Here is a list of the main changes to come with the new hak update. All these should be tested:
Spell Changes:-Remove Blindness/Deafness is no longer a Wizard/Sorcerer spell; only Cleric/Paladin, as per PnP
-Changed Color Spray and Stonehold so they can be Extended but no longer Empowered since that feat is not meant to increase duration of spells/effects
-Changed Shelgarn's Persistent Blade so it can no longer be Empowered since that had no effect on the spell.
-Changed Tasha's Hideous Laughter so it can no longer be Empowered or Maximized since those feats have no effect on the spell
-Changed Stone to Flesh so it can no longer be Extended since that had no effect on the spell
-Corrected Battletide's description to properly indicate it's a Negative spell, not Mind-Affecting
-Re-added Sonic descriptor to Balagorn's Iron Horn, even though it has no impact
-Updated Darkness' spell description to clarify that True Seeing and Ultravision both pierce it, not just Ultravision.
-Updated Greater Dispelling's description to specify there is no Spell Resistance check
-Added Divine descriptor to Hammer of the Gods, removed the Light descriptor
-Added Mind-Affecting descriptor to Horizikaul's Boom
-Corrected typo in Horrid Wilting's description, clarified living creatures (since the spell doesn't harm undead/constructs)
-Fixed typo in Owl's Insight description
-Corrected innate level of Protection from Elements from 2 to 3 in the spell description
-Fixed issues in Sunbeam's description
-Fixed issues in Sunburst's description
-Removed Mind-Affecting descriptor from Warcry
-Updated Feeblemind's description to state the +4 DC also applies to monster hunters (since they cast arcane spells)
-Updated Baleful Polymorph's spell description to add the full list of creatures immune to it.
Feat Changes:-Added the feats in this
topic.
-Added feat support to all CEP weapons except Mercurial Longsword/Greatsword
-Changed the prerequisites of Sand in the Eyes to
Prerequisite: Dirty Fighting or Sneak Attack or Death Attack, Sleight of Hand 8 ranks. to make it easier for rogues to get.
-Made minor updates to the the Voracious feat description
-Changed the prerequisites of Expert Dungeonneer to Lore 4 (was Lore 8/Disable Trap 8 before)
-Revised the description of Warding Gesture to be more consistent with other feats
-Updated the Shield Parry description to be more consistent with Improved Parry and the Parry skill
Class Changes & Fixes:-Added a new bard prestige class:
Dirgist.
-Made it easier for
fallen paladins to become blackguards as per Ravenloft rules and gave blackguards new abilities if they were fallen paladins (as per DnD).
-Rangers, Monster Hunters and Hallowed Witches must now take their class-specific bonus feats (Favored Enemy/Witchcraft Abilities) when they are the right level. If they don't, they'll get a message and have to redo the level up.
-Removed two extra feats from wizards since they weren’t supposed to have them.
-Blackguards now get Hide as a class skill
-Added new unique ability to Monster Hunters (Studied Foe)
-Monster Hunters changed to 6 skill points/level to match recent changes to rangers; also gave them Open Lock and Disable Trap as class skills.
-Grimetrekkers changed to d8 and 6 skill points/level to match changes to rangers
-Rangers will once again receive Dual-Wield at level 1; the feat is cosmetic, they got the ability it granted even if they were not level 2
-Fixed issues with the Shifter's Drider's form Darkness spell not being castable
-Reduced number of uses of Greater Wild Shape I for shifters from 6 to 3 to match the in-game description and the other Greater Wild Shape feats
-Altered displayed requirements for Shifters to mention you need Wild Shape to become a shifter.
Miscellaneous Changes:-Added "models" to many Miscellaneous items so they don't look like brown bags when set on the ground
-Unlocked many more voices in soundset.2da so players don't require overrides anymore.
-Added new EE portraits to portrait.2da so more portraits can be chosen
-Changed the Lance's Critical Multiplier from x3 to x1 (as per item's description)
-Added a new shield model for Ezrites
-Added 16 new helmet models
-Corrected Ooze saving throws to match the Constructs' saving throws as per PnP
-Changed the color of the custom Domains' icons to be more consistent with standard NwN domains (thanks to Avanauch for this!)
-Replaced reference to Persuade with Influence in the Trickery Domain power's description
-Streamlined the description of Parry to make it easier to understand
-Corrected error in the Katar's description (Feats Required changed from Exotic to Simple, Druid, Monk, Rogue, or Wizard)
-Removed references to favorite classes from all base race descriptions since we don't apply the multiclass penalties
-Added new "arm" model for male armors/clothes (175)
-Added new @walk normal command to enable walk mode at a regular PC's speed
-Added option to open placeable item containers (ie: chest/picnic basket) via a conversation