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Author Topic: Topic for minor issues v3  (Read 32688 times)

Arawn

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Re: Topic for minor issues v3
« Reply #175 on: October 26, 2019, 05:07:08 AM »
is there way to fix issue when Garda for example takes our opium delivery and you cannot get new job from reds..? Like is it possible to for Reds to "check" if you have item givem by him, if not he can give new one.🤔

Given that you've just failed to make the delivery, having to wait until a reset to get a new mission is really the lightest of consequences...
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FiendishDireSloth

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Re: Topic for minor issues v3
« Reply #176 on: October 27, 2019, 07:15:50 AM »
Sound Burst scrolls are Only Usable By: Clerics and Paladins instead of Clerics and Bards.

EO

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Re: Topic for minor issues v3
« Reply #177 on: October 27, 2019, 04:53:41 PM »
Sound Burst scrolls are Only Usable By: Clerics and Paladins instead of Clerics and Bards.

Thanks. I'll fix this with the hak update.

EO

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Re: Topic for minor issues v3
« Reply #178 on: October 28, 2019, 03:11:31 PM »
It appears that even if some furniture previously set up by a character is out of reach (or in this case, on top of a wall my character has no access to), a Carpenter's Portable Kit lets you deconstruct the furniture regardless.

Thanks. I'll fix this.

This should now be fixed. Can anyone confirm?

EO

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Re: Topic for minor issues v3
« Reply #179 on: October 28, 2019, 03:11:51 PM »
Dementlieu - Port-a-Lucine - Quartier Marchand - Sang d'Encre

One of the tattoo artists spawns in with the 'spectral caliban' appearance. I don't think I want to get a tattoo from a ghost...



This should now be fixed. Can anyone confirm?

SardineTheAncestor

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Re: Topic for minor issues v3
« Reply #180 on: December 10, 2019, 10:53:17 AM »
The medium armour item called "Serpent's Kiss" cannot be modified. It does not say OOC Cannot Be Modified in the description. I figured it would be an item that's expected to be modified, since its materials are listed as Leather, Scale, and Silk, and its visuals are primarily chain armour.

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Always_a_hero

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Re: Topic for minor issues v3
« Reply #181 on: December 11, 2019, 07:58:43 PM »
I noticed the violin-playing animation (@emote 22) is flipped: the hand playing the bow is the right hand and the one holding the violin is left hand, as it should be the opposite (even more so IRL). So if doing a mirror on whatever skeleton playing the animation is possible so the hands are holding the proper way, then maybe it'll end up better-looking for those violin players IG, otherwise it won't change much or worse, look uglier heheh.
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EO

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Re: Topic for minor issues v3
« Reply #182 on: December 26, 2019, 09:54:09 AM »
The medium armour item called "Serpent's Kiss" cannot be modified. It does not say OOC Cannot Be Modified in the description. I figured it would be an item that's expected to be modified, since its materials are listed as Leather, Scale, and Silk, and its visuals are primarily chain armour.

I'll make it so those can be modified.

SevenStormStyle

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Re: Topic for minor issues v3
« Reply #183 on: December 29, 2019, 06:14:37 PM »
Unyielding Roots doesn't work as intended, at least when self-cast. It only makes the target immune to entanglement (weird) and does nothing else. If it's relevant, this was discovered in the Har'Akir area just north of the trolls' gate when the caster/target was injured and invisible.
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Curbstone Trappings

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Re: Topic for minor issues v3
« Reply #184 on: December 30, 2019, 11:25:33 PM »
My character does not seem to receive a +1 and +1 bonus to Disguise through her 5 base ranks in Influence and 5 base ranks in Perform.

Character: Anica Petrovic
Login: Antonia Födes

EO

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Re: Topic for minor issues v3
« Reply #185 on: December 30, 2019, 11:29:06 PM »
My character does not seem to receive a +1 and +1 bonus to Disguise through her 5 base ranks in Influence and 5 base ranks in Perform.

Character: Anica Petrovic
Login: Antonia Födes

The bonus is given when the check is made, as indicated in the skill description.

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Re: Topic for minor issues v3
« Reply #186 on: December 30, 2019, 11:32:43 PM »
My character does not seem to receive a +1 and +1 bonus to Disguise through her 5 base ranks in Influence and 5 base ranks in Perform.

Character: Anica Petrovic
Login: Antonia Födes

The bonus is given when the check is made, as indicated in the skill description.

