark Shadowz

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Re: Topic for minor issues v3
« Reply #140 on: July 18, 2019, 12:27:01 AM »
Just don't worry about it. If you're using a main weapon it wont use your creature weapons.

When you have creature weapons it needs to list them somewhere as creature weapons are unique, you can have multiple assigned and it will randomly use one of any that are equipped with a preference for the 1st slot.
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Re: Topic for minor issues v3
« Reply #141 on: July 20, 2019, 02:31:23 PM »
I'm fairly certain in the past when you used @read 12  it would give you two entries to your quest journal,  now it only gives one.

It's alphabetical so commands which start with  M-Z are not  shown. 

This would not matter much if  @help was displayed, but it seems the journal help entries have not been updated since @help was added. 
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Re: Topic for minor issues v3
« Reply #142 on: July 22, 2019, 04:27:19 AM »
Barovia - Road to Zeidenburg - Along the Luna River - Cave

This cave has a transition which acts like a door from the outside, unlike many other cave entrances.

If you log out inside and the area resets, when you log back in, said "door" will be locked, and you have to pick or bash your way out.
Some characters could even be stuck behind it until they received DM help because of its bash DC.

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Re: Topic for minor issues v3
« Reply #143 on: July 23, 2019, 02:19:24 AM »
Towards VoB at the crossroads. The two chairs that are next to the benches and the bell, are facing in the wrong direction. They used to face the road before.(Pre EE)
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Re: Topic for minor issues v3
« Reply #144 on: July 23, 2019, 10:56:24 PM »
Towards VoB at the crossroads. The two chairs that are next to the benches and the bell, are facing in the wrong direction. They used to face the road before.(Pre EE)

Will fix this.

EO

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Re: Topic for minor issues v3
« Reply #145 on: July 23, 2019, 10:56:47 PM »
Barovia - Road to Zeidenburg - Along the Luna River - Cave

This cave has a transition which acts like a door from the outside, unlike many other cave entrances.

If you log out inside and the area resets, when you log back in, said "door" will be locked, and you have to pick or bash your way out.
Some characters could even be stuck behind it until they received DM help because of its bash DC.

Will fix this.

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Re: Topic for minor issues v3
« Reply #146 on: July 25, 2019, 11:38:41 PM »
Very minor, but I believe the books in the OOC lounge with setting information have lost their prior descriptions.

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Re: Topic for minor issues v3
« Reply #147 on: July 29, 2019, 09:12:01 PM »
Bug with Raise dead:

Used a corpse on Sister Klara, however because she wanders she'd moved out of LOS before she tried to cast. and then got stuck on a wall unable to do anything as she ran to the target to cast. so i picked the corpse up to move it, whereupon she started to cast and i was billed for the spell even though it failed.

When i moved and used the corpse again, i was again billed for the spell which did cast, only the subject ghost was not teleported over to the corpse. Fortunatly player was able to revive himself when they moved themself to their corpse.

This should now be fixed.

It seems the script for the stones lowering the gates of the bridge (Morninglordian's crypt, near Vallaki) isn't working again. A check might be in order.

This should now be fixed.

The Athasian Elf's racial Longstride ability seems to be broken, there's no change to movement speed after it's used.

This should now be fixed.

Not sure if it's intentional or not, But the  scroll for Negative energy protection (Ezra's shielding against the mist of death)  in the Raduta keep chapel is the only scroll out of the bunch which is not usable by paladins even though it's a paladin spell.

This should now be fixed.

Casting in front of Bervis the Gnome raises OCR. Since he is not a native Barovian, this was unexpected.

(I also think I've done it in the past without incident, but not positive.)

This should now be fixed.

Towards VoB at the crossroads. The two chairs that are next to the benches and the bell, are facing in the wrong direction. They used to face the road before.(Pre EE)

This should now be fixed.

Barovia - Road to Zeidenburg - Along the Luna River - Cave

This cave has a transition which acts like a door from the outside, unlike many other cave entrances.

If you log out inside and the area resets, when you log back in, said "door" will be locked, and you have to pick or bash your way out.
Some characters could even be stuck behind it until they received DM help because of its bash DC.

This should now be fixed.

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Re: Topic for minor issues v3
« Reply #148 on: July 31, 2019, 07:01:25 AM »
Taking druid levels after a non-druid base class does not give you the druid language. I have no idea if this is intentional or not!

EO

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Re: Topic for minor issues v3
« Reply #149 on: July 31, 2019, 07:44:55 AM »
Taking druid levels after a non-druid base class does not give you the druid language. I have no idea if this is intentional or not!

Yeah, you have to manually add it.