Did you want your race to have this feat for free as well? https://nwnravenloft.fandom.com/wiki/Cold_Endurance
Ummm...I wasn't asking for any feat. I wasn't suggesting anything needed to be changed about Aasimars at all. This is what I said:
"the cold
damage in the town of Krofburg proper seems excessive"
I was in the Krofburg area recently and it was in a range of -12 to -32 I think depending on where I was, which is apt for winter in the mountains.
I'm not talking about
temperature either; I'm talking about how much
damage should accrue from those temperatures. How soon do you think you would die if you were outside in -20 degrees and bundled up? I've walked in in -17 F (-27 C) before. It was extremely uncomfortable, but I didn't die or even get frostbite.
I'm saying normal villagers would not lounge around outside in temperatures cold enough to kill, say, a polar bear. Recall that we have HP inflation on POTM because of receiving max HP per level, so the value of 5 DR is already lessened. But it's normally the equivalent damage sufficient to one-shot a zero level i(average person).
Damage more in the unmodified 12 hp range as was the case here would kill an ox. One can argue the temperatures should be that cold, and that such cold would quickly kill people. But given those two premises it becomes pretty difficult to argue people would be outside in it.
That's the argument from immersion. The argument from play-ability is it's similar to the former conditions in Dvergeheim in which new players/PCs can die on a "beginner" quest while looking for where to turn a delivery in.