Thank you for clearing that up!

Jeerbear

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Re: Topic for minor issues v3
« Reply #187 on: December 31, 2019, 12:47:09 AM »
Char: Annie McDubeineh
Login: JerrBear

i cant seem to get this disguise system to start working, i have tried entering "@disguise set [name] test name". as well as "@disguise set [name] <test name>". but when i check with @disguise preview the name for the preview is still blank. any help anyone can give me would be appreciated because honestly its staring to make me feel like an idiot that i cant figure this out

-note- i have also tried to set the description but get the same results

zDark Shadowz

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Re: Topic for minor issues v3
« Reply #188 on: December 31, 2019, 01:47:34 AM »
Dont use those brackets and you're good, @disguise set name Karaz Steel
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Homebrew Hokum

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Re: Topic for minor issues v3
« Reply #189 on: January 04, 2020, 02:29:59 AM »
Dvergeheim. Dwarf Female Commoner. There's a couple of them around the area. Their left bicep has a broken mesh option and looks like a half-orc sized puff sleeve.


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Telkar

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Re: Topic for minor issues v3
« Reply #190 on: January 08, 2020, 07:31:50 PM »
Having natural bite/claw attacks (attack 1, 2 and 3 on the character sheet) and equipping a weapon, the weapon damage doesn't show correctly in the character sheet, as well as the extra damage from two handed weapons.

HM01

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Re: Topic for minor issues v3
« Reply #191 on: January 09, 2020, 12:47:48 AM »
Unlike the transmutation counterpart, the Coma spell does not have a permanent duration and the spell effects are cancelled upon player rest.

Logging out with the alarm spell seems to give an infinite duration when logging back in if the spell is still active, persisting after rest.

//edit: It's still likely the full duration, which is an eternity but not infinite. yet it does still un-tether if you crash/log
« Last Edit: January 09, 2020, 01:12:26 AM by HM01 »

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Re: Topic for minor issues v3
« Reply #192 on: January 14, 2020, 05:54:38 PM »
Having Madame Keja identify a bag with items in it will place the bag on her table but make it (and thus the contained items) unreachable.

EO

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Re: Topic for minor issues v3
« Reply #193 on: January 14, 2020, 06:09:11 PM »
Having Madame Keja identify a bag with items in it will place the bag on her table but make it (and thus the contained items) unreachable.

This should hopefully be fixed next update.

EO

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Re: Topic for minor issues v3
« Reply #194 on: January 17, 2020, 01:11:08 PM »
Having Madame Keja identify a bag with items in it will place the bag on her table but make it (and thus the contained items) unreachable.

This is now fixed.

Telkar

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Re: Topic for minor issues v3
« Reply #195 on: January 23, 2020, 10:32:01 PM »
I can only hold a crystal ball / palantir in the main hand. When I then equip a weapon in the offhand, I get no parry AC, but it seems like I should.

So maybe make the crystal ball a torch item or let offhand weapons activate parry AC?

Haered Gwend

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Re: Topic for minor issues v3
« Reply #196 on: January 25, 2020, 02:15:53 PM »
The forge in the VoB does not appear to have a gilder's tub.

All the ingredients and tools of gilding are available for purchase, and a source of silver is nearby. Could a tub be added?

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Re: Topic for minor issues v3
« Reply #197 on: January 28, 2020, 12:00:47 PM »
I found a Cloak of Confidence with the appropriate skill boni that come with the name, but it has the descriptive text of what I assume belongs to the Midnighter's Cape.

MAB77

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Re: Topic for minor issues v3
« Reply #198 on: January 30, 2020, 08:39:45 AM »
The forge in the VoB does not appear to have a gilder's tub.

All the ingredients and tools of gilding are available for purchase, and a source of silver is nearby. Could a tub be added?

The limited amount of gilding tubes in the module is on purpose. There is already a gilding tube in Barovia and we don't plan to add any in the village.

It has the tools because blacksmith merchants across the module share the same inventory. (Most of them anyway)
« Last Edit: January 30, 2020, 08:45:32 AM by MAB77 »
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MAB77

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Re: Topic for minor issues v3
« Reply #199 on: January 30, 2020, 08:41:38 AM »
I found a Cloak of Confidence with the appropriate skill boni that come with the name, but it has the descriptive text of what I assume belongs to the Midnighter's Cape.

Will get that fixed. Thanks.
